Project Zomboid

Project Zomboid

Dive Through Windows
Jay  [developer] 22 Nov, 2022 @ 4:10am
Suggestions
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Showing 1-15 of 16 comments
Jay  [developer] 22 Nov, 2022 @ 4:12am 
@LordZarmack:

"Good idea, bad animation for the default jump. Looks entirely non-functional physically...
All jumping through window animations should be the very last one...that and shorten the range of the fall/roll after the jump a little so it looks more realistic and flows rather than a tumble. + Needless to say that if you actually did that to the windows in zomboid you'd have gashed up your legs and sliced your tendons to the point you'd never walk again."

Unfortunately the rate at which animations play are obscured behind the Java code, which is not mod-friendly, so they will not be changed.
Last edited by Jay; 22 Nov, 2022 @ 4:17am
Greb 23 Nov, 2022 @ 6:36am 
Can Sprinters do this? If not, then they should be able to too!
Jay  [developer] 23 Nov, 2022 @ 5:26pm 
Originally posted by Greb:
Can Sprinters do this? If not, then they should be able to too!

That's a great idea for an optional setting! I'll look into it. In the mean time, you can use the Vaulting Zombies mod to make zombies climb windows like humans. I've tried it before and it worked well but it's a bit too difficult for me :gun_noir::spiffo::BloodSpray:
Greb 24 Nov, 2022 @ 6:57pm 
I just think it;d be utterly terrifying and thus amazing to have a Sprinter zombie announce itself by smashing through a window of your house like you'd just picked up a key item in a Resident Evil game, lol. If it's possible I'd love to see it!

Is that the mod that also lets them hop fences like humans too? That one is pure evil, but combined with your mod and that one that lets them trip over and bump into each other / walls like a player can would make it a very FUN experience :winter2019happybulb:

The quintessential Sprinter experience, actually. Why aren't we funding this?
Ellie 27 Nov, 2022 @ 6:41pm 
can jerma jumping through the window be added to the steam images?
Bled 28 Nov, 2022 @ 11:29am 
Originally posted by Myself:
@LordZarmack:

"Good idea, bad animation for the default jump. Looks entirely non-functional physically...
All jumping through window animations should be the very last one...that and shorten the range of the fall/roll after the jump a little so it looks more realistic and flows rather than a tumble. + Needless to say that if you actually did that to the windows in zomboid you'd have gashed up your legs and sliced your tendons to the point you'd never walk again."

Unfortunately the rate at which animations play are obscured behind the Java code, which is not mod-friendly, so they will not be changed.

Would it be possible to have an option so that all dives are the last animation? It looks the most fluid and has the nice penalty of the delay getting up afterwards.
Jay  [developer] 1 Dec, 2022 @ 6:04pm 
@Bled

Actually, I've been experimenting with editing animations to make a more immersive successful window dive animation, and along the way, I've discovered that I can in fact override the animation rates thru a bit of a hacky method. Will update soon after my project submission this week and a bit more testing.
mtboss124 1 Jan, 2023 @ 9:02am 
on the dive animation make zombies get stunned or pushed to the ground maybe??
uhhmm 17 Feb, 2023 @ 10:13pm 
Suggestion: Have it so some windows can be tempered glass etc etc which change injury types, chances to break, etc. Also maybe make it possible if you can for some glass to not shatter, but have a rare chance for the glass to fall out of the frame (Like in Office Towers for example.)
Auri-ElXx 1 Mar, 2023 @ 6:36pm 
uhhh it has been 2 months, did you update the mod to make so all jump animations are the dive animation?
Jay  [developer] 2 Mar, 2023 @ 12:17pm 
yes, but the special animation is only being used when the player isn't holding a weapon, since thats the one that looks like the player is headbutting the window
{playername(-1)} 19 Mar, 2023 @ 8:51pm 
Jump* off the car please <3
Last edited by {playername(-1)}; 19 Mar, 2023 @ 8:51pm
VeX 22 Apr, 2023 @ 11:33pm 
sup, after attempting to dive through a window and instead hilariously faceplanting my friend (laughing his ass off) suggested there should be a 0.5% chance that you could immediately break your neck and die. what do you reckon?
FREEMANN96REG 31 May, 2023 @ 9:20pm 
Russian translation

ANSI decode ONLY

Sandbox_RU.txt
Sandbox_RU = { Sandbox_DiveThruWindows = "Прыгать сквозь окна", Sandbox_DiveThruWindows_DiveClosedWindowInjuryChance = "Вероятность получения травмы при прыжке через закрытое окно", Sandbox_DiveThruWindows_DiveClosedWindowInjuryChance_tooltip = "X из (100 + навык игрока/черты характера) приведет к тяжелой травме. <br>Скатиться один раз, когда разбил окно во время спринта. Выше вероятность получения травмы осколком, и он не может попасть ниже паха. Навык игрока/черты характера в 95 для грациозных, максимально быстрых и проворных.", Sandbox_DiveThruWindows_DiveBrokenWindowInjuryChance = "Вероятность получения травмы при прыжке через закрытое окно", Sandbox_DiveThruWindows_DiveBrokenWindowInjuryChance_tooltip = "X из (100 + навык игрока/черты характера) приведет к тяжелой травме. <br>Это происходит дважды при прыжке через закрытое или уже разбитое окно. Не может попасть в шею. Навык игрока/черты характера в 140 для грациозных и максимально проворных." Sandbox_DiveThruWindows_BaseDodge = "Базовое значение знаменателя", Sandbox_DiveThruWindows_BaseDodge_tooltip = "X (100 + навык игрока/черты характера) измените 100 на что-то меньшее, чтобы подчеркнуть мастерство игрока, или наоборот." Sandbox_DiveThruWindows_ArmorEffectiveness = "Множитель эффективности брони", Sandbox_DiveThruWindows_ArmorEffectiveness_tooltip = "Множитель эффективности брони против травм при прыжке." Sandbox_DiveThruWindows_BaseFailDiveChance = "Бонусный шанс неудачного прыжка %", Sandbox_DiveThruWindows_BaseFailDiveChance_tooltip = "При разбивании окна прыжком это процент вероятности того, что анимация будет преобразована в неудачную. <br>Даже при нулевом значении может произойти скатывание, поскольку учитывается базовый знаменатель. Применяется для прыжка даже при открытых окнах. 40 для максимально ловкого персонажа. -20 от грациозности и +10 от неуклюжести." Sandbox_DiveThruWindows_CanInjureLegs = "Прыжок в закрытое окно может привести к травме ниже паха", Sandbox_DiveThruWindows_CanInjureLegs_tooltip = "Может ли травма от разбития окна поцарапать/поранить ноги. (Обратите внимание, что ножки всегда можно поцарапать, ныряя через разбитое окно)" Sandbox_DiveThruWindows_ExtraInjuryRolls = "Бонус увеличивающий процент получения травмы при прыжке в закрытое окно", Sandbox_DiveThruWindows_ExtraInjuryRolls_tooltip = "Сколько бонусных бросков с травмами происходит при разбивании окна при прыжке?" }
Zewlix :v 7 Jul, 2023 @ 4:52pm 
If you have a "skill" raised to the maximum you could roll when you jump from a second floor
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