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I have reproduced it twice.
From the crash log:
System.InvalidOperationException: No component named 'TierToggleM' in part 'cend.shield_spherical_small_mk5'.
at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 625
at Cosmoteer.Ships.Parts.Graphics.PartIndicatorSprites.OnAddedToPart2(Part part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Graphics\PartIndicatorSprites.cs:line 83
at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 537
at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2 loc, Int32 rot, Boolean flipX, PartFlags flags, Boolean defaultToMinHealth, Boolean subtractSaveLocOffset) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 353
at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking, Boolean builtByPlayer, Boolean updateDestroyed) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 691
at Cosmoteer.Game.Multiplayer.MPInputs.MPUpdateShipInput.Execute(GameRoot game, Int32 playerIndex, MessengerID playerID, Boolean force) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\Multiplayer\MPInputs\MPUpdateShipInput.cs:line 164
at Cosmoteer.Game.Multiplayer.SPManager.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\Multiplayer\SPManager.cs:line 162
at Halfling.Application.Director.DoInput() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 892
at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 0
at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 729
at Halfling.Windows.D3D11.D3D11Window.<>c__DisplayClass105_0.<RunGameLoop>g___DoFrame|0() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 947
at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 814
at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 227
at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 155
If you need anything else, just say so :)
Also, great mod :)
also: thanks! :)
thanks for reporting
As well, there are no tiered 1x2 nor 1x3 sloped armor blocks.
added the bigger armor wedges - was debating of doing them at all but oh well ^^
While doing them i noticed all armor pieces except the basic one get replaced by structure of same geometry when destroyed, so i added that as well.
Those self recharging shields do seem to be very strong if you ask me, might need a small nerf or crew requirements
Regarding the strength of the self-recharging shields: the small arc shield is fastest at recharging and needs half a minute to go from empty to full (all other shields take longer, the bigger they are the longer they take), something that would take one crew member and a small reactor less than half that time (even less at higher tiers since the high tier small reactors allow more energy to be picked up at once) so i was thinking the SR shields have an advantage in shield strength since you can place more of them but a disadvantage in sustain since they recharge much slower than a standard shield (bit weird that the reg shields have less sustain but that's just how it came out ^.^).
3-way thruster mk6,mk7,mk8 have a 'no build' block misplaced on one of the thrusters; looks like when the thruster distance was reduced from mk-5 to mk-6 the wrong 'no build' block was removed.
Iron Storage MK2 cost 100 iron, I think it's supposed to be 1,000 iron.
Where have you encountered it?
Campaign mode, in build mode.
Is there a Crash log? no, this does not crash the game.
Both of these issues should be fixed.
MK3=4600
MK4=3840
MK5=6600
Also, thanks for a great mod :)