Chivalry: Medieval Warfare

Chivalry: Medieval Warfare

Horde Sandcastle
Bugs/Glitches <--------
Maybe we can keep some format so it is easier for elko to follow, understand and reproduce the problem?

1. Version:
2. When and where did you find the glitch/bug?
3. What class have you been playing?
4. Explain the glitch/bug. Include as much information as possible.
5. Any ideas what might have caused it?

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Viimeisin muokkaaja on Ogrom; 30.4.2015 klo 18.24
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Elko  [kehittäjä] 5.4.2015 klo 9.37 
When armor is bought the upgrade applies to everyone. I didn't take this into account and will be dealt with next update. So when u can't buy u really already have the armor or better, the icon just doesn't show.
Viimeisin muokkaaja on Elko; 5.4.2015 klo 15.56
1: 2.53.
2: Horde Sandcastle Server UK, 04/05/2015.
3: Knight
4: Between rounds 48-52 and after, Another player and I noticed that we were not taking damage from the enemy bots. Archers would shoot their arrows at us, but no damaged was inflicted. this goes the same for most of the melee classes as well. Somtimes the enemy's damage would register and other times it wouldn't. I have never noticed this early game, Maybe because the server hasn't been pushed hard enough to lag (My Opinion). Im not sure if it's specific enemy units that are affected or maybe just lag. unfortunately i couldn't test it out completely due to trying to stay alive but will try to look deeper into it.

5. My Theory on how this issue came to be is thru lag. Way to many processes are going on at one time and maybe somthing is not registering. If this is the case, maybe we can reduce the number of enemies spawned after each round but make them harder? or somthing similiar that can be less taxing on the server. Just my thoughts =D
Elko  [kehittäjä] 6.4.2015 klo 3.55 
Elko: the strongest armor subtracts 0.45 from ur resistance factor
Elko: since knight has by default only 0.4 for swing damage it is reduced to 0
Elko: meaning players dont take any swing damage anymore
Elko: blunt and piece damage still hurts but less
Elko: needs to be fixed

This bug is quite serious combined with the yesterday discovered fact that armor purchase applies to everyone and not just the one who purchased.
Elko  [kehittäjä] 6.4.2015 klo 6.49 
New Bug report from Snipeyguy:
Snipeyguy: me and jagajeevan got instant killed for no reason, we didnt even teamkill anyone
In chat: "killed player instan-kills the teamkiller"

The TK punishment system will be completly overwritten so it doesn't depend on Mutator TK Kismet event-node anymore. Meanwhile it will be disabled from the next update on.
"Talking about dungeon, the "steal hp 120hits thing" is buggy inside, it won't give you HP, and the number of hits left seem to decrease randomly. It stayed at 120 during the fist fight, then suddenly go down to 112 without hitting ennemies, and did not moved with the skels. i died in the second wave so i can't tell if it would work again once outside."

Reported by Polakdebouf
Elko  [kehittäjä] 10.4.2015 klo 11.33 
ҾƝȴἱƓӇƬҾƝ: health bars dont show correct health... example:
when wavecommanders health bar is down he keeps living and surviving quite a few hits
Ogrom 13.4.2015 klo 20.11 
The health bar problem also affects uber giants and bigger skeletons.
Elko  [kehittäjä] 14.4.2015 klo 10.30 
the hp bar stuff was fixed with the update on the weekend
This is an unrelated issue. So pls explain what went wrong.
Elko  [kehittäjä] 19.4.2015 klo 11.34 
I can confirm reports about perfromance drops with the enemy type 'bomber'. Several visible explosions at once may be too much for ur pc.
Will be fixed for the next update.
Turn the particle quality down meanwhile.
The hp leech is not effective in dungeon, tried again this afternoon. It worked well once i got out of here.
Knight, 400hp, 2h messer
Elko  [kehittäjä] 19.4.2015 klo 14.30 
Oh yes, the HP leech only works against regular mombs. Also not against horde vindicators or skeletons. Need to do sth about it.
Ogrom 21.4.2015 klo 10.26 
Hey elko! Your config doesn't seem to work properly. I disabled bombers on my server as they cause massive lag spikes. The pings of the players go as high as 400+ in some cases when those bombers spawn.

Here's the setting that I am using for them to never actually spawn:

nTrebSlingBotSpawnAtMinWave=999
hTrebSlingBotSpawnAtMinWave=999

Somehow they managed to spawn at wave 55 and make the game unplayable, becuase of sudden huge ping increase. Please look into it.

Cheers!
Elko  [kehittäjä] 21.4.2015 klo 12.05 
Yeah will be fixed. Forgot about that part which always spawns them when the wave is very high.
Is wave 55 reached so easily?
Ogrom 21.4.2015 klo 16.16 
I don't think so, but I would really appreciate it in the case such said wave is reached ;d
So, not only does bombers increase the laggyness of the servers it also made the dev server spawn both skeletons and normal enemies in ONE WAVE, extremely bad lag and impossible to stay alive....i´m thinking bombers need to be removed completely since the mode isnt functioning properly with their spawns......a lot of other players agree with me, including HSG members.
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