Dwarf Fortress

Dwarf Fortress

Dwarvemon TCG
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FirePhoenix11  [developer] 23 Jan @ 7:27am
Changelogs
Taken from the Dwarvemon changelogs

50.2.22
RELEASE!

+ Plants:
Life Herb: Found rarely anywhere. Heals and removes status conditions
Missing Clover: Found very rarely anywhere. Collect 4 for a reward
Sun Seed: Found rarely in forests. Permanently doubles the strength of Venusaur

+ Gems / Ores:
Ancient Crystal: Found rarely anywhere. Permanent 30% increase to toughness for the Regi Pokemon
Beastite: Found rarely anywhere. Permanent 50% increase to strength for Ultra Beasts
Cessation Crystal: Found in igneous intrusive layers. Prevents the Pokemon and Pokemon around it from using abilities
Crystal Edge: Found very rarely in igneous intrusive layers. Permanent 50% increase to strength for White Kyurem
Crystal Wall: Found very rarely in igneous intrusive layers. Permanent 3000 increase to endurance for Black Kyurem
Fire Crystal: Found rarely in igneous intrusive layers. Can be turned into 3 Fire Basic Energy at an Energy Switch
Firey Flint: Found rarely in chert. Can be turned into 4 Fire Basic Energy (using 2) at an Energy Switch
Prism Star: Found rarely anywhere. Used to make any Prism Star items and permanantly increase a Pokemon's strength and toughness by 50%. Has a 20% chance to be consumed
Quad Stone: Found rarely anywhere. Lightly heals or 4 can be used to fully heal Pokemon
Victory Piece: Found very rarely in igneous intrusive layers. Permanent 60% increase to strength for Victini
Sparkling Crystal: Found very rarely anywhere. Can be turned into 1 Basic Energy of every type at an Energy Switch
Gravity Orb: Found rarely anywhere. Reduces a Pokemon's speed by 20% but allows them to also do the same to others around them
Holon Fossil: Found very rarely anywhere. Can be used at the Fossil Lab to summon one of: Omanyte, Kabuto, Aerodactyl, Lileep, or Anorith

