Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Fighters and Components
 This topic has been pinned, so it's probably important
tyrosr  [developer] 28 Nov, 2022 @ 6:46am
Expansion Thoughts
Expansion:
- Add bomber Cockpit
- Add imroved Sensor Packages
- Add a few more weapon types
- Add maneuvering thrusters to allow fighters to be more nimble
- Review adding Fighter Armor
- Graphic Updates
- Review possible setups fighter shield
- Review Adding fighters to the factions

To prevent the scope of this mod becoming too large I have created a different mod for ships larger than fighters, but still on the smaller size. Corvettes and Components -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897531503
Last edited by tyrosr; 8 Dec, 2022 @ 8:35am
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Showing 1-15 of 15 comments
rojogames371 30 Nov, 2022 @ 4:50pm 
Could there possibly be a way to spread power of the reactors besides putting components side by side? You gave the reactor 1.5 power per second and I kinda wanted to use the entirety of it-
tyrosr  [developer] 2 Dec, 2022 @ 1:02pm 
Originally posted by rojogames371:
Could there possibly be a way to spread power of the reactors besides putting components side by side? You gave the reactor 1.5 power per second and I kinda wanted to use the entirety of it-

I would be open to this, however I am still getting a good understanding on how to mod the game. I have made some reductions to the power output to balance its usage.
rojogames371 2 Dec, 2022 @ 10:34pm 
I see.
rojogames371 4 Dec, 2022 @ 8:03am 
Giving another way to transmit power would also allow you to make fighter craft less blocky. Give them more shape.
tyrosr  [developer] 4 Dec, 2022 @ 8:51am 
Originally posted by rojogames371:
Giving another way to transmit power would also allow you to make fighter craft less blocky. Give them more shape.
Agreed. I wanted to use an area buff, however ran into issues keeping it stable, and decided to publish something working while I continued to experiment. I am looking at making some components that may extend the range of the power buff.
tyrosr  [developer] 4 Dec, 2022 @ 5:14pm 
Originally posted by rojogames371:
Could there possibly be a way to spread power of the reactors besides putting components side by side? You gave the reactor 1.5 power per second and I kinda wanted to use the entirety of it-

After some thought about your issue I made a different mod: Corvettes and Components -> https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897531503
RustyDios  [developer] 9 Dec, 2022 @ 6:46pm 
I'm wondering .. without an actual hanger for main ships ... would having a 2x2 TractorBeam work ?
Like for the main ship, with enough power to basically drag/hold the fighters
RustyDios  [developer] 9 Dec, 2022 @ 6:58pm 
Also.. I'm not really sure what/why the fighter-radar would have a use. Likewise tbh the 3x different cores, and split Star-reactor and Hyperdrive

One of the things I really liked when I first saw the mod was the simple design efficiency of the parts. Cockpit, core, thrusters, weapons. Simple.

The 2 added shields have a good use and can make interesting design conundrums ...

.. but I think you need to limit the cores/hyperdrive. Maybe even just back to two items. Core > StarCore progression. With "4" variations of these parts I think it's a bit too confusing.
Budthespud3226 9 Dec, 2022 @ 7:04pm 
@RustyDios Something like a docking clamp maybe? A way to kinda merge the fighter to the main ship and then detach when needed, if that is possible.
RustyDios  [developer] 9 Dec, 2022 @ 7:07pm 
Originally posted by Budthespud3226:
@RustyDios Something like a docking clamp maybe? A way to kinda merge the fighter to the main ship and then detach when needed, if that is possible.

Yeah, I saw a similar concept idea posted in the discord with "mini-craft and hanger bays" using the big tractor beams ...
tyrosr  [developer] 9 Dec, 2022 @ 7:09pm 
Originally posted by RustyDios:
Also.. I'm not really sure what/why the fighter-radar would have a use. Likewise tbh the 3x different cores, and split Star-reactor and Hyperdrive

One of the things I really liked when I first saw the mod was the simple design efficiency of the parts. Cockpit, core, thrusters, weapons. Simple.

The 2 added shields have a good use and can make interesting design conundrums ...

.. but I think you need to limit the cores/hyperdrive. Maybe even just back to two items. Core > StarCore progression. With "4" variations of these parts I think it's a bit too confusing.

I think there can be some clean up, and I am weighing dividing the mod into a basic, and advanced mod.
The radar was an ask from a friend. The Hyperdrive was done before I had the Corvette Mod, and I think it has found a better home there.
Varian Valentine 10 Dec, 2022 @ 9:32pm 
only had the thought today but, may be a little random but, ever thought about a mini mining laser of some sort? just so you could make maybe a small fighter that salvages pieces of ship's instead of just straight up destroying them with normal lasers? or even just to mine, even if at a very low power and mine speed, would make for rather interesting start's that have alot less money to start off with. :D
tyrosr  [developer] 11 Dec, 2022 @ 7:57am 
Originally posted by Mastermind99:
only had the thought today but, may be a little random but, ever thought about a mini mining laser of some sort? just so you could make maybe a small fighter that salvages pieces of ship's instead of just straight up destroying them with normal lasers? or even just to mine, even if at a very low power and mine speed, would make for rather interesting start's that have alot less money to start off with. :D
I have been kicking around a similar idea, however I may make that within its own mod to allow this one to stay focused on Fighters.
Budthespud3226 11 Dec, 2022 @ 9:28am 
I've already created a fighter size cargo vessel, maybe I should post it in the discussion for people to see. Was thinking of a smaller mining laser to make a small miner/salvage ship with it. I'd agree that something like that belongs within another mod and keep the focus on fighters here.
tyrosr  [developer] 11 Dec, 2022 @ 9:37am 
Originally posted by Budthespud3226:
I've already created a fighter size cargo vessel, maybe I should post it in the discussion for people to see. Was thinking of a smaller mining laser to make a small miner/salvage ship with it. I'd agree that something like that belongs within another mod and keep the focus on fighters here.
Please do post it. Having a working example would give me more insight.
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