Arma 3
AWR - Advanced Wound Reaction
O. Forest  [developer] 29 Nov, 2022 @ 6:30am
Bug Reports
Report any bugs you find here.
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Showing 1-15 of 16 comments
R. Gonzalez 24 Jan, 2023 @ 8:05am 
SOME enemies, in SOME scenarios (have no idea why), when "Use Falling Animation" is enabled, are "sucked" into the deeps of the earth...... 8-|
O. Forest  [developer] 24 Jan, 2023 @ 8:30am 
@RicGonzalez Thanks for the report. We had this bug during testing and figured out that it happened when the ragdoll triggered at the same time as the death ragdoll. We thought that we had fully fixed it by checking if the unit was dead before doing the ragdoll. I haven't seen the bug since then, but we must have over looked something. How often would you say it happens?
R. Gonzalez 24 Jan, 2023 @ 3:42pm 
Originally posted by O. Forest:
@RicGonzalez Thanks for the report. We had this bug during testing and figured out that it happened when the ragdoll triggered at the same time as the death ragdoll. We thought that we had fully fixed it by checking if the unit was dead before doing the ragdoll. I haven't seen the bug since then, but we must have over looked something. How often would you say it happens?

I was just comming back here to say I'M WRONG! (Thanks for the quick response, by the way)

It seens there is another mod doing it around here, and I'm trying to figure it out just now

Keep up the great work!
O. Forest  [developer] 24 Jan, 2023 @ 3:45pm 
@RicGonzalez It might be a mod that also has some kind of ragdoll or animation that tirggers when units dies then. Thanks for the update as well!
R. Gonzalez 25 Jan, 2023 @ 4:13pm 
@O. Forest,

Found the bastard which is causing it... "Libertad - Horses" mod:https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2817149713

It's even causing the problem when loaded only with CBA and ACE along...
Warned the Devs already

Who would figure....
Last edited by R. Gonzalez; 25 Jan, 2023 @ 4:15pm
WrathActual 29 Jan, 2023 @ 9:18am 
We've been getting errors using AWR on some our recent Vietnam missions being caused by something to do witg "in deep water" throwing script errors. Seems to happen when we as platers are in boats or when AI wander into water.

I'll get a more detailed description when I'm back home and at my PC.
O. Forest  [developer] 29 Jan, 2023 @ 12:26pm 
@RichActual Thanks! We will look into it right away!
Amanda 27 Mar, 2023 @ 4:23pm 
hey! noticed for some reason that on my clients and server, there's a line being spammed in the logs regarding a burn check for a unit i'm assuming? here's the line:

[AWR] (main) TRACE: 284182 Burn check: _isBurning=false,_burnTimer=0,_deltaT=1.00391 z\awr\addons\main\functions\fnc_getAreaStates.sqf:46
[AWR] (main) TRACE: 284182 Setting burnTimer:_burnTimer=0
z\awr\addons\main\functions\fnc_getAreaStates.sqf:54

i've attempted to isolate the issue and see if it was a conflict with one of the other mods being ran, however the issue still replicated even with a pretty basic install (cba, ace, awr etc).

I also tried disabling and enabling ignore burn damage, as well as toggled a few other settings but still the rpt spam. awr is not enabled for the player, only AI's, and the line will still spam even if there's no units other than the player on the map.

any ideas? thanks!
S. Spartan  [developer] 27 Mar, 2023 @ 11:57pm 
Sorry, seems like in the last Update I forgot to turn off the debugging information. Will push an update later today

Edit: Update is published, should be fixed now
Last edited by S. Spartan; 28 Mar, 2023 @ 1:00am
Amanda 28 Mar, 2023 @ 9:13am 
thank you so much!!!!
RandomAsgardian 10 Apr, 2023 @ 7:24pm 
I've noticed running this mod while also running ACE Pharmacy, it doubles the amount of time it takes for their mods painkillers to take effect. Any ideas why that might be happening? Does AWR f*ck with ace pain healing?
O. Forest  [developer] 11 Apr, 2023 @ 4:00am 
@RandomAsgardian It should not change the pain healing, but it depends on how KAT has handled the pain killers. There is a setting in AWR where wounded people take longer time to apply bandages and stuff, but that should not really affect the pain killers. If it becomes a big issue then you can turn down the slow healing setting.
Reticuli 3 Sep, 2023 @ 1:21am 
Pretty cool, but seems to break the triggering of cardiac arrest at the less than 30% of blood volume point, and instead they just stay in a perpetual unconscious state unless someone causes a direct fatal injury. It also seems to prevent ACE unconscious from triggering its own state independent of AWR when a higher set of criteria are met.
Last edited by Reticuli; 3 Sep, 2023 @ 1:22am
R. Gonzalez 20 Mar, 2024 @ 4:28am 
Is there any chance this mod is causing some wounds to auto-heal and bandages to re-open faster than usual?

Because that's happening to me, with no other medical than ACE running

Mod settings are as recomended
Last edited by R. Gonzalez; 20 Mar, 2024 @ 5:14am
O. Forest  [developer] 20 Mar, 2024 @ 6:40am 
#RickGonzalez No AWR does not change anything regarding the medical system. It just reacts to it. Possibly check your ACE medical settings for re-opening. The autoheal sounds odd. Is this for the AI by any chance?
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