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So we do our usual thing, running around spiking/trapping etc.
Then after a certain time, we notice that the enemies are running for the throne room.
How do we get into the throne room if say we already used our F1 and they had the head start? Will we be auto teleported?
Will it be the same mechanic as if the enemies are attacking gates? They are pretty stupid when they are focused on an object and are easy to kill.
Would rushing forward to keep them off the throne work? Sort of like how inticing an enemy off a gate to the side works?
How about groups of 3... 2 attack player and 1 attacks throne?
How about (I mean pretty please do this instead) ALL remaining players after a time limit get sent to throne room instead of only a survivor. >:) sometimes theres 2-3 vets/chicken runners. Plus it'd be more fun!
You need to run to the throne room. Same goes for bots, which would be just behing you anyway.
I thought about using the gate-break-logic but I think it will be done differently. If you attack them just a single time the bot immediately forgets about the throne and attacks you instead.
You will have a small advantage when they all turn to run for the throne room because you can attack them once from behind. But as I said they immediately turn and attack you.
The number of bots attacking the player is totally up to the player. It depends on how many bots he attacks. I will have to test for exact numbers how many bots attack throne at once.
Hmm, I see your point to make start that mode before only one player remains. Should be possible. However, when exactly should the bots turn for the throne room? With just one player the trigger is simple: countdown begins when almost last player died.
How about triggering the horde to target the throne-room based on the percentage of alive players on the team (preferably adjusted via config), and/or after certain amount of time from the wave start?
Quick suggestion being 33% players left alive on a 10 player server, or after the wave has been going for more than 15 minutes.
Pretty please make the two parameters Jugen suggested adjustable via config.
So lets say theres 30 left, you're running around the castle and away from the throne room ATM, the throne room is already open, the horde stops chasing you and run towards the throne, they have a headstart so they get there before you. You've already used ur F1
Where do they all rest while the groups of 2 or 3 attackers go for the throne? Could we squeeze past the resting horde without them attacking us?
It's ok if the horde reaches the throne room before you. The throne can take some damage. You should just follow them soon. I will test such fine mechanics of course.
Also the throne can recover from damage similar to players.
Where would they all rest? Good question. I probably have to extract 100 positions (coordinates) close to the throne room, ordered in a list, which they would one after the other fill up.
In this way, there should always be enough space for the players to reach the throne.
Even though the bots won't move an inch, they still attack you if you get close. But it's not difficult to sprint past them.
I don't know if positioning them like this will work yet, because if the bot leading the horde to the throne room gets assigned a position not so close to the throne room, the others have to push past him somehow.... There is no reliable way to check which bot should stand where.
Edit:
Updated the config part of the Horde Sandcastle Guide (see map description) with further details.
Yes, still.... Turned out a bad idea with a mission to protect the throne, players are unhappy because some people are running away from bots, while others simply do not have time to resort to the throne. we need to finalize the strategy or to put a few more guards near the throne. We run into the throne room, half of the bots standing in a stupor, 2-3 bot break the throne. And players on the map running around. Something wrong :(
And you can make the box not only to transfer money, but also weapons?
And i can tell u what is wrong. The one player running around the map instead of defending the throne. Throne defence doesn't work if u do not defend the throne.
When it starts, a HUD message is displayed telling the last player what is going on. If he ignores that, the game is lost.
It might be worth considering how else to tigger throne defence apart from alive players running low or long wave time.
Maybe spectators can vote? Or should it be disabled for waves with a certain probability?
Only got it to trigger twice in 10 waves
-wave 6 after about 1-2 min with 2/2 players alive
-wave 10 instantly with 2/2 players and it kept spamming the message that it was activated over and over again and half the enemies were stuck outside in the yard and just outside the pallisade gates of the yard.
It was fun when it worked on gate 6. Better than I thought it would be.
I like how you made them wait INSIDE the throne room in a semi circle. Felt like a kungfu movie where they take turns.
Thumbs up so far!
What do u mean it instantly activated. Right after the wave started?
What values did u used in the config.
Do u mean the message that slides in on the top screen?
I didn`t touch the conifg since the update. Was too excited to try it.
Yes
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Im usually just 2 guys so ill change it to happen after 2ish mins and/or 50% players left
It seems to always start after 15 min. Also found the cause for the spamming.
WTF! there is guy stuck in the throne... Didn't notice him before because he's not there in single player.
With default config and as only 2-4players we never go to 15 mins unless terrible luck happens in later waves and we have to chicken run around in boring endless circles that no one except the attention seeking types enjoy..... Wait a second, this throne defense thingy worked out didn`t it lol
Thanks again! You should grab monsters from DarkSouls and throw em in the game :P Whatever happened to that cyclops you were working on?
And the throne defence is not a solution for that. Unbalanced teams will die anyway with the throne defense and watching 1 or 2 guys killing all the bots 2by2 (while the AI attacks the throne) is boring and time consuming too, more than usual "chicken-running".
"chicken-running" is spectacular in the use of traps and techniques, also for spectators. Just remove the throne defence, really, is a big mistake.
The point is about team's balance. You cant fix that, only players can gain exp and learn how to survive longer. And that is actually what makes HordeSandcastle cool.
It's not about team balance, unless evry single round is like that from early on.
The default parameters shouldn't come up very often (15mins or 20% of players alive)
So if there's only 1 good player for every 4+ clueless cannon fodder meat sacs running around shopping in the yard, then yes this new feature will ruin the game and I agree with you, it would get old fast. But these parameters can be changed to suit the server to make it pop up less often if it's too much.
These clueless newbies would be kinda difficult to coax into voting it turned off anyways ^.^ (strokes his elitist hair-doo)
I like the chicken run, but this is nice too no? Something different? You still get to chicken run / use traps until the timer goes out.