Call to Arms

Call to Arms

Ukraine at War v.001i-1c
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Sonov Belial  [developer] 11 May, 2023 @ 6:24am
BUGS/ISSUES REPORTS
-- REPORT #1 --

In the " Motostrelk + " squad one of the members has the incorrect name/description ( The doctor namely ).

REF. IMAGE: https://postimg.cc/bSdrYBnC
( If Steam doesn't open the link of the image correctly, copy & paste the link address of the image in your internet browser. )

END OF REPORT
Last edited by Sonov Belial; 16 May, 2023 @ 11:57am
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Igor  [developer] 12 May, 2023 @ 4:24am 
Thanks for report,will be fixed in next update
Sonov Belial  [developer] 12 May, 2023 @ 11:12am 
-- REPORT #2 --

- Some of the Desantnik units have the small shield displayed above the unit when the latter is selected ( The one displaying the quick unit properties ) off position. Instead of being displayed above the unit ( As per normal ) is instead displayed slightly away and far from it.

END OF REPORT
Last edited by Sonov Belial; 16 May, 2023 @ 11:58am
Igor  [developer] 13 May, 2023 @ 3:52am 
To be honest,we dont really know why can it be,probably its WF settings first so maybe they did it specialy.
iNikadim! 14 May, 2023 @ 3:37am 
Всё хорошо сделано,но только нужно обратно добавить США и ФРГ(до этого они работали) в мод т.к там есть интересная техника
Overlord 14 May, 2023 @ 3:54am 
При попытке разместить ПТУР, играя за Вагнер вылетает игра
Overlord 14 May, 2023 @ 4:16am 
Со стационарными орудиями явно напортачили, в раскладке берёшь все, а в бою 3 ПТУРа, причём при попытке их разместить игра вылетает
Sonov Belial  [developer] 14 May, 2023 @ 7:40am 
-- REPORT #3 --

1- When playing with the WAGNER faction, after the game is loaded, the unit card/slot ( The one in bottom right corner that you use to deploy the units at the beginning of the mission ) is empty with no flag nor roman numbers defining the card number.

REF IMAGE: https://i.postimg.cc/8572qThD/Screenshot-848.png

2- When in direct control ( In FPS mode ) with the Russian Sniper part of the sniper team ( Tested so far only the one available at a lower cost ) part of the ghillie suit is visible at the top of the screen ( When being fully still ) and, when you move, instead, the visible ghillie suit part becomes even bigger so it becomes very very hard to see in front of you / checking if there are enemies ahead of you.

REF IMAGE: https://i.postimg.cc/FsyMtWJf/Screenshot-852.png

*** Note: Steam doesn't seem to open the link of the image correctly, so copy & paste the link address of the image in your internet browser.


END OF REPORT
Last edited by Sonov Belial; 16 May, 2023 @ 11:59am
Sonov Belial  [developer] 14 May, 2023 @ 4:19pm 
-- REPORT #4 --

A small feedback: At least in all the conquest missions I've played so far all maps are Afghanistan-like and don't fit a lot the Ukranian theater of war. Previous ones were bigger and better IMHO.
Last edited by Sonov Belial; 16 May, 2023 @ 11:59am
Max Power 15 May, 2023 @ 4:36am 
Please, remove small maps (like Bridge and Dam) from conquest mode or do something about NPC`s distance of fire. Player`s units are getting killed at respawn point there.
Sonov Belial  [developer] 15 May, 2023 @ 5:46am 
@Max Power I agree with the fact that maps are bit too small ( ..and especially they are desert-like ones ). Somehow, if that can help you, there's a way to mitigate your units killed almost instantly. Soon as they spawn, set them all on " Hold Fire " and " Hold Position". Then move them back as much as possible. Remember to set them as said above also if you have troops inside the vehicles and you will dismount them. ( Units inside vehicles are set on " Fire at Will " by default ). Once done use your artillery units in direct control and with a bit of time/patience you can erase from the map almost all enemy units, sufferring almost no any friendly losses ( ..another motive why I don't like small maps...They're too easy... IMHO )
Last edited by Sonov Belial; 15 May, 2023 @ 5:52am
Max Power 15 May, 2023 @ 7:32am 
@Sonov Belial I`ll do if I have enough time.(
Sonov Belial  [developer] 16 May, 2023 @ 1:42am 
-- REPORT #5 --

- In the WAGNER roster some units have incorrect names/designation/nomenclature ( See reference images below )

UNITS #1, #2 and #3 REF IMAGE: https://postimg.cc/WDMq6vDQ

* Note: Steam doesn't seem to open the link of the image correctly, so copy & paste the link address of the image in your internet browser.


END OF REPORT
Last edited by Sonov Belial; 16 May, 2023 @ 12:00pm
Sonov Belial  [developer] 16 May, 2023 @ 12:15pm 
-- REPORT #6 --

- This issue is common to several units. This issue affects all nations/factions.
If you need a detailed list of them, let me know it and I'll prepare it.
Most of the troop units, when under direct control ( Keyboard key " E " ) and when the view is set at its maximum large extension ( or rather max zoom out in third person ), some units display their personal equipment in wrong or out of place positions. ( The equipments out of position are mostly helmets, backpacks and body armor vests ).
See images below as reference. ( Some samples using Ukranian units but this apply to all factions )

REF IMAGE #1: https://postimg.cc/H8nTsffJ

REF IMAGE #2: https://postimg.cc/vDZYzVcQ

* Note: Steam doesn't seem to open the link of the image correctly, so copy & paste the link address of the image in your internet browser.


END OF REPORT
Sonov Belial  [developer] 16 May, 2023 @ 12:29pm 
-- REPORT #7 --

- All motorised Wagner units ( Or rather all units that use troops + a vehicle linked to them ) DO NOT display any image on the left side unit card. In brief, once the unit is spawned, the unit's card image of the vehicle of interest is not present/displayed/is missing ( But once selected, the unit works as per normal ).
This is simply a visual/aesthetic issue.
See image below as visual reference.

REF IMAGE: https://postimg.cc/dLCzmsms

* Note: Steam doesn't seem to open the link of the image correctly, so copy & paste the link address of the image in your internet browser.

** Note #2: For a more easy reference I've edited all my replies involving an issue report adding to them a progressive number at the top of the report ( 1, 2, 3, etc )


END OF REPORT
Last edited by Sonov Belial; 16 May, 2023 @ 12:34pm
Sonov Belial  [developer] 17 May, 2023 @ 1:41pm 
-- REPORT #8 --

- Wagner mortar team has no drone view when used in direct control view at max zoom ( First person view )
IMHO somehow is more realistic so for a mortar team and having a bit of difference from the other similar units ( of the other factions ) renders it more peculiar and creates a bit of variation ( So it's not simply a " clone " unit )
In addition it has the good point that, in this way, forces the player to use the hotkey " Attack Ground F6 ) instead of having the player simply taking direct control of the unit and covering the AI troops with very precise bomb explosions, rendering the mortar shells less precise and, as said, in my opnion, more " realistic ".
Last but not least, while using the F6 command, the mortar team uses/launches/throws more bombs at the enemy so forcing the player being more conservative in its usage.
In my opinion, for all factions, the drone view used in conjuction with the mortar team should be available only as unit upgrade/ a mortar separate unit.

SAMPLE:

Basic Mortar Crew ( No Drone View ) = 330 in-game gold points/moneys
Upgraded Mortar Team ( Mortar + Drone view ) = 990 in-game gold points/moneys

Just my personal point of view, obviously.


END OF REPORT
Last edited by Sonov Belial; 17 May, 2023 @ 2:02pm
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