RimWorld

RimWorld

Combat Extended
BloodDragon 24 Oct, 2024 @ 6:13am
SOS2 still not compatible
Although it says on github that everything should be compatible.
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Showing 1-11 of 11 comments
Kasa 26 Oct, 2024 @ 6:50am 
As someone who wants to try with these two mods together, what is not compatible about them?

Are the ship weapons working on other ships but not pawns, or is it something else?
BloodDragon 26 Oct, 2024 @ 7:36am 
Originally posted by Kasa:
As someone who wants to try with these two mods together, what is not compatible about them?

Are the ship weapons working on other ships but not pawns, or is it something else?

Everything basically stops working for me :)
Suspicious Lego 27 Oct, 2024 @ 4:04am 
Works on my machine. Check your load order.
I installed the mod and it broke pawns, they just wander when not drafted. I did not install other mods at the same time, but I do have plenty of mods active when I added it. Is there a fix for this?
Thepuppyplayer 4 Nov, 2024 @ 9:06pm 
Originally posted by Миндалька:
I installed the mod and it broke pawns, they just wander when not drafted. I did not install other mods at the same time, but I do have plenty of mods active when I added it. Is there a fix for this?
same here, anyone have any solutions? I really want this mod but it wont work.
Thepuppyplayer 14 Nov, 2024 @ 8:28pm 
Originally posted by Suspicious Lego:
Works on my machine. Check your load order.
what order do you use?
M 17 Nov, 2024 @ 3:23pm 
Yeah that is VERY strange if load order is important and it is not automatically identified now like some mods are then it NEEDS to be specified otherwise no one knows what is going on lol cheers people
Anko072 24 Nov, 2024 @ 9:32pm 
Originally posted by Thepuppyplayer:
Originally posted by Suspicious Lego:
Works on my machine. Check your load order.
what order do you use?
CE at the very beginning right after the core mods and SOS2 somewhere in the middle of my mod list. Not sure if it's important tho, there may be other issues. Never had any issues outside of combat in SOS2.
All combat things I know works for me but turrets when on a planet use vanilla combat damage system. As for ship to ship combat - hits creates insane amount of shrapnel, it kinda makes sense but if you spam plasma canons you shouldn't expect any fps/tps for a while
AJABOOBOO 12 Dec, 2024 @ 4:51am 
no problems here. Its near the end of the order but it could still be a mod conflict depending on the mods you have.
Im not sure if this is related or not but mechs constantly one hit my people even in marine armor torso shot with the energy cannon on the centipedes.
Skutchletugg 25 Dec, 2024 @ 6:14pm 
If you read in the mod manager, Save Our Ship 2 flags Combat Extended as incompatible, while Combat Extended does not flag Save Our Ship 2 as incompatible.

Save Our Ship's compatibility list says it's not their responsibility and to use at your own discretion. Of course, Combat Extended's compatibility list presents Save Our Ship 2 as compatible. The incompatibility flag in the mod manager is probably just a warning, but it's misleading. The flag is also present for Vanilla Events Expanded and Vanilla Helixen Gas Expanded, but there are patches for those. Meanwhile Rimatomics and Rimefeller do not get flagged as incompatible despite having relatively drastic issues. Relative to being fully compatible.

What I'm saying is the incompatibility flags attached to Save Our Ship 2 are set inconsistently and you shouldn't trust the game on this one.

That means that it's definitely a load order issue. Good Luck. Merry Chrysler.
Birdinmotion 28 Dec, 2024 @ 11:46am 
Make sure you download sos2 from the github and try the unstable or super unstable branch. They're the latest development branches with newest patches and compatibility integration.
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