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Limiting generals by number of alliances makes sense, as does having this system work for both the player and AI. It gives more incentive to form multiple alliances instead of just eating everyone.
For co-op specifically, one of the neat things about the legacy version is that you could have their lords in your army then give them control of lords/heroes/units from their faction. The true agent version for heroes still allows this since you can embed heroes into any army, and even combine it with Cpecific's Skill Queue to queue up the other player's skill build. With that said, recruiting allied lords to lead an army is incredible in its own way and it allows you to make armies composed entirely of allied units.
Thanks for making this amazing mod! Looking forward to the update. =D
Yes all wizard types will be available, and recruited by standard panel. The background skills are just random. They will leave after a few turns (in vanilla game it is 15 turns to refresh).
Alternatively, I am also thinking about just 1 random general out of all available types, every time an outpost is built.
I think one of each type would be better so that people aren't repeatedly destroying and rebuilding outposts to fish out the type of lord they want.