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can exchange 20% of charge for airblast
25% slower shield meter charge
when you stop charging you retain the charge left in the charge bar(secondary fire ends charge without swinging weapon. if you swing you still lose the charge)
-50% knockback
i think since its an "airlock" it should be able to airblast, also it would give a demoknight a more "team" focused outlook i.e. putting out allies or reflecting projectiles while still making it not spammable.
Player never drowns in water
+30% fire damage resistance on wearer
Charge impact causes target to be stunned for different durations depending on the distance
Can deal charge stun damage at any range
No charge impact damage
:D:D
so here are my new stats!
+10% resistances from all sources
can exchange 20% of charge for airblast (mouse3 or your bind to activate)
50% slower shield meter charge
when you stop charging you retain the charge left in the charge bar(secondary fire ends charge without swinging weapon. if you swing you still lose the charge)
-50% knockback
i think since its an "airlock" it should be able to airblast, also it would give a demoknight a more "team" focused outlook i.e. putting out allies or reflecting projectiles while still making it not spammable
also, the 50% slower charge refill will counteract the persian persuaders ability to make this an airblasting machine
I like that, but I think maybe add knockback resistance and slight bullet resistance instead of fire resistance perhaps?
-98% effects of gravity while charging
50% bullet resistance while charging
-15% knockback resistance on wearer
+100% fall damage taken
Is mine unbalanced too?