RimWorld
Blood Color Genes
Blood color is not "exclusive" gene?
Not sure if exclusive is the right word, but similar to say skin color or ear genes, you can select multiple types in the xenotype editor, and then there is an equal chance of only 1 of them being active on a pawn.

For the blood here though, it seems like all selected blood genes are active simultaneously. How does that work exactly, and it would be great if there was an option to change that behavior to be like with skin color, ears or other exclusive genes.
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It really should be the same as skin color genes. I would do that myself but I don't know how to use XML, or C#.
I could make a simple patch for it, and using XML extensions add config options for it, but it would be a bit better if the mod did it on its own :P

Should be fairly simple too.
ShadowX99  [dév.] 21 déc. 2022 à 18h03 
Should be fixed in the new update :whaleman:
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