Total War: WARHAMMER III

Total War: WARHAMMER III

The Norscan (Build-a-Chaos-Lord)
JGCarter  [developer] 27 Nov, 2022 @ 3:47am
Unique Weapon List and Suggestions
Currently implemented weapons:

Franz
Belakor
Festus
Grimgor
Kemmler
Mannfred
Vlad
Orion
Durthu
Belegar
Gor-rok
Gelt
Volkmar
Morghur
Wurrzag
Khatep
Clyostra
Skarbrand
Taurox
snikch

Please suggest what weapons you would like to see added next and what effects you think they should come with.

For reference my general philosophy when choosing weapon effects in order of priority:
1. Abilities and stats the weapon gives in game, e.g. gahl maraz gives the gahl maraz ability
2. Abilities that give the original owner a unique characteristic, e.g. Festus's Staff gives his unique aoe heal/damage
3. Stats that fit the original owner, e.g. rok-roks shield gives plenty of melee defence
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Showing 1-15 of 31 comments
YMFTCTB 27 Nov, 2022 @ 5:54am 
im a bit biased as a skaven fan, but what about ikits warpfire thrower hand thing? could be neat as an off-hand ranged weapon, no clue how hard it would be to actually put in. as for stats and abilities... it could maybe add ikits doom orb vortex ability? probably some WoM magic buffs or maybe some skaven lore of ruin spells, warp lightning would be cool! havent played with this mod yet (just discovered it) so no clue how strong the other unique weapons are for balancing.
Dragonofelder 27 Nov, 2022 @ 6:23am 
Not a weapon idea really, but he should get some special trait when you defeat the Daemon Prince.
JGCarter  [developer] 27 Nov, 2022 @ 6:38am 
@ReaperBoy909 Ikits flamethrower was planned when I started, unfortunately I think I realised it wouldn't be possible. Partly because it's not an actual weapon model and partly because there is no suitable animation. Realistically I can only use animations made for chaos, norscan and the bigger kislev units. Maybe with the one handed armoured kossar animations could look passable? But ikits staff was actually meant to be put in the first round, I just forgot lmao
JGCarter  [developer] 27 Nov, 2022 @ 6:40am 
@dragonofelder yeah that's what I made the talisman slot for, lords without any weapons I could steal, I want to make a powerful item for him since he is the father of this, I just don't know what
[MM] Canto 27 Nov, 2022 @ 11:10am 
Maybe special Sword of Khaine for him?
Noble Winter 27 Nov, 2022 @ 4:01pm 
Kholeks two handed hammer would be pretty cool, could make it so you get his lightning ability and maybe bound spells like urannons thunderbolt and chain lightning for a thor-ish type build.
hurricayne92 28 Nov, 2022 @ 7:27am 
Its probably a typo but im definitely going to be calling Gor-Rok "Rok-rok" from now on XD
JimthePocket 28 Nov, 2022 @ 10:44am 
Archaon's Slayer of Kings has to be a pick for sure.

Gotrek's Axe of Grimnir and Tyrion's Sunfang would be great too.
Mortrau 28 Nov, 2022 @ 1:43pm 
My main problem with weapons and parts atm is weapon strength. Already opened many purple options and recieved Vlad's blade, but my WS is around Grombrindal's starting numbers (550ish+). So even if I am unkillable one-man doomstack I just can't kill enemies fast enough if I choose not to go into spells.
JGCarter  [developer] 28 Nov, 2022 @ 2:03pm 
@JimthePocket totally forgot about gotrek good idea, can the AI even get him?
and
@Mortrau yeah I have been thinking that too. I'm aiming for ~1k+ for 2 handed weapons and ~700 for 1 handed, but still the vamp weapons will be a bit weaker as they give some of the strongest abilities.
rayden_solo 28 Nov, 2022 @ 4:05pm 
My Idea for Vilitch's unique loot would be a 1h melee weapon or off-hand item, possibly using the model of the flail/nunchakus that his big brother's holding in some artworks.

magical damage
Winds of Magic Power Recharge and Reserves per second while in melee (or increasing with kills / time spent in melee)
not sure about the actual stats but it should be somewhat stronger than regular high-tier melee weapons but less powerful than uniques

maybe an active ability to use on a routing player unit to make it unbreakable for a short duration but lowers some stats.
Alternatively a passive for the army that triggers on low leadership, damaging the unit but raising leadership to absurd levels for a while (or making them unbreakable for a minute or so)
The Idea is to force his will on the units and make them fight against their will (with some minor drawbacks)
rayden_solo 28 Nov, 2022 @ 4:20pm 
the talisman from Daniel could focus on Daemons (if the player faction is able to summon them) or beasts like mammoths and warhounds
upkeep and leadership bonus for daemons since the talisman contains a Daemon Prince's essence, helping you keep the lesser daemons stable in the mortal realms. Animals instinctively fear and obey anyone who wears such power on their neck.

Daemons and warbeasts
factionwide upkeep -5% leadership +5
own army upkeep -15% leadership +10

maybe that's too weak for that slot, I don't know how to balance it with the other conent you created since I'm just starting to use the mod
Mortrau 28 Nov, 2022 @ 5:45pm 
Sry for offtop, but I really need some help with rigid models resizing. I guess you made Skarbrands axes this way. I tried to use vanilla chaos lords shields for my Daniel, but they looks like toys in his hands. Is it possible to change item size in rpfm? Or do I need asset editor?
JGCarter  [developer] 28 Nov, 2022 @ 5:55pm 
@Mortrau unfortunately the variant scaling in rpfm does nothing for us so yeah I did it in asset editor, I'll find you on discord for a better explanation
chasicles 4 Dec, 2022 @ 10:18pm 
So i noticed you renamed the skill dump to "Endless Training" and i was thinking that you could add some minor skills to his skill tree.
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