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https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2893157989&searchtext=revia
Bet as long as it's biotech I'll look into it soon! <3
https://steamhost.cn/steamcommunity_com/workshop/filedetails/?id=2883456211
Just saw this, I'll look into all of these after the holidays, I am interested in patching many races!
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2891845502&searchtext=alpha+gene
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2880990495&searchtext=Vanilla+Races+Expanded+-+Saurid
and
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2877887281&searchtext=%5BLTS%5DXenotech
Also possibly
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2896673577&searchtext=Oops+all+BUGPARTS
but that one is probably a bit more intensive since it has very different textures.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2889716301
it's VTE:FA expansion
This mod makes the eyes of Hussars and Dirtmoles quite ordinary human, their appearance becomes trivial and does not stand out in any way from the general background. Some color difference is not significant. Such a change is contrary to the spirit of the Biotech DLC.
It is necessary to add separate eye models corresponding to the genotypes that are present in the DLC. Eyes_Red gene and Eyes_Gray gene are not just red and gray eyes - they are SPECIAL eyes.
The eyes of Hussars and Dirtmoles should have separate patterns not found in other genotypes. Hussars eyes should look scary and radiate menace. The eyes of Dirtmoles should point directly to the nocturnal lifestyle and fear of sunlight.
That will be really cool.
https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2941969345
After evaluating the translation do you mind if I include your translation in the base mod?
Made saurid compatible, cant say for the others just yet, but I'll think about it.
Yes of course. You can include my translation in the base mod.
But I will not edit or delete my mod yet, since your work is still ongoing, you may make changes and the translation will need to be adjusted.
My translation is planned as a package for several mods, so if later my translation for your particular mod becomes redundant, I will simply disable its loading in the LoadFolders.xml file.