Mount & Blade II: Bannerlord

Mount & Blade II: Bannerlord

My Little Warband
Boybutter 24 Apr, 2024 @ 5:11pm
My top tier troops get absolutely obliterated despite facing low tier enemies
i am in eagle rising and i have made a viking troop tree and my top tier elite units die to everyone in open battle despite having tier 6 armor and weapons. Not sure how that makes any sense at all
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Showing 1-6 of 6 comments
@Boybutter try going to the edit page for the other units to see what you did wrong
my guess is you added top tier items to top tier units without giving them top tier stats

oh i see ur picture
yeah 130 stats isnt top tier and neither are those armors
if you want your units to be on the top, toggle on the options on the far right
Boybutter 25 Apr, 2024 @ 10:17am 
Originally posted by Interfector ex Domini:
@Boybutter try going to the edit page for the other units to see what you did wrong
my guess is you added top tier items to top tier units without giving them top tier stats

oh i see ur picture
yeah 130 stats isnt top tier and neither are those armors
if you want your units to be on the top, toggle on the options on the far right
that picture isnt mine my top tier stats for my t6 troops are 200 two handed athletics throwing and one handed and all the best armor and weapons. Ive been playing on eagle rising and ive just noticed carthage just completely obliterates everyone in non simulated battles on an open filed heavily armored cavalry with 200 stats gets murdered by a force half their size and with lances cant even get a kill on a charge
Id say, try Copying the template of the Mods units to see the difference, im guessing their low tier units would have pretty good armor or stats, or maybe ER or one of your other mods changes how these factor in combat like RBM does

Cause in vanilla with 200 stats my units obliterate pretty much everyone if i just make them blindly charge
with RBM those same units become allot less effective and will die in a straight charge even with 300 stats, not because theyre weaker but because RBM makes charges more deadly and less effective unless its a clean flanking manouvre
Alphatchoum 30 Apr, 2024 @ 9:11am 
i have about the same issue, but when i look at my troops stats, they have now 0 everywhere. Sometimes it's perfectly fine, sometimes it's like if they are worse than peasants.
Vodkavsky 10 May, 2024 @ 4:51am 
It could be your battle tactics are poor as well. I noticed my high tier troops are terrible sometimes depending on how I use them, even if their stats are crazy and armour are the highest possible in the game. In a battle, just keep your archers and horse archers sitting back, holding fire, spread out, and put your infantry just in front in a square formation. Once the enemy gets within about 150 distance, then have them fire at will. As the player, baby your troops, and go engage as many enemies as you can solo before having your troops advance at all. Once the enemy has any troops reach within 50 distance of your lines, send your cavalry and infantry to charge the nearest enemy bulk group, and keep your archers and horse archers still for a bit longer, unless the enemy is completely enveloping your army. Have cavalry scatter formation while charging, keep your infantry in square formation to help prevent missile weapons from hitting them from the sides and back as they advance to the enemy line, but also to keep them compact enough for your archers to still hit enemies your infantry is fighting. If your archers are being harassed regularly, or eventually are not in range of anything, then command all units to scatter formation, and charge, Make sure when possible, you get the highest ground possible, put your infantry at a slightly lower elevation to your archers, position cavalry behind all your troops so they dont block archers, and place all your troop lines one in front of the other, so the enemy charges straight towards your center to ensure maximum opportunity for your archers. If the enemy doesn't move after a couple minutes, slowly advance your lines in the same formation until about 150 distance from the enemy, then have everyone open fire, if the enemy comes out finally then send cavalry and infantry to attack. I had to baby all my troops no matter their rank, but if you do it then your battles are totally decisive. This being said, I am playing on the easiest settings, so on harder settings the experience may vary, and the AI may just be doing something cheaty or capable of better real-time combat control than you on harder settings. Make sure your troop stats are also bumped up and not just their armour and weapons. On the left of the menu you can see stats like throwing and athletics and two handed, make sure you bump all their stats up significantly. You can use control to put them at max in one click, or shift to do 5 at a time. A max troop should have at least 400-1000 in stats, and recruits should ALWAYS have a minimum of at least 35 in their stats. The soldiers wages are static despite whatever you give them or if you take everything from them, so just remove the template restrictions using the buttons on the top right of the unit creator screen. Making monster troops with crazy stats, weapons, armour, is good, but you must also be a good commander and can still lose engagements if you are bad at maneuvering troops in real-time combat, or are not pulling your weight and slaughtering tons of enemies as the player on the battlefield. Make sure youre doing your part with your troops, and protect them like they are your stupid little children that are just made of metal.
The Regulator 11 May, 2024 @ 11:16am 
The balance in Eagle rising is non existent and the damage of Eagle Rising weapons and the rating of their armour's are much higher than vanilla stats. If you are using vanilla armour you are at a severe disadvantage.
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