Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Cend  [developer] 8 Dec, 2022 @ 1:07pm
Bugs
What's the bug?
Where have you encountered it?
Is there a Crash log?
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Showing 1-15 of 106 comments
Trying to replace a single tier 4 with a tier 5 creates a crash.
I have reproduced it twice.

From the crash log:

System.InvalidOperationException: No component named 'TierToggleM' in part 'cend.shield_spherical_small_mk5'.

at Cosmoteer.Ships.Parts.Part.GetComponent[T](ID`1 id) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 625

at Cosmoteer.Ships.Parts.Graphics.PartIndicatorSprites.OnAddedToPart2(Part part) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Graphics\PartIndicatorSprites.cs:line 83

at Cosmoteer.Ships.Parts.Part.AddComponents(IList`1 components) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 537

at Cosmoteer.Ships.Parts.Part..ctor(PartRules rules, IntVector2 loc, Int32 rot, Boolean flipX, PartFlags flags, Boolean defaultToMinHealth, Boolean subtractSaveLocOffset) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\Parts\Part.cs:line 353

at Cosmoteer.Ships.ShipUpdateInfo.ApplyPhysical(Boolean destroyBlocking, Boolean builtByPlayer, Boolean updateDestroyed) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Ships\ShipUpdateInfo.cs:line 691

at Cosmoteer.Game.Multiplayer.MPInputs.MPUpdateShipInput.Execute(GameRoot game, Int32 playerIndex, MessengerID playerID, Boolean force) in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\Multiplayer\MPInputs\MPUpdateShipInput.cs:line 164

at Cosmoteer.Game.Multiplayer.SPManager.Update() in C:\Users\walt\Documents\Code\Cosmoteer\Source\Game\Multiplayer\SPManager.cs:line 162

at Halfling.Application.Director.DoInput() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 892

at Halfling.Application.Director.GetRunIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Director.cs:line 0

at Halfling.Application.Bases.GenericApp.ApplicationMainIterator()+MoveNext() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 729

at Halfling.Windows.D3D11.D3D11Window.<>c__DisplayClass105_0.<RunGameLoop>g___DoFrame|0() in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 947

at Halfling.Windows.D3D11.D3D11Window.RunGameLoop(String[] args, IEnumerable`1 iterator) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingPlatformWDX\Source\Windows\D3D11\D3D11Window.cs:line 814

at Halfling.Application.Bases.GenericApp.ApplicationMain(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Halfling\HalflingCore\Source\Application\Bases\GenericApp.cs:line 227

at Cosmoteer.GameApp.Main(String[] args) in C:\Users\walt\Documents\Code\Cosmoteer\Source\GameApp.cs:line 155


If you need anything else, just say so :)
Also, great mod :)
Cend  [developer] 10 Dec, 2022 @ 4:35pm 
fixed - the mk5 was somehow missing the toggles needed to draw the tier sprite
also: thanks! :)
Last edited by Cend; 10 Dec, 2022 @ 4:36pm
Ashtarr 12 Dec, 2022 @ 3:18pm 
after update engine room mk4 missing file dothats_high error ocurring, cant load savegame. started creative to verify and when placing that part game crashes.
Cend  [developer] 12 Dec, 2022 @ 4:09pm 
fixed (copy-replace error :steamsad:)
thanks for reporting
Xavius 13 Dec, 2022 @ 4:36pm 
Couple of things - Tiered 1x2 armor blocks that get split (such as laying a block over half of them) will leave behind a vanilla 1x1 armor block in its place, not a Tiered 1x1. Tested with T8 armor blocks.

As well, there are no tiered 1x2 nor 1x3 sloped armor blocks.
Cend  [developer] 14 Dec, 2022 @ 5:49am 
fixed the split armor block problem
added the bigger armor wedges - was debating of doing them at all but oh well ^^
While doing them i noticed all armor pieces except the basic one get replaced by structure of same geometry when destroyed, so i added that as well.
Your newer armor pieces (long wedges of both varieties as well as structure+hybrid armor), as well as your arc shields, are not tied to blueprints in campaign and are always unlocked. It's super low priority because they're locked behind a resource wall but I thought I'd bring it up anyway
Cend  [developer] 18 Dec, 2022 @ 6:05am 
thanks, should be added now
fusiongames 25 Dec, 2022 @ 10:33am 
It appears that Large Self-recharging Arc Shield generators of Tier 5 or higher do not work if placed behind walls. Shield generators of lower tiers however do work if placed behind walls.

Those self recharging shields do seem to be very strong if you ask me, might need a small nerf or crew requirements
Cend  [developer] 25 Dec, 2022 @ 3:56pm 
Originally posted by fusiongames:
It appears that Large Self-recharging Arc Shield generators of Tier 5 or higher do not work if placed behind walls. Shield generators of lower tiers however do work if placed behind walls.

Those self recharging shields do seem to be very strong if you ask me, might need a small nerf or crew requirements
Both normal and sr arc shields tier5+ had that problem. It's fixed now.

Regarding the strength of the self-recharging shields: the small arc shield is fastest at recharging and needs half a minute to go from empty to full (all other shields take longer, the bigger they are the longer they take), something that would take one crew member and a small reactor less than half that time (even less at higher tiers since the high tier small reactors allow more energy to be picked up at once) so i was thinking the SR shields have an advantage in shield strength since you can place more of them but a disadvantage in sustain since they recharge much slower than a standard shield (bit weird that the reg shields have less sustain but that's just how it came out ^.^).
Zavindur2 1 Jan, 2023 @ 5:51am 
What's the bug?
3-way thruster mk6,mk7,mk8 have a 'no build' block misplaced on one of the thrusters; looks like when the thruster distance was reduced from mk-5 to mk-6 the wrong 'no build' block was removed.

Iron Storage MK2 cost 100 iron, I think it's supposed to be 1,000 iron.

Where have you encountered it?
Campaign mode, in build mode.

Is there a Crash log? no, this does not crash the game.
Last edited by Zavindur2; 1 Jan, 2023 @ 12:39pm
Cend  [developer] 1 Jan, 2023 @ 4:38pm 
Thanks for the report.
Both of these issues should be fixed.
Zavindur2 5 Jan, 2023 @ 7:45am 
Large Thruster MK4 thrust output is 3840 but should probably be 5840?

MK3=4600
MK4=3840
MK5=6600
Cend  [developer] 5 Jan, 2023 @ 11:20am 
fixed (it's actually 5500) - i somehow missed replacing the thrust value on that part, it still had the value of the mk2
HE Missile Parts Storage MK6 and Bullet Storage MK6 does not return ammo/missiles in blueprint mode on deconstruct.
Also, thanks for a great mod :)
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