RimWorld

RimWorld

[BT] EyeGenes2 | Base - [NL] Facial Animation |
OPERATOR  [developer] 18 Dec, 2022 @ 8:47pm
Suggestions? Ideas? Feel free to request here!
Anything you want as long as it fits within the mods scope I will consider, also feel free to request biotech race patches here, I may consider HAR races but.. to be honest its way harder for compatibility, so I can't promise anything.
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Showing 1-15 of 40 comments
OPERATOR  [developer] 21 Dec, 2022 @ 5:10pm 
Originally posted by GreyKnight92:
Requesting patch for Revia Race Biotech

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893157989&searchtext=revia

Bet as long as it's biotech I'll look into it soon! <3
Luneyl 24 Dec, 2022 @ 11:58am 
May we have patches for xenotypes added by Mammalia and Mythic Biotech Expansions?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2883456211
Last edited by Luneyl; 24 Dec, 2022 @ 11:59am
OPERATOR  [developer] 24 Dec, 2022 @ 11:18pm 
Originally posted by Luneyl:
May we have patches for xenotypes added by Mammalia and Mythic Biotech Expansions?
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2883456211

Just saw this, I'll look into all of these after the holidays, I am interested in patching many races!
OPERATOR  [developer] 13 Jan, 2023 @ 5:23am 
Heya just saw all this, I'll look into these all shortly I have been quite busy but I'll most likely have time soon.
Macropod 3 Feb, 2023 @ 3:34am 
DLC Biotech adds races to the game, some of them are very radically different from ordinary people in appearance. Hussars and Dirtmoles have strange unusual eyes, which immediately determine their racial identity.

This mod makes the eyes of Hussars and Dirtmoles quite ordinary human, their appearance becomes trivial and does not stand out in any way from the general background. Some color difference is not significant. Such a change is contrary to the spirit of the Biotech DLC.

It is necessary to add separate eye models corresponding to the genotypes that are present in the DLC. Eyes_Red gene and Eyes_Gray gene are not just red and gray eyes - they are SPECIAL eyes.

The eyes of Hussars and Dirtmoles should have separate patterns not found in other genotypes. Hussars eyes should look scary and radiate menace. The eyes of Dirtmoles should point directly to the nocturnal lifestyle and fear of sunlight.

That will be really cool.
Macropod 4 Mar, 2023 @ 3:27am 
Made a translation. This translation is not limited to this mod of yours, so it is separate.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941969345
OPERATOR  [developer] 4 Mar, 2023 @ 7:19pm 
Originally posted by Macropod:
Made a translation. This translation is not limited to this mod of yours, so it is separate.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941969345

After evaluating the translation do you mind if I include your translation in the base mod?
OPERATOR  [developer] 4 Mar, 2023 @ 7:19pm 
Originally posted by Mountain Kitten:
please comptability with?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889716301

it's VTE:FA expansion
I have made this compatible.
OPERATOR  [developer] 4 Mar, 2023 @ 7:19pm 
Originally posted by GreyKnight92:
Requesting patch for Revia Race Biotech

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893157989&searchtext=revia
Compatible.
GreyKnight92 5 Mar, 2023 @ 12:46am 
Originally posted by OPERATOR:
Originally posted by GreyKnight92:
Requesting patch for Revia Race Biotech

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893157989&searchtext=revia
Compatible.
Thank you
Macropod 5 Mar, 2023 @ 3:12am 
Originally posted by OPERATOR:
After evaluating the translation do you mind if I include your translation in the base mod?

Yes of course. You can include my translation in the base mod.
But I will not edit or delete my mod yet, since your work is still ongoing, you may make changes and the translation will need to be adjusted.

My translation is planned as a package for several mods, so if later my translation for your particular mod becomes redundant, I will simply disable its loading in the LoadFolders.xml file.
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