+ Tools: Made at a craft workshop. Can be applied to Pokemon at a Pokemon Center for various effects
Evosoda: Made wtih a tin bar and a Rare Candy (using metal crafting). Instantly evolves a Pokemon (without evolving further)
Evolution Incense: Made with an incense container and a Rare Candy (using stone crafting). Instantly evolves a Pokemon (without evolving further)
Fresh Water Set: Made with 6 Fresh Water (using brewing). Allows a creature to heal Pokemon around it
Electropower: Made from an iron bar and Electric Gem (using metal crafting). Boosts strength by 30% for 6 months for Electric. Becomes spent when used
Fairy Drop: Made with a cut clear glass and a Fairy Gem (using glassmaking). Heals Fairy
Floral Crown: Made with 5 colored flowers and a crown (using plant processing). Passively heals non evolved Pokemon slightly. Can be worn on the head (has 5% coverage)
Devolution Spray: Made with a spray bottle and Eviolite (using metal crafting). Devolves a Pokemon to its previous stage
Devolution Spray Z: Made with 2 Devolution Sprays, and a mechanism (using metal crafting). Devolves a Pokemon to its lowest stage
Captivating Poke Puff: Made with 3 Poke Puffs (using cooking). Gives a great happy thought
Mixed Herbs: Made with a Mental, Power, and White Herb (using cooking). Using 1 will remove status conditions (also when eaten), using 2 will also greatly heal Pokemon
Lucky Ice Pop: Made with a berry and a Never-Melt Ice (using cooking). Slightly heals Pokemon when used or eaten and has a 50% chance to not be used
Ear-Ringing Bell: Made with an iron and bronze bar (using metal crafting). Allows a Pokemon to confuse a target
Stealthy Hood: Made with a hood and a Dark Gem (using clothes making). Grants a Pokemon immunity to abilities
Counterattack Claws: Made with 2 gloves and an iron bar (using weapon smithing). Allows a Pokemon to inflict pain on a target with a 50% chance. Can also be used as a fast slashing weapon (using striking)
Curse Powder: Made with a bag and Ghost Gem (using stone crafting). Allows an evolved Pokemon to reduce toughness by 30% on a target
Protective Orb: Made with an Iron Ball and a Steel Gem (using metal crafting). Gives an evolved Pokemon a force multiplier of 2:3 (two thirds damage)
Dark Claw: Made with a nail part and a Dark Gem (using bone crafting). Permanent 20% increase to strength for Dark
Giant Cape: Made with a cape and 3 pieces of cloth (using clothes making). Permanent 20% increase to endurance for Pokemon
Hard Charm: Made with 1 piece of thread and any non economic stone (using stone crafting). Gives a Pokemon a force multiplier of 8:10 (eight tenth damage)
Sparkling Robe: Made with a robe and a Lum Berry (using clothes making). Grants a Pokemon immunity to status conditions
Spirit Link: Made with an adamantine wafer and a Key Stone (using metal crafting). Mega evolves Pokemon
Heavy Boots: Made with 2 iron high boots and a Steel Gem (using armor smithing). Grants a Pokemon immunity to confusion and a permenant 20% increase to endurance but reduces agility by 30%
Fighting Fury Belt: Made with an Expert Belt and a Fighting Gem (using clothes making). Permanent 10% increase to strength and 40% increase to endurance for non evolved Pokemon. Can be worn on the body (has 20% coverage)
Bodybuilding Dumbbells: Made from 2 iron bars and a steel bar (using metal crafting). Permanent 40% increase to endurance for Pokemon who evolve once
Escape Board: Made with a log and an iron bar (using wood crafting). Grants a Pokemon immunity to sleep and paralysis and a permenant 10% increase to agility
Metal Frying Pan: Made with a metal bar (using metal crafting). Permanent 30% increase to toughness and a force multiplier of 1:2 (half damage) for Metal. Can be used as a slow bashing weapon (using mace)
Dragon Talon: Made with a nail body part and a Dragon Gem (using bone crafting). Allows a Dragon Pokemon to reduce toughness by 30% on a target
Metal Goggles: Made with an metal bar and cut clear glass (using metal crafting). Permanent 30% increase to toughness for Metal. Can be worn on the head (has 35% coverage)
Metal Core Barrier: Made with a metal shield and a Steel Gem (using metal crafting). 6 month 70% increase to toughness for Metal
Big Charm: Made with 1 piece of thread and 3 non economic stones (using stone crafting). Permanent 30% increase to endurance for Pokemon
Vitality Band: Made with 3 pieces of cloth (using clothes making). Permanent 10% increase to strength for Pokemon. Can be worn on the head (has 10% coverage)
Burning Scarf: Made with 2 pieces of cloth and a Fire Gem (using clothes making). Allows a Fire Pokemon to burn a target. Can be worn on the head (has 25% coverage)
Big Parasol: Made with a Utility Umbrella and 3 cloth (using clothes making). Grants a Pokemon immunity to attack effects
Cape of Toughness: Made with a cape and a non economic stone (using clothes making). Permanent 50% increase to endurance for non evolved Pokemon. Can be worn like a cape
