Hearts of Iron IV

Hearts of Iron IV

Commanders: The Competitive HOI4 Mod
HOI Commanders  [developer] 26 Jan, 2023 @ 1:47am
Suggestions Board
Use this thread to make suggestions of Balance changes or mod features
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Showing 1-14 of 14 comments
Commander Swift 30 Jan, 2023 @ 5:31am 
Love this mod and all the different scenarios. It would be really cool if there was a 2v2 or 3v3 scenario where you could Rhine, North Africa and Pacific running in the same game and the winner was the side with the most combined VPs at game end. Just a thought!
Pengs 1 Feb, 2023 @ 2:59am 
I have a little suggestion for the Rhine map. How about moving the vp from Frankfurt to Stuttgart? That way both sides are able to have 1 Vp behind a river (Amsterdam for Axis and Köln for Allies) and contest the Vp that isn't protected by a river. That way there is also action in the south
Difgy 4 Feb, 2023 @ 9:06am 
Addition of eastern front would be nice, somewhere in Ukraine or Belarus.
Take 4-5 days each off the first two non-industry focuses and add them onto the 1 day focus so you don't miss focus time if you don'y click it instantly
add naval designers
Tyler 18 Feb, 2023 @ 11:33am 
I think adding more focus paths would be fun. Like France, Romania, Hungry, Poland etc. Could be a good bit of fun
Alex 13 Aug, 2023 @ 10:15am 
Make a cossack path one will be don cossacks(more cavalary I suppose) and ukrainian cossacks

Don Cossack path would spawn you 15 irregular cavalary divisions and a spirit for 15% more speed, attack and defense, leader would be Krasnov or smth, maybe 100% speed for guns or smth idk

Ukrainian Cossack path would I suppose spawn 20 units or irregular infantry but with less speed atack and defense, but also fixing supply for them not to stack up and die from low supply
Last edited by Alex; 13 Aug, 2023 @ 10:47am
cjclark430 15 Oct, 2023 @ 11:14am 
can you remove the pts thing on the time, i cant click the time to start/stop and its already on the decisions
I would love to be able to change amount of victory points (750, 1000 for example) and time of war(2 years or more)
cjprince 27 Dec, 2023 @ 7:03pm 
add a "set path" system to restrict player / ai focus branches (for if you want to test out balancing, or want historical participants in the map you've chosen)

as that guardsman said, a VP to win and a war length setting would both be nice

ai improvements in style of Expert AI mod would be nice:
for now, just stop the ai from guarding the edges of the map (borders with the Nobody country) and stop it from worrying about the league of neutrality (trying to decrpt neutral cipher, being unnecessarily careful about advancing unopposed into neutral territory)
make AI more aggressive right at the start of the war, make them try to keep their armies under as few field marshals as possible and not do theatre-army spam leaving a bunch of divisions with no bonuses

since this requires all the dlc itd be nice if the ingame unit models worked properly, same thing with equipment portraits. rn everything just stays generic apart from some tank, plane designs

your nation colour and flag and name should change immediately upon finishing your chosen army focus, right now it changes when you get your final leader but that's just so late
it's easy to tell what army a player has picked due to the national spirits, hiding it just takes away from the flavour
Rafik077 18 Jan, 2024 @ 12:52pm 
add POA army to Axis
Jet 23 May, 2024 @ 10:26pm 
Could the time until war/time war lasts be a decision at the start? Or just adjustable in general? Just a suggestion I thought to add, I really enjoy the mod and multiple options available :steamthumbsup:
Davidtatu222 25 Aug, 2024 @ 4:20am 
I think the war starts way too early and 280 days is not enough to prepare your build, you should have multiple options for when the war starts, from 1 year, to maybe even 1.5.
- A 1v1 version of Nashin-Ron (Or any similar-ish 1v1 map with a heavy focus on naval warfare)

- A game rule that changes war start date, and game end date.
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