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Their short circle tear attack feels a bit too weak. Think the creep from those tears could last longer (doesn't even last a second most of the time) and be a tad bigger, so the player has to weave through them to get out of any corner the boss might've trapped them in.
There's times where the boss would just sit there after an attack/on spawn and do nothing for quite a while (I've seen up to 5 seconds), not sure if this is intended but it makes an already pretty simple fight even easier when the stationary target isn't doing anything :p
If the player has flying, the fight automatically becomes trivial with only one attack that's an actual threat (the long piss spray one). I do love the idea of them trying to block the player off with their creep though, I just think there needs to be a bit more for players with flying - an extra attack that isn't creep-related would spice the fight up a bit.
Overall it's a cool fight that needs a bit of a buff :D
What nice critique! A buff to her health was one of our planned changes, but we'll definitely take the rest of this input into consideration.
It seems really strange and unnecessary decision unless there are some technical reasons for this. People playing this mod might not want champion versions of vanilla bosses or simply cannot afford to add another big mod due to Isaac limitations( My case)