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Thanks for your suggestion! I'll look in to adding the state as your cultural homeland, but I wouldn't want to remove other culture's homeland, it would be pretty unrealistic to do so IMO + the game play effect of having pops of that culture migrate back if you don't have migration controls or haven't completely eliminated them across the world seems immersive.
That forced resettlement idea is cool, unfortunately, as far as I know you can't specify for discriminated pops to emigrate (tbh im not sure the emigrate modifier really works much, I'll be adjusting the penal colony decree). It's for a similar reason why the genoc!de decree is convoluted in that it kills everyone while compensating for accepted pops by increasing their birth rate. I'm going to try see if I can get these modifiers to affect specifically unaccepted pops, but for now it seems quite limited.
That last idea is really cool, but im not quite sure how to get that working
edit-> figured out that you need a seed population of both cultures for it to work could use a description on the page as the tooltip is not very clear.
(either a direct increase in slaves per week or if that isnt possible maybe slave population growth)
Hey thanks for the suggestion! There aren't modifiers for any of those surprisingly, but I could script a hidden event to trigger every week that directly creates slaves in the state with the decree active. Not sure when exactly I'll get this done, been a bit burnt with the game but when I get back in to it i'll look in to making this decree :)
Another decree could be viceversa: industrial output debuff with a pollution disminution. This coul generate intellectuals political power buff. This decree could be associated to a social technological requirement because this antipollution campaign could be ahistorical but in real life it was start in 1920s with the rationalism and higienization socdem programs.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?l=dutch&id=2882912194
Now I do not have time to update it or further balance so, if you like it, you can integrate ir with your mod. And you are free to balance the authority cost.
Tried it on a smol 14mil people Prussia, it turns it from +50k/year to +250k/year pop growth. UK, Austria or France would be well over half a milion people a year.
In the decrees file you can move around the #s to use that effect instead if you would like