RimWorld

RimWorld

Alpha Genes
 This topic has been pinned, so it's probably important
Sarg Bjornson  [developer] 22 Nov, 2022 @ 2:33am
Suggestions
Feel free to suggest new genes and mechanics here!
< >
Showing 1-15 of 855 comments
cerealjerk 22 Nov, 2022 @ 3:26am 
Insect gene stuff would be cool.
se05239 22 Nov, 2022 @ 3:29am 
Aquatic-themed genes, like tentacles arms/legs/extra limbs, increased speed when walking in the rain or bodies of water..

And like Cerealjerk above me, I'd also greatly approve of arthropod themed genes. Spider folk here we come.
Last edited by se05239; 22 Nov, 2022 @ 3:29am
Ribera 22 Nov, 2022 @ 3:37am 
Crossover between Alpha animals and Alpha Genes, extractable genes. Maybe something like Aerofleet - > Aerofleet slurry -> random aerofleet gene
Egalexandr 22 Nov, 2022 @ 3:44am 
wastepack eating gene - depending on its need decay, it could be an easy way to feed your xenotypes, or extremely hard on clean planets
Egalexandr 22 Nov, 2022 @ 3:52am 
photosynthesis gene - great move penalty due to darkness or night time, opt. forced skin tone. comp 1/2 metab. +4/+6
TheGreenDigi 22 Nov, 2022 @ 3:59am 
Originally posted by Egalexandr:
photosynthesis gene - great move penalty due to darkness or night time, opt. forced skin tone. comp 1/2 metab. +4/+6
That's already a thing mate
Egalexandr 22 Nov, 2022 @ 4:02am 
sorry then, I'm on my way to computer to test it all out
TheGreenDigi 22 Nov, 2022 @ 4:11am 
Maybe a gene for if you have ideology that lets the pawn have their own single dryad they can grow? The dryad basically acting like the pawn is a gauranlen tree, being linked to the pawn. The pawn can change the chaste of the dryad, and just like the normal trees it takes a while to spawn a new one if the old one dies and takes a while to change chastes
M0rr1s0n 22 Nov, 2022 @ 4:44am 
Didnt test it yet, but as a type 1 diabetic (which is a genetic disease) I'm suggesting a diabetic gene.
Maybe having slower Work Speed but needing less sleep and food or something like that
Dracula 22 Nov, 2022 @ 5:04am 
Bee xenos when?
jmbc_15 22 Nov, 2022 @ 5:13am 
Game end goal: Genetic ascencion, throught a lot of research and quests you can obtain the Genomancer gene, a gene that have a cheaty amounts of metabolism points and gives you two Abilities.

Steal gene: An ability that allows you to steal a gene of your option from a downed pawn, there will be a chance that the downed pawn dies and turn him in to a puddle of goo.

Reject gene: An ability that allows you to implant a gene of your option and removing it from your pawn.
rolfey1328 22 Nov, 2022 @ 6:27am 
Parthenogenesis genes: A form of asexual reproduction where an egg can be unfertilised and develop into another female. Could also have a male analog, or have a species be either sexual or asexual depending on conditions, and have egg-laying be either sexual or asexual.

It would also be cool to either have one species (or two species that are locked to male and female that mate with each other) have male genes and female genes, so that you can have two very different sexes, e.g. beautiful, fast, fragile, short-lived males and ugly, slow, longer-lived, durable females.
Katarakta 22 Nov, 2022 @ 6:36am 
Something like tyranid genes. Fast af birth through cocoons, something for gene alteration at birth and e.t.c. In short - option to create your army of xenohumans without electricity. Just through cursed biopunk. And yep. Insects are cool. I wanna insectoid genes
HappyHead 22 Nov, 2022 @ 6:56am 
Any chance of re-purposing Kikohi's Forsaken and adding them in with new xenotypes?
Skyward677 22 Nov, 2022 @ 7:08am 
I had a very odd thought when i saw the wretch xenotype. I saw nothing about new scenario's. So... A scenario with the starting pawns being only of the wretch xenotype? I can see this scenario and Randy being just pure impossible chaos. (Wretch's would start with little research, 1 random pet they found, and it would consist of 3-5 pawns. 5 would be pretty fun, but 3 seems more fair to start so you can keep tabs on what happens to each early without it being too time consuming just to find out what 1 pawn gets that day let alone 5 starting pawns)
< >
Showing 1-15 of 855 comments
Per page: 1530 50