Tool Jammer: Made with an iron bar and 2 mechanisms (using metal crafting). Grants immunity to tool effects
Windup Arm: Made with a log and 2 mechanisms (using mechanics). Grants a Pokemon immunity to sleep and paralysis
Emergency Jelly: Made with 3 Life Herbs (using cooking). Allows a Pokemon to greatly heal itself in combat
Rock Chestplate: Made with an iron bar and a non economic stone (using armor smithing). Gives Fighting Pokemon a force multiplier of 7:10 (seven tenth damage)
Bravery Charm: Made with 1 piece of thread and an economic stone (using stone crafting). Permanent 50% increase to endurance for non evolved Pokemon
Vengeful Punch: Made with a Lucky Punch and an iron bar (using metal crafting). Allows a Pokemon to inflict pain on a target
Rigid Band: Made with a 2 pieces of cloth and non economic stone (using clothes making). Gives a Pokemon that's evolved once a force multiplier of 7:10 (seven tenth damage). Can be worn on the lower body (has 20% coverage)
Ancient Booster Energy Capsule: Made with a Booster Energy and a Rock or Ground Gem (using metal crafting). Grants Ancient Paradox Pokemon immunity to status effects and permanantly increases endurance by 60%
Future Booster Energy Capsule: Made with a Booster Energy and a Steel or Electric Gem (using metal crafting). Permanent 20% increase to strength and 50% agility (25% speed) for Future Paradox Pokemon
Big Air Balloon: Made from 5 cloth and a rope/chain (using clothes making). Permanent 50% increase to agility (25% speed) for Pokemon who evolved twice
Buff Padding: Made from greaves and a steel bar (using armor smithing). Permanent 50% increase to endurance for Pokemon whose size is between 400k-599k. Can be worn like greaves (has 75% coverage)
Drops in the Ocean: Made with a cut clear glass and a Water Gem (using gem cutting). Doubles the strength of Blastoise
Protective Goggles: Made with a 2 cut clear glass and an iron bar (using metal crafting). Gives Pokemon a force multiplier of 1:2 (half damage). Can be worn on the head (has 25% coverage)
Scorching Charcoal: Made with a charcoal and Fire Gem (using furnace operating). Doubles the strength of Charizard
Buddy-Buddy Poffin: Made with 2 mild Poffins (using cooking). Gives Pokemon a strong happy thought
Type effective Gloves: Made with 2 gloves and a Type Gem (using clothes making). Allows a Pokemon to inflict pain on the type of the gem
* Cleansing (Psychic)
* Crushing (Metal)
* Digging (Fighting)
* Fire-Resistant (Fire)
* Hunting (Dragon)
* Justified (Darkness)
* Rubber (Lightning)
* Spongy (Water)
* Weeding (Grass)
Rock Guard: Made with a shield and 3 non economic stone (using stone crafting). Allows a Pokemon to reduce toughness by 60% on a target. Can be used as a shield
Hero's Cape: Made with a cape and 3 adamantine thread (using clothes making). Permanent 200% increase to endurance for Pokemon
Canceling Cologne: Made with a Cessation Crystal and a spray bottle (using stone crafting). Allows a Pokemon to prevent nearby Pokemon from using abilities
Dangerous Laser: Made with a steel bar and a mechanism (using weapon crafting). Ranged weapon that uses Dangerous Laser charges (made with a Fire Gem and Psychic Gem). Does low damage but will burn and confuse those hit by it
Aim difficulty: 1
Loaded: 10:5
Shot time: 1
Recovery time: 0
Shoot force: 100
Shoot max velocity: 200
Electrocharger: Made with an iron bar and 2 Electric Gems (using metal crafting). Used to recharge an Electropower with a 50% chance
Gold Potion: Made with a clear glass and a Gold Berry (using plant processing). Heals Pokemon
Dragon Potion: Made with a clear glass and a Haban berry (using plant processing). Heals Dragon Pokemon
Glass Trumpet: Made with a sand bag and any Tera Shard (using glassmaking). Playable instrument
Hyper Aroma: Made with an incense container and an adamantine wafer (using metal crafting). Allows a creature to summon 3 random Stage 1 Pokemon for 3 days with a cooldown of 10 days
Snorlax Doll: Made with 5 pieces of cloth (using clothes making). A toy which also allows a creature to summon a Snorlax Doll, an immobile creature that can be used as a decoy for 5 days with a cooldown of 10 days
Machines/Cubes: Made with 2 iron bars and 1 mechanism + an additional item (using mechanics)
* Multi Technical Machine: Made with a Normal Gem. Allows a Pokemon to paralyze a target
* Fire Cube: Made a Fire Gem. Allows Fire Pokemon to burn a target
* Grass Cube: Made with a Grass Gem. Allows Grass Pokemon to poison a target and put them to sleep
* Psychic Cube: Made with a Psychic Gem. Allows a Psychic Pokemon to confuse a target
* Ancient Technical Machine: Made with raw adamantine. Allows a Pokemon to devolve all Pokemon around it
* Technical Machine TS-1: Made with a Rare Candy. Allows a Pokemon to evolve a friendly Pokemon (without evolving further)
* Technical Machine TS-2: Made with an Eviolite. Allows a Pokemon to devolve a target

