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Thank you for your outstanding work!Hope to see your new work soon.
On the top of my head, I'd like to request the following:
- Assignable hibernation pads (or hibernation work type)
- Android skill and more general customization
And any updates in Androids Expanded: Overhaul. If it's similar to the original mod, and you need the help, count me in! I'm no expert, but I can do a variety of art, icons and XML, as well as basic C#.
Don't like VE's implementation of androids and if Androids 2.0 requires VRE androids I most likely wont use it to be honest
Conclusion: I like Androids as it was last time I was able to use it, only things I think I'd change would be making the basic droids a single thing that can have modifications made via "medical" operations to make them fit a specific role if desired, or otherwise just improve their abilities, and add more options for the basic droids like "male" and "female" variants just for the sake of visual variety
This sort of customization is exactly why I want to use VRE as a base as they've already made a pretty flexible system to do these kinds of stuff.
Aside from that, any customization/modification I can think of that I'd want can be done just fine using backstories, traits, and/or body parts(eg, limb upgrades either included when a droid/android is built or added later)
I've honestly never used VRE Androids because from how the mod looks to me I'd rather use the android mods I've been using since 1.0/1.1 because in my opinion they seem like they did it better
That's kinda how HAR works as well though, they're just normal humans dressed up with extra XML, and functionally similar to the gene based implementation with the difference being that genes are more modular.
The base android in this mod is basically a human with a bit of extra XML that tells them that "hey, ur an android btw".
If you use the android printer to print an android of a different race, all it does is slap on a hediff that marks it as an android.
I’m not sure about the details about robotic behavior for synths you describe, so I will just mention my thought:
I would love having “droid mentality” option for synths in future version of the mod. Having synths with lots of bionics in late game that dedicate all their time to one tedious job like quarrying/mining or cleaning or patrolling, without any other worry or negative thought, is a feature I would definitely like to be transferred.
So as @Xercaine, says making your mod as an overhaul of VRE androids would probably be the best case scenario, where you don’t have to worry too much about Vanilla Expanded way of balancing.
Because even though VRE androids would be cool as a step in progression for Androids!, I would still avoid constructing VRE androids if it would be possible, because they’re quite tedious to manage and quite limiting.
I want my 600% learning speed Android with Shooting and Farming specializations to psycast Meteor Shower, and not have to put them in neutroamine beds after every single fight :D
Much love Androids! my RW experience would not be the same without you.
I would like to correct myself and say that having VRE androids as an optional compatibility, rather than dependency, would be better for people like myself who don’t really love the VRE androids implementation of synthetic peoples.