Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
A few things from my side :)
Sorry i am doing this in the discussion folder, but steam doesnt let me write such a long comment :D


I just come from loosing on the dev server vs the cyclops and i got some things to say :)

Ok, this will be a really long comment, so sorry xD

1. It would be nice if you could actually do any damage to the cyclops without having to stand on the wall, because one of them always gets uo there and kills you while you try to hurt the other one

2. they always stagger you faster then you can run away from them, then there comes one hit which does around 450 damage vs knight with all 3 armor upgrades, thats ridiculous, you cant run away from them...

3. i often get hunted by an avenger even when i died the last wave and am a skeleton, sometimes there even spawn 3-4 of them one after another in one wave and hunt me even when i just respawned after dying...

Now there are some other things, but i dont know if you can fix them or if chivalry doesnt let you...

4. It would be nice if their health bars would be displayed permanent on screen, because right now you cant see them without beeing killed by them because you are standing near them...

5. Whenever you buy the giant upgrade you cant use the ladders in the corners of the Yard anymore, seems like the physics think you are to heavy or something like that, even when you reset your size it still doesnt work...

6. Sometimes trebshots are invisible and make no sound, you just die instantly, depending on where you look when it shoots...


7. I got a 4k Screen and i have to upscale the hud in chivalry, but on the sandcastle the health bar then blocks the view on the numbers which indicate your health (i just uploaded some Screenshot, so you can see what i mean)

Then there are some thing which would be cool if you could add them in the next updates :)

- would be nice if you could edit the map, so there would be a platform or something like that where you can teleport if you want to be afk for a few minutes without dying and loosing your updates.
So this platform would have to be outside where you cant get damage and you can only teleport back in the next wave, so you cant exploit it for saving your life :)

- Thronedefense still is a big problem for new players, for example when they dont know how to kill a bruiser they could use the ropetrap to kill them, but in thronedefense you dont have time to lead the bruiser down to use rope on them, so it would be nice if you could make throndefense optional or something like that
(It ofthen happens that the last guy surviving is a new player who could kill all of the enemies but doesnt know how to kill the bruisers)

- It would also be nice if the players would get some bonus for not having to use the kingsguard, like them guards having double health on the next wave when they have to be used or something like that :)

- The dynamic difficulty is still somewhat of a pain, when only one guy survives and has to do thronedefense the next wave is very easy to beat, so the time in which the next wave is beaten is very low --> the wave after the easy the difficulty is very much higher --> all except for the best player die --> loop begins again...

- I think Feydrid does to much damage, even with all 3 upgrades he still does around 100 damage vs knight and his overhead hitbox is creepy, he still hits you if you are behind him with his overhead

- the blocking abilities of the rogue are scary sometimes, they block even while they perform a charge (what btw happens much to often, sometimes 2 times in 3 seconds) and they can block slashes that come from behind.
When you dont drag your attacks against them sometimes they block and instantly perform a vanguard charge attack...

- the Warrior with the axe also performs charge to often and without having to sprint for 2-3 seconds before like you normally have to

- on hard mode there are almost no bruiser/undead waves anymore, i dont know if thats your intention

- horde bomber still often doesnt change to melee when he is getting damage from a melee guy and keeps throwing rocks in our faces....

- one of the oilpots on top of the maingate is useless now since a few updates because the horde always runs on the left side up.

Also the oilpot still does massive teamdamage, a few days ago i was running up with around 250-300 hp and was instantly killed by the teamoiling, well maybe it was a bug? :D


- donorweapons still do much to much damage with the damageupgrades, and still its kinda weird that the firesword which you can buy for 600? does more damage then the zweihander for 1500
I would suggest higher prices (around 1000 like almost every good 2 handed weapons like greatsword cost) or decreased damage.

Also its not cool that you do so much teamdamage with the ballista crossbow which you have to buy for 2400 and with the catasling and the firebow you dont do any teamdamage at all, most guys just shoot into teammates and fights with these things and steal many kills but dont have to worry about teamkilling like normal guys :(


(btw i think somehow my access to the catasling is blocked now, dont know why because i still can acces the donorspot on the server)


So for now i think thats all, still this mod is without overestimating things the most incredible mod/map i have ever seen in chivalry, its very much fun and i am very happy that you stil invest that much time into it even when all we/i do is complaing ;)

So keep it up man, very nice work :)
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ok 2 things i forgot:

1st: since a few months, dont know which update it was, there is a bug in donating score into the box, when i deposit 8700 Score when i go offline at the end in the box there are only 8100, so some score always gets lost...

2nd: most of the new guys make one big mistake: they look at the chests in the throneroom and see the armorchest of dungeon, then they see that you can get it for 300 and buy it...
--> they get into dungeon, dont know what happens, die and leave
I think you often loose new players because of that problem, the text of that chest isnt displayed completely, so they only see 33% armor upgrade...
Elko  [developer] 12 Jun, 2016 @ 7:51am 
As we discussed via chat, some of ur mentions will be in the next release. Check the change log.
TY!
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