RimWorld

RimWorld

Xenotype Spawn Control
MadMage 14 May, 2024 @ 6:23pm
Attempting a 'clean slate' build. Need assistance.
Okay, so what I'm trying to do is remove all of the existing xenotypes, factions, scenarios and events that refer to pre-existing xenotypes using Cherry Picker, and then re-populating with my own using this mod, but I've run into a bit of an issue that might require a feature upgrade on this mod (honestly, this mod was already pretty barebones for what it does in the first place, so it would be nice to see it developed further).

I am running into the following issues:
1. Definitions I have suppressed with Cherry Picker are still showing up as options in this mod's listings. It's not breaking functionality, but it does make it VERY clunky to use.
2. I need a way to copy/paste settings... or some kind of quality of life features. This mod is frankly almost too tedious to use to be worth using most of the time.
3. Shot in the dark request, but the ability to add new faction entries would be a godsend.
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MadMage 14 May, 2024 @ 6:25pm 
Ah, forgot.

4. I need to know how one would go about copying all of the settings in this (and Cherry Picker, I suppose) so that it can be copied to another computer for my Wife's use.
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