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Сообщить о проблеме с переводом
Faster speed when in water
Slower speed when on land
+15% resistance to explosive damage
Sink much faster in water
1st kill: 20% melee resistiance
2nd kill: 20% fire
3rd kill: 20 explosion
4th kill: 20% bullet
5th kill: 60% crit
+25 HP
it gets really powerful at the end esp. w/ the extra hp, but unless you get kills with it you dont get much benefit.
Pros
Faster charging speed [10% to 40%]
Longer charging duration [10% to 20%]
On kill while charging [50% to 100%] of the "charge bar" is filled [Like the 'Tide Turners' effect]
Cons
Slower movement [10% to 40%]
Slower recharge of "recharge bar" [5% to 20%]
Side Notes:
Charge bar is the bar that shows how long until you can charge again
Longer charging duration means you are charging longer
Faster charging means you are faster while charging
Seems balanced, but could use some tweaking, please reply if any edits should be made!
Doesn't give crits upon charge
+33% longer recharge speed
-cannot turn at all when charging
-10% speed when not charging.
+35% charge speed
+400% knockback from hissing opponent with the shield
-90% knockback on self
20% fire resistance
10% explosive resistance
-100% melee dmg from front.
+25% Charge Speed
+20% Charge Recharge Speed (faster recharge)
+10% Fire vulnerability (metal shield...?)
+30% Explosive Resistance
Increased turning capabilities, definately less than the tide turner
+30% Fire Resistance
+20% Explosive Resistance
How about instead of bleed it has an obnoxious knockback effect...?
but grants an immunity to airblasting