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Are the ship weapons working on other ships but not pawns, or is it something else?
Everything basically stops working for me :)
All combat things I know works for me but turrets when on a planet use vanilla combat damage system. As for ship to ship combat - hits creates insane amount of shrapnel, it kinda makes sense but if you spam plasma canons you shouldn't expect any fps/tps for a while
Im not sure if this is related or not but mechs constantly one hit my people even in marine armor torso shot with the energy cannon on the centipedes.
Save Our Ship's compatibility list says it's not their responsibility and to use at your own discretion. Of course, Combat Extended's compatibility list presents Save Our Ship 2 as compatible. The incompatibility flag in the mod manager is probably just a warning, but it's misleading. The flag is also present for Vanilla Events Expanded and Vanilla Helixen Gas Expanded, but there are patches for those. Meanwhile Rimatomics and Rimefeller do not get flagged as incompatible despite having relatively drastic issues. Relative to being fully compatible.
What I'm saying is the incompatibility flags attached to Save Our Ship 2 are set inconsistently and you shouldn't trust the game on this one.
That means that it's definitely a load order issue. Good Luck. Merry Chrysler.