Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Suggestion: Double Tap
Just a "perk" upgrade that archers can buy, doubles rate of fire -or- fires an additional arrow, something to encourage better archer gameplay? As is it feel abysmal.
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Showing 1-9 of 9 comments
Elko  [developer] 31 Jul, 2016 @ 11:56am 
hmm if there'd just be a codeman for coding this nice tweak.
I'm rather busy and focused on fixing bugs.
Well, not to try and invade on your territory Elko, but I have just graduated Game Development out here, wouldn't mind trying my hand at this. Although tbh, I've never gotten into modding before.
Elko  [developer] 1 Aug, 2016 @ 11:01am 
xD how is it possible to get a game dev degree without ever dev'ing a game :P
Sounds like u r more than up to the task.
I know, I feel like one in a million, technically during the last year we actually produced and shipped a game. Anyhow get in in contact with me and tell me what to do o.o
Oh No, I meant so as to develop it as a part of your repository and such, I've already gone and read some of those tutorials the moment you showed interest.
Elko  [developer] 3 Aug, 2016 @ 1:53pm 
I was uploading it for a while but removed it because A. there is code from TB classes which i modified and the copyright header is still there and B. some code is from another open source mod (light saber) and C. it doesn't run without the custom materials/ models and D. i use a custom C# precompiler. Otherwise it won't compile either.

Here is the Cyclops code only:
https://github.com/horde-sandcastle/BossNPCs/

Could just copy/ paste it once ur mod is running though. I may consider sending u the source if necessary.
Having some junior difficulties, as expected. Is there a resource for all the pawn variables that we can take advantage of?

I'm reading through AOCPawn.uc and am having trouble deciphering some things.
Elko  [developer] 4 Aug, 2016 @ 10:54am 
Only the good old programmers intuition. Don't try to understand everything, it's madness.
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