Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
https://i.ibb.co/DCT1fqF/mods01.png
https://i.ibb.co/fSdWnSW/mods02.png
https://i.ibb.co/D9RFkJ5/mods03.png
https://i.ibb.co/9pX5BfC/mods04.png
https://i.ibb.co/jMMsr6H/mods05.png
https://i.ibb.co/SRmnbrD/mods06.png
Certain factions which are made up entirely of one Xenotype (Yttakin Raiders, Neanderthal Tribes or Pig Outlander unions) have their chance for the respective type set to 99900% and the chance for baseliners to -99800%.
All other types have an expacted chance of 0%.
Does anyone know why it uses these weird values instead of 100% for the faction xenotype and 0% for everything else?
Good to know, thanks.