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Though if Eyelander kills don't accept bash-kills, well, try not to play too lethally.
The idea is that there are both benefits and consequences to how you time the charge. The turn control, for instance, decreases up to 50% at the maximum speed.
The reduced movespeed, both before and after charging, means you must rely on your bash to take away a chunk of the enemies' health as soon as you reach them to allow you to finish them quickly.
Stat question: Should there be the addition of a partial charge meter recharge on bash kill/melee kill to help with the lost mobility?
Pros: 50% bullet resistance (Planes are rarely shot down by small bullets)
+Charge movement speed increases the longer you charge (Making the claidhmeor or whatever useful)
+Jumping while charging provides slight boost, Crouching provides a drop (if in the air)
+Lower gravity while charging
Cons: +20% explosion damage (planes esplode a lot)
+20% fire damage
-20% charge regen rate
As the previous reply said, this is a shield based off the doors used in naval vessels such as submarines. They're built to be watertight (and often go the extra mile for airtight) and withstand a heavy beating without the seal failing.