XCOM 2
Amalgamation: Burner Secondary Specialization
 This topic has been pinned, so it's probably important
XpanD  [developer] 1 Jan, 2023 @ 2:34am
Spec abilities
Squaddie:
  • Light Weapon Training ups stats of weapons lighter than shotguns, lighter meaning pistols/SMGs/bullpups/vektors. Ups crit chance by 5%, mobility by 1.
Corporal:
  • Tackle lets you charge an enemy, stunning them for 2 turns but dealing no damage. Only takes up one action if used first, with a 5-turn cooldown.
  • Blitz Shot is a normal damage point-blank shot which counts as melee. Also only takes one action if used first, with a 4-turn cooldown.
Sergeant:
  • Flame Expert lets gauntlet fire shred 1 armor, damage mechs and cause panic. (25% chance?)
  • Focused Aim grants a passive +5 aim, +2 crit damage and +5% crit chance.
Lieutenant, captain:
  • Walk It Off gives you 4 ablative HP until next turn on taking a hit. Once per turn.
  • Flame Master ups gauntlet fire range by 1 tile, ups width and places smoke.
  • Dragon Round Barrage fires a 3 ammo guaranteed hit, burning enemies. 4 turn cooldown, and overrides special ammo.
  • Dragon Spear Shot shoots through enemies in a line, using 3 ammo. 6 turn cooldown, also overrides special ammo. Applies 1 rupture and burns targets.
Major, colonel:
  • Flame Thorn Defense ups HP +2, burns melee attackers and zaps them for 4-6 damage.
  • Fire Starter hits all targets in a cone with perfect accuracy. 4 turn cooldown, 50% chance to panic.
  • Berserker grants +5 aim and +10% crit when below max health. Gives 3 Rage Volley charges, a free 2-turn cooldown shot at -10% aim but +15% crit.
Brigadier:
  • Slayer Round Barrage (A115FinalBlast) is a free shot that hits organics twice. Only uses 1 ammo. 5 turn cooldown.
Last edited by XpanD; 2 Sep, 2024 @ 5:53am