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"Good idea, bad animation for the default jump. Looks entirely non-functional physically...
All jumping through window animations should be the very last one...that and shorten the range of the fall/roll after the jump a little so it looks more realistic and flows rather than a tumble. + Needless to say that if you actually did that to the windows in zomboid you'd have gashed up your legs and sliced your tendons to the point you'd never walk again."
Unfortunately the rate at which animations play are obscured behind the Java code, which is not mod-friendly, so they will not be changed.
That's a great idea for an optional setting! I'll look into it. In the mean time, you can use the Vaulting Zombies mod to make zombies climb windows like humans. I've tried it before and it worked well but it's a bit too difficult for me
Is that the mod that also lets them hop fences like humans too? That one is pure evil, but combined with your mod and that one that lets them trip over and bump into each other / walls like a player can would make it a very FUN experience
The quintessential Sprinter experience, actually. Why aren't we funding this?
Would it be possible to have an option so that all dives are the last animation? It looks the most fluid and has the nice penalty of the delay getting up afterwards.
Actually, I've been experimenting with editing animations to make a more immersive successful window dive animation, and along the way, I've discovered that I can in fact override the animation rates thru a bit of a hacky method. Will update soon after my project submission this week and a bit more testing.
ANSI decode ONLY
Sandbox_RU.txt