+ Energy Switch: Made with 2 blocks, mechanisms and an iron bar (using Mechanics). A 3x3 workshop for creating and using Basic and Special Energy
+ Energy Exchanger: Made with a millstone, mechanism, and a steel bar (using Mechanics). A 1x1 workshop for swapping basic energy for another type (recommended using a feeder stockpile)
+ Basic Energy: Made with one Normal Gem / Tera Shard and of their type. Boosts strength by 500 permanently to the type along with Normal and Flying
Grass: Powers up Grass and Bug types
Fire: Powers up Fire types
Water: Powers up Water and Ice types
Lightning: Powers up Electric types
Psychic: Powers up Psychic and Ghost types
Fighting: Powers up Fighting, Rock, and Ground types
Darkness: Powers up Dark types and Poison types
Metal: Powers up Steel types
Fairy: Powers up Fairy types

+ Special Energy: Made with specific Energy / items. Has various effects
Double Colorless: Made with 2 Normal Gems / Tera Shards. Permanent 40% increase to strength for Normal and Flying types, 20% for others
Rainbow: Made with 1 of every Basic Energy. Permanent 30% increase to strength but reduces toughness by 10%
Miracle: Made with 2 Rainbow Special Energy. Boosts strength by 60% for 6 months
Boost Energy: Made with 3 Normal Gems / Tera Shards. Boosts strength by 30% for evolved Pokemon and gives NOFEAR for 6 months
Cyclone: Made with a Normal and Flying Gem / Tera Shard. Permanent 20% increase to strength and allows the Pokemon to blow away a target
Double Rainbow: Made with 2 Rainbow Special Energy. Permanent 40% increase to strength and 10% boost to toughness
Dark Metal: Made with a Darkness and Metal Basic Energy. 30% increase to strength for Darkness and Metal
Prism: Made with a Normal Gem / Tera Shard and a cut clear glass. Permanent 20% increase to strength for non evolved Pokemon
Herbal: Made with 2 Grass Basic Energy. Heals along with a permenant 20% increase to strength for Grass
Strong: Made with 2 Fighting Basic Energy. Permanent 30% increase to strength for Fighting
Mystery: Made with 2 Psychic Basic Energy. Permanent 20% increase to strength and agility for Psychic
Shield: Made with 2 Metal Basic Energy. Permanent 20% increase to strength and 10% increase to toughness for Metal
Wonder: Made with 2 Fairy Basic Energy. Permanent 20% increase to strength and grants immunity to attack effects for Fairy.
Double Dragon: Made with 2 Dragon Type Gems / Tera Shards. Permanent 40% increase to strength for Dragon types
Flash: Made with 2 Lightning Basic Energy. Permanent 20% increase to strength and gives a force multiplier of 2:3 (two thirds damage) for Lightning
Dangerous: Made with 2 Darkness Basic Energy. Permanent 20% increase to strength for Darkness and allows them to reduce toughness by 20% on a target
Burning: Made with 2 Fire Basic Energy. Permanent 20% increase to strength and recuperation for Fire
Super Boost: Made with a Boost Special Energy and a Prism Star. Permanent 80% increase to strength for Pokemon who evolve twice, 40% for Normal and Flying, and 20% for others
Beast: Made with Beastite and a Prism Star. Permanent 60% boost to strength for Ultra Beasts, 40% for Normal and Flying, 20% for others
Triple Acceleration: Made with 3 Normal Gems / Tera Shards. Boosts strength by 60% for 6 months for evolved Pokemon
Weakness Guard: Made with a Normal Gem / Tera Shard and an Enigma Berry. Permanent force multiplier of 2:3 (two thirds damage)
Horror: Made with 2 Psychic Basic Energy. Permanent 20% increase to strength for Psychic and allows them to reduce toughness by 20% on a target
Heat: Made with 2 Fire Basic Energy. Permanent 20% increase to strength and endurance for Fire
Hiding: Made with 2 Darkness Basic Energy. Permanent 20% increase to strength and 50% increase to agility for Darkness
Powerful: Made with a Type Gem / Tera Shard and a Basic Energy. Permanent 40% increase to strength for Normal and Flying, 20% for others
Aromatic: Made with 2 Grass Basic Energy. Permanent 20% increase to strength and grants immunity to status effects for Grass
Coating: Made with 2 Metal Basic Energy. Permanent 10% increase to strength and gives a force multiplier of 2:3 (two thirds damage) for Metal
Stone: Made with 2 Fighting Basic Energy. Permanent 20% increase to strength and gives a force multiplier of 3:4 (three quarters damage) for Fighting
Wash: Made with 2 Water Basic Energy. Permanent 20% increase to strength and grants immunity to attack effects for Water
Single Strike: Made with a Fighting and Darkness Basic Energy. Permanent 60% increase to strength for Fighting and Darkness
Rapid Strike: Made with a Fighting and Water Basic Energy. Permanent 60% increase to strength for Fighting and Water
Impact: Made with a Fighting and Psychic Basic Energy. Permanent 30% increase to strength and grants immunity to poison for Fighting and Darkness
Spiral: Made with a Fighting and Lightning Basic Energy. Permanent 30% increase to strength and grants immunity to paralysis for Fighting and Water
Fusion Strike: Made with a Single and Rapid Strike Special Energy. Permanent 50% increase to strength and grants immunity to abilities for Fighting, Darkness, and Water
Mist: Made with a Normal Gem / Tera Shard and a Fairy Basic Energy. Permanent 40% increase to strength for Normal and Flying, 20% for others. Also grants immunity to attack effects
Neo Upper: Made with a Double Colorless and Rainbow Special Energy. Permanent 60% increase to strength for Pokemon who evolved twice, 40% for others
Last edited by FirePhoenix11; 6 Jul @ 1:57am