Call of Duty: Black Ops III

Call of Duty: Black Ops III

THE BACKROOMS
VorteX  [developer] 8 Dec, 2022 @ 9:58am
➤ SUGGESTIONS
Want to give me advices on the map?
Want to ask me to add your favorite level?
Here you can!
Last edited by VorteX; 8 Dec, 2022 @ 10:00am
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Showing 1-15 of 22 comments
SlaveKnightGael 15 Dec, 2022 @ 12:39pm 
i just beat your map all side EE-round 94 will be showing my friends.please add the party room level i think that would be cool.
VorteX  [developer] 15 Dec, 2022 @ 12:44pm 
Originally posted by Thunderbird1211:
i just beat your map all side EE-round 94 will be showing my friends.please add the party room level i think that would be cool.
94??? DAAAAMN
VorteX  [developer] 15 Dec, 2022 @ 12:45pm 
Originally posted by Thunderbird1211:
i just beat your map all side EE-round 94 will be showing my friends.please add the party room level i think that would be cool.
will work on that
Shadow Wolf 17 Dec, 2022 @ 3:28pm 
I would rather start in 0 - it feels kinda wrong starting in 9 in my eyes.

As well, I feel 0 has way too much right now. Feels odd for the emptiest level to have a machine that gives every perk.

End should be level 3999 - the end

188 feels excessively blue (nitpick)
Broken Circle 22 Dec, 2022 @ 8:20am 
Really like the map but a few things...didn't it used to have a really cool round change theme? It doesn't seem to play anymore it just plays the normal sound now.

Also turn down the blue fog on the street. It's too much and painful on the eyes. Maybe half it?
VorteX  [developer] 22 Dec, 2022 @ 8:47am 
Originally posted by halokid003:
Really like the map but a few things...didn't it used to have a really cool round change theme? It doesn't seem to play anymore it just plays the normal sound now.

Also turn down the blue fog on the street. It's too much and painful on the eyes. Maybe half it?
1. the original theme has been removed due to various complaints about it.
2. The fog can be lowered by going to your graphic settings and lowering the volumetric lightings quality.
Spieg 27 Dec, 2022 @ 11:46pm 
i spent about 30 mins and got to round 30 trying to get the perkaholic ee with the clown figures in the secret teleport room, and my best attempt i got 8 of them and still did not get it. I would maybe reccomend allowing more time to explore the room before it teleports you out or something like that (unless it was a bug or im just bad lol)
[PnDa]Eli_ 28 Dec, 2022 @ 1:46am 
Originally posted by Shadow Wolf:
I would rather start in 0 - it feels kinda wrong starting in 9 in my eyes.

As well, I feel 0 has way too much right now. Feels odd for the emptiest level to have a machine that gives every perk.

End should be level 3999 - the end

188 feels excessively blue (nitpick)

Good map but I agree would be nice to start on level 0 and expand onto it as well, It be nice to see better wall texture for level 0. I noticed too there's some bugs with the perks where you cant buy it.
VorteX  [developer] 28 Dec, 2022 @ 3:02am 
Originally posted by DewEli_:
Originally posted by Shadow Wolf:
I would rather start in 0 - it feels kinda wrong starting in 9 in my eyes.

As well, I feel 0 has way too much right now. Feels odd for the emptiest level to have a machine that gives every perk.

End should be level 3999 - the end

188 feels excessively blue (nitpick)

Good map but I agree would be nice to start on level 0 and expand onto it as well, It be nice to see better wall texture for level 0. I noticed too there's some bugs with the perks where you cant buy it.
This map was intended to be only one level, which is level 9, that’s why you start there, moving on, i considered the map would have been too small, so i added the others levels. Btw what do you mean with “there are some bugs with the perk where you can’t buy it”? Are you sure you didn’t have 4 perks and couldn’t buy it from the perk machine?
Last edited by VorteX; 28 Dec, 2022 @ 3:03am
VorteX  [developer] 28 Dec, 2022 @ 3:03am 
Originally posted by Bih:
i spent about 30 mins and got to round 30 trying to get the perkaholic ee with the clown figures in the secret teleport room, and my best attempt i got 8 of them and still did not get it. I would maybe reccomend allowing more time to explore the room before it teleports you out or something like that (unless it was a bug or im just bad lol)
I will add more time to the secret room 👍
1000dumplings 12 Jan, 2023 @ 8:46pm 
This map is so sick! Would you be willing to add a referece to The Partygoers or maybe The Game Master?
VorteX  [developer] 12 Jan, 2023 @ 11:54pm 
Originally posted by 1000dumplings:
This map is so sick! Would you be willing to add a referece to The Partygoers or maybe The Game Master?
What’s the game master? Never heard of that
Mr. Ry 20 Jan, 2023 @ 12:17pm 
Let me give my piece while my memory is still somewhat fresh. The screamer is too easy for him to be your only boss, might want to consider adding either napalm to go alongside him or switching him out completely for another boss. I'd recommend changing the fences to other forms of Debris for the doors, I found during my first match having to hug the fence holding F.

