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Normal is Harder
-More enemies with more health
Hard is Even Harder
-More enemies with more health
Trap Reset Durations reduced
Trap Damage increased
Score per kill increased by loads, by wave 1, everyone should have enough money to get a weapon, by wave 10 you could probably have your dream loadout.
Bombers at wave 50 normal, 30 hard.
Also, hotfix is out.
Catasling is out for now? Glad I have these settings than because it will increase parity and raise the damage floor.
The "Fun rules" aren't making it fun. They're making newer and more disrespectful players hold the majority in the game, and removing any semblance of difficulty from the game. The game isn't fun anymore.
If the amount of points being given out is to stay like it is now, all prices on gear are going to need to be looked over. Getting 400hp upgrade and a zwei by round 2 isnt fun, and lacks any progression beyond wave 5. Completely ruined the challenge aspect of this mod, which is what made it different, and fun.
It's great that less fortunate players can finally try out some of the stronger wepons, but as for having some sort of goal to save up for, I just don't see the point of playing this anymore.
There are several USA and Europe servers now as well, so I feel free to experiment and try new things.
edit] I've reset the settings and tweaked minor things.
@Solaire - How do you like the settings as they are? I reduced most rewards to limit abuse, but tried to keep them high enough that it's a little more "fun." As a veteran, is it too easy or just easy enough? I want it to be a pick up, play for 20 minutes, and drop it type of server, because not all of us have time to grind for 2 hours.