Space Engineers

Space Engineers

Improvised Experimentation
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СЕГ 14 Feb, 2023 @ 11:14pm
problem with coordinates (座標による問題)
Thank you, Mz. The mod is working fine in the world I am currently developing. My PC did not even catch fire. However, after conducting some tests, I found a certain flaw.

The problem is that the farther away you are from the coordinates X.Y.Z, the more difficult it is to pick up objects. It becomes difficult around 200,000 km away, and I discovered that it's even more difficult to operate on planets at the same distance.

Is it possible to fix this?
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mz  [developer] 18 Feb, 2023 @ 4:15pm 
I will have to take a look into it but I don't know to what extent I can do something about it.
I know similar wierd behavior from Unity when you do stuff at large coordiante values. Stuff starts to jump a few meters instead of moving smothly and stuff.

As far as I know in Unity it has something todo how the float/double type works which gets less percise with larger values. Maybe something similar is also happening here?
Vanake14 18 Feb, 2024 @ 3:47am 
I'd also like to see this fixed.
I took a look at the code and you're using Vector3 instead of Vector3D, so making it use Vector3D would probably give a huge boost in precision (float vs double).
Vanake14 18 Feb, 2024 @ 9:19am 
Oops, realized this discussion was from a year ago... Would it be ok to make and upload an edited version of this if you're not working on the mod right now?
Vanake14 20 Feb, 2024 @ 11:58am 
For anyone who has the same problem, I ended up getting in contact with mz over Discord and got permission for a modified version of the mod: https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=3164895284
mz  [developer] 8 Mar, 2024 @ 12:28pm 
solved in the last update
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