Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Done!
Yeah I know. I learned how everything is made irl first and then started to decide how important individual items are in-game. I didn't want to make everything too complicated. Like I skipped a step with animal fat - it too could ideally be acquired straight from the animals, but instead I went MEAT to TALLOW. But yeah I will come back to it once bulk of my other overhaul mods are done.
Thank you for reporting in.
Calories/Fat and such are a rough average on different meat types that tallow can be made of - tweaked it a little. Made tallow half as heavy as well.
Yeah I planned adding both, along with some other vanilla meat related simple-foods bit later when my overhaul mod list gets done.
Good point. But that's a vanilla mechanic. But did you actually tested it? I should probably overhaul that too.
Yeah I remembered correctly after testing it again - vanilla jars will save the food condition and give that item back after opening the jars.
I can confirm that this jar of Eggplants returned 5 fresh ones, while it used rotten ones to make. Maybe it's another mod that could be interfering, but it does involve items tagged with this mod from A to Z of my test.