I found a lot of the levels felt incredibly barren, this is definitely because of the W.I.P. but level 0 felt like the only fleshed-out section of the map, forgive me since I don't recall all the names but especially the pool and apartments felt underutilized. The top layer needs some details and quality of life changes but other than it's close to being great too. I'd recommend adding some more obstacles to make training harder specifically.

I think you should consider removing the perk limit, it makes the perk machines themselves useless since you end up just getting all of them at the choose machine, kills some of the fun exploring latter levels.

This might be a weird criticism but the wall weapons are just TOO good. I only hit the box once because there's so many great weapons on the walls, props to your selection but it made the WW completely unnecessary.

Might be just my settings but Ranni can't be seen without no clipping, which is a shame since I really like EE's of that nature.

Not a criticism but I hope you go more in the horror direction, I enjoyed the music being played in a section of level 0 and hope things of that nature are more utilized.

Overall, a good map. I hope my criticisms lead to inspiration and not demotivation.
Last edited by Mr. Ry; 20 Jan, 2023 @ 12:23pm
VorteX  [developer] 20 Jan, 2023 @ 1:36pm 
Originally posted by LazyPayday:
Let me give my piece while my memory is still somewhat fresh. The screamer is too easy for him to be your only boss, might want to consider adding either napalm to go alongside him or switching him out completely for another boss. I'd recommend changing the fences to other forms of Debris for the doors, I found during my first match having to hug the fence holding F.

I found a lot of the levels felt incredibly barren, this is definitely because of the W.I.P. but level 0 felt like the only fleshed-out section of the map, forgive me since I don't recall all the names but especially the pool and apartments felt underutilized. The top layer needs some details and quality of life changes but other than it's close to being great too. I'd recommend adding some more obstacles to make training harder specifically.

I think you should consider removing the perk limit, it makes the perk machines themselves useless since you end up just getting all of them at the choose machine, kills some of the fun exploring latter levels.

This might be a weird criticism but the wall weapons are just TOO good. I only hit the box once because there's so many great weapons on the walls, props to your selection but it made the WW completely unnecessary.

Might be just my settings but Ranni can't be seen without no clipping, which is a shame since I really like EE's of that nature.

Not a criticism but I hope you go more in the horror direction, I enjoyed the music being played in a section of level 0 and hope things of that nature are more utilized.

Overall, a good map. I hope my criticisms lead to inspiration and not demotivation.
hey thanks man! appreciate it! unfortunately, i don't have much time to work/rework the map,
and if i have time i use it to work on a new map i'm making, i was trying to make them both at the same time, but it's a bit of an hassle...
Anyway, appreciate the time you used to write me this, i will surely spend much more time learning how to do more things!
BubbleGunz 4 Feb, 2023 @ 7:00pm 
For a first map, I was pretty impressed with how good it looked with each of the different levels (though I never found pack-a-punch and a lot of the other stuff in the guide). As for things to improve upon in the future, there are some things that need to be taken into consideration.

1: The wall weapons were a bit too overpowered, especially the Scar-H, I didn't need to worry about hitting the box.

2: On top of the wall weapons being OP, the Wunderfizz 2.0 machine made exploring the map completely pointless as there was no need to search around the map for the perks you want. Even on round 25 the guns were still killing zombies quickly due to Double Tap 2 and Vigor Rush. I'd suggest to instead use the original Wunderfizz so that players will have an option to roll the dice for the perk they're looking for or look for it in the map.

3: Have pack-a-punch be accessible through the Easter Egg or make it less difficult to reach. I had no clue where pack-a-punch was despite checking almost every corner of each level, and with the only steps to the Main Easter Egg requiring a 20K door purchase and a simple soulbox, I didn't see any benefit to looking for it.

It's good for a first map, though with it comes the expectancy of a few flaws, which is okay. I hope your skills have grown as you move from this project to the next, and am eager to see what you're creating next.
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