Cosmoteer: Starship Architect & Commander

Cosmoteer: Starship Architect & Commander

Fighters and Components
tyrosr  [developer] 6 Dec, 2022 @ 12:33pm
Mod Compatibility
This mod was made to work with Corvettes and Components (https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2897531503). However, if you have an issue, pleas post the list of mods that caused the crash and I will see if I can fix the issue.

Please include either a pastebin of the error or list of mods, and the mode you are playing in.
Last edited by tyrosr; 6 Dec, 2022 @ 12:35pm
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Showing 1-5 of 5 comments
tyrosr  [developer] 6 Dec, 2022 @ 12:35pm 
NerffffF -
Here are mod That I am Currently use

No Neutral Ping Sound
ake What you need
More Enemies Variance
Better Railgun
star war ship as enemy
Custom Grid Size
corvette and component
Fighter and Component
Remote power
Remote power Cheat
Shipsize 240x240
More Galaxy Size
Free ammo and Missile Factories
Tristeel Armor
Bigger Storage
Medium Hyperdrive
Bigger Crew Quarters
Speed Controls
Better Mining laser
Bubble Shield
More Crew Career
More Quarter Doors
More Decal
More Shield
Better Sensor Arrays
Walkable Railgun
Galactic Allegience
Optimal Storage
gwendoodle<3 8 Dec, 2022 @ 1:09pm 
Hey, I think this mod crashed my game, I tried loading a ship and the whole game crashed. I was having issues with what I presume to be the same issue, instead preventing me for loading saves with a message saying something about how a part is already targeted. I've got the crash log saved if it helps. DM me if you want it.

I already posted this in the main discussion, I've already sent you the logs, I'm merely posting this here on your bequest.
tyrosr  [developer] 8 Dec, 2022 @ 2:12pm 
Thank you!
Zeronidus 26 Jan, 2023 @ 9:09am 
Hi, I believe I've come across a bizarre index out of range exception thrown from a FastParallel task and I've managed to reproduce it. This screenshot is the complete ship layout and the bug only occurs once this ship is saved to a blueprint and then loaded back in:
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2923859169

If you build the ship in the screenshot block by block and then play with it, nothing breaks. However, if you save it to a blueprint and spawn it in (even with replace or paste in build mode), then the game will crash after a short period of time. I have repeated this process three times and each time the loaded blueprint causes a crash. It won't crash while the game is paused so you can use this to analyse the ship without causing a crash and if you delete the ship while paused you won't hit a crash when you unpause.

The only mods used in this ship specifically are Fighters and Components; and Galactic Alliance. The two parts from GA are the Phantom Reactor and Laser Cannon. I'm using fighter advanced reactors and the thrusters are fighter heavy. I'm using only arc shields.

I've tried systematically deleting components from the loaded blueprint to determine which are the cause and found that the only combination to not cause a crash is to delete literally all but the structure and armor. I have other ships designed and saved with parts from your mod and one or two parts from GA and those ships don't cause a crash.

The full list of my installed mods are:
Bit of Extra stuff
AWT - Armor Weapon & Tech
Diamond Armor
Fighters and Components
More Power Storages
Huge Crews (built-in)
Huge Ships (built-in)
Singe and Dual PD Turrets
Tristeel armor
Chaos A.I.
Small Hyperium Blaster
Jani's Shipyard
Better Sensor Arrays
Modular Thrusters v0.3
Modular Laser Beam v2.26
[Beta] Modular+++ Shields v0.6a
[DIGI] Particle Cannons
[DIGI] Modular Missiles
[DIGI] Rotary Cannons
Galactic Allegiance
Pulse Cannon (WIP) - Shows up as test weapon in the mod menu
Thin Crew Role Lines
Ancient Antigravity Engine

If you try to reproduce it and don't hit the bug I'll DM the blueprint.
RustyDios  [developer] 13 Aug, 2023 @ 3:32pm 
Please see Adjustable Fighters and Components for an updated version of this mod
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