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As well, I feel 0 has way too much right now. Feels odd for the emptiest level to have a machine that gives every perk.
End should be level 3999 - the end
188 feels excessively blue (nitpick)
Also turn down the blue fog on the street. It's too much and painful on the eyes. Maybe half it?
2. The fog can be lowered by going to your graphic settings and lowering the volumetric lightings quality.
Good map but I agree would be nice to start on level 0 and expand onto it as well, It be nice to see better wall texture for level 0. I noticed too there's some bugs with the perks where you cