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Don Cossack path would spawn you 15 irregular cavalary divisions and a spirit for 15% more speed, attack and defense, leader would be Krasnov or smth, maybe 100% speed for guns or smth idk
Ukrainian Cossack path would I suppose spawn 20 units or irregular infantry but with less speed atack and defense, but also fixing supply for them not to stack up and die from low supply
as that guardsman said, a VP to win and a war length setting would both be nice
ai improvements in style of Expert AI mod would be nice:
for now, just stop the ai from guarding the edges of the map (borders with the Nobody country) and stop it from worrying about the league of neutrality (trying to decrpt neutral cipher, being unnecessarily careful about advancing unopposed into neutral territory)
make AI more aggressive right at the start of the war, make them try to keep their armies under as few field marshals as possible and not do theatre-army spam leaving a bunch of divisions with no bonuses
since this requires all the dlc itd be nice if the ingame unit models worked properly, same thing with equipment portraits. rn everything just stays generic apart from some tank, plane designs
your nation colour and flag and name should change immediately upon finishing your chosen army focus, right now it changes when you get your final leader but that's just so late
it's easy to tell what army a player has picked due to the national spirits, hiding it just takes away from the flavour
- A game rule that changes war start date, and game end date.