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All Maps
Visual and lighting updates
Adjusted ammo pile spawn density
Fixed various nav mesh issues
Map 1
Adjusted staircase in the liquor store
Removed a table in the green apartment
Map 2
Removed a ceiling vent in the train control room
Adjusted ladders by the subway exit
Removed a large pillar in the subway
Improved clipping on event train car
Added clipping to a sign in the subway
Made it easier for non-ghost infected to climb into vents
Map 3
Fixed a broken ladder in the sewer
Removed a connecting doorway in the sewer
Fixed some misplaced glass in the burger tank
Fixed tanks being able to softlock the event
Map 4
Improved performance in the cafeteria area
Fixed getting stuck on an infected ladder in the elevator event area
Fixed 2 broken ladders after the elevator
Blocked a way to skip the ladder in the cafeteria area
Removed a breakwall in the elevator event area
Moved breakwall in the stairwell
Removed breakable floor in the cafeteria area
Added clipping to elevator shaft on the lower floors
Added an additional infected ladder to the elevator shaft on the lower floors
Fixed caution tape not rendering correctly after the elevator
Map 5
Adjusted some prop fade distances
Fixed not being able to start the finale while survivors are standing in certain spots around the edges of the map
Changed layout of the yellow rooftop building
Removed some windows in the rooftop bar
Removed a connecting doorway in the vent building
Added props for most infected ladders
All Maps
Fixed glass on double doors clipping into door frames
Reduced item density
Re-added missing population names that got removed in the previous update unintentionally
Updated tank ban ranges
Nav mesh improvements
Map 1
Visual and lighting updates
(Co-op Only) Removed RNG pathing in the apartments, the stairway leading down to the garage will always be blocked (Same as Versus pathing)
Fixed Mercy hospital skybox texture
Adjusted fire escape collision
Added clipping to the angled roof trim in the saferoom
Removed the split path on the right when entering the subway
Removed the fire barrel in the subway
Added a vending machine pile in the subway
Map 2
Visual and lighting updates
Replaced some bathroom stalls with urinals at the subway exit
Fixed Mercy hospital skybox texture
Fixed being able to block the train from moving by standing in the windows
Moved doorway leading into the locker room
Removed a large pillar in the subway
Added trash cans for survivors to climb on top of 2 trains in the subway
Fixed a broken infected ladder by the end saferoom
Added an extra infected ladder at the subway exit
Adjusted ladders on a train in the subway and fixed getting stuck on the beam above it
Added clipping to debris by the ticket booths to prevent players getting stuck
Adjusted Pawn Shop windows
Added battlefield nav properties to event area
Map 3
Visual and lighting updates
(Versus Only) Removed a wooden box in the warehouse
Adjusted spools in the sewers
Added clipping to office windows
Adjusted vehicles by the end saferoom
Changed the doorway entering the sewer area to a roll-up door
Adjusted the truck by the burger tank to improve movement around that area
Opened up 2 windows on the warehouse roof for infected
Re-worked the sewer exit, generator room, and path into the office
Changed some static dumpsters by the end saferoom into hittables
Changed some signs to use a different reflection method
Added battlefield nav properties to event area
Map 4
Visual and lighting updates
Made vents at the top of the elevator easier to break
Fixed elevator floor numbers fading out on low settings
Improved clipping on the desks in the stairwell
Fixed some bugs with breakwalls after the elevator
Removed a breakwall after the elevator
Added battlefield nav properties to event area
Map 5
Visual and lighting updates
Renovated the rooftop bar
All Maps
Updated all soundscapes (ambient sounds)
Updated lighting and visuals
Prevented common infected from spawning on many rooftops
Map 1
Blocked tank spawns before the alleyway (56%)
Reworked the fire escape
Prevented hordes from spawning on and around the fire escape
Removed some infected ladders by the fire escape
Widened the alley below the fire escape
Moved the car in the alley below the fire escape
Added a new room in the alley below the fire escape
Added an infected ladder to climb on the roof behind the van in the alley
Removed an infected ladder to climb on the roof of the liquor store building
Adjusted some shelves in the liquor store
Adjusted some cars after the liquor store
Map 2
Reworked the starting saferoom area
Fixed subway railings being invisible on low graphics settings
Removed infected ladders on pipes before the control room
Adjusted the control room area
Removed the vents in the control room ceiling
Adjusted the subway exit area
Removed a breakable wall in the subway exit
Fixed a stuck spot on the subway exit roof
Removed an infected ladder by the police car
Removed an infected ladder by the end saferoom
Map 3
Blocked tank spawns before the gas station (31%)
Adjusted event behavior and made the event shorter
Removed an infected ladder at the burger tank exit
Renovated the Pump 'N' Run store
Adjusted some props in and around the warehouse
Removed some infected ladders in the warehouse
Removed an infected ladder on a fence between the gas station and the warehouse
Reworked the sewer entrance ladder
Adjusted the sewer drainage room
Adjusted the sewer exit room
Removed an infected ladder in the alley after the generator room
Reworked the end saferoom area
Map 4
Reduced versus distance points to 600 (from 700)
Adjusted event behavior
Reworked the starting saferoom area
Adjusted the path through the waiting room
Removed the breakable wall in the freezer room
Opened up the breakable wall in the stairwell
Moved the first aid cabinet to the reception desk
Reworked the ICU area
Blocked infected from getting on top of the elevator until it reaches the top
The elevator ceiling tile can now only be opened by survivors
Adjusted the construction area by the elevator and removed the breakable wall by the spool stacks
Added a new path after the stairs in the construction area
Adjusted pathing by end the saferoom
All Maps
Fixed various lighting and texture issues
Removed custom population file for compatibility, now using default No Mercy populations
Map 1
Adjusted item density on campaign mode
Fixed a collision issue with the table in the starting saferoom
Removed the window facing into the shipping area
Adjusted liquor store layout
Adjusted store warehouse layout
Adjusted diner visuals
Adjusted subway layout
Map 2
Adjusted item density on campaign mode
Added a respawn closet by the event
Adjusted a train car in the subway
Added a train car in the subway
Adjusted control room layout
Added an infected ladder to climb over the train blocking the subway exit
Map 3
Slightly increased the delay before the horde starts after blowing up the gas station
Reduced event duration by 10 seconds
Adjusted gas station layout
Map 4
Adjusted viewing platform in the lower floor atrium
Adjusted the area after the elevator