Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Tiered Parts
Cend  [developer] 8 Dec, 2022 @ 1:07pm
Suggestions
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Showing 1-15 of 29 comments
dsoliver91 10 Dec, 2022 @ 7:13pm 
In the descriptions of the new factories, no input-output ratio is listed.
would also be nice to see a iron plate equivalent for each tier of the
duoralloy on up to the X8 steel.
Last edited by dsoliver91; 10 Dec, 2022 @ 7:16pm
Cend  [developer] 10 Dec, 2022 @ 9:07pm 
I added the missing stats - was an oversight. I unfortunately can't order them to be like they're listed on the vanilla factories, the game just plasters modded stuff on after vanilla things.
I also added a steel per resource stat so you see how much steel is needed when you go through the whole refinery chain to produce the resource the factory puts out.
Last edited by Cend; 10 Dec, 2022 @ 9:08pm
dsoliver91 10 Dec, 2022 @ 9:09pm 
hell yah thanks dude
dsoliver91 29 Dec, 2022 @ 1:15am 
Something else i noticed while using an inventory stack mod
The stack mod does not affect the items from your mod,still only stacks to 20
Cend  [developer] 29 Dec, 2022 @ 3:57am 
The factories have no way to define stack size on the storage fields. So it'll stay the way it currently is - it doesn't really affect the functionality as with sufficient crew the output is never full.
rename storagerooms to material blocks. its not ar storage if you cant take out or put in the mats. or make it a real storage. i find it totally misleading to think of it as storage.
Last edited by Imperialer Offizer 11-B; 14 Jan, 2023 @ 2:04am
Cend  [developer] 14 Jan, 2023 @ 10:40am 
But it *is* storage.
Saying it's not storage is like saying a container on a ship or a truck is not storage.
You wouldn't call a container full of steel bars a material block right?
big explosive charges to make suicide bombers with?
Cend  [developer] 30 Apr, 2023 @ 3:06pm 
Hmm i'll have to think about stats since you'll effectively be blowing up rather expensive parts on the higher tiers and the scaling i used for the higher tier weapons would be rather lackluster (you normally get about four times the damage per second and double the range of the base weapon at the highest tier).
Last edited by Cend; 30 Apr, 2023 @ 3:07pm
Cend  [developer] 5 May, 2023 @ 2:12pm 
As requested, i added the explosive charges - they get expensive like all other tiers but damage and range scale much faster to balance what is in effect burning money.
superbadepicninja 5 Jul, 2023 @ 12:32pm 
Can you make the damage scaling better for MK weapons and the scaling for reactors better, and the blueprint tier scale faster on cost?
Cend  [developer] 5 Jul, 2023 @ 11:44pm 
I could but i won't. I'm quite happy with the current state. Most tier 8 weapons are about four times more powerful than the base ones, even disregarding range advantages, which is quite a lot already.
Can you make the Resource Collector MK 2-8 have a faster pull?
MK corridors
MK fire extinguishers
MK tractor beam emitters
just a person ? 25 Oct, 2023 @ 1:50pm 
I highly recommend if you can make the head cover for the factory because it so ugly when unshow ship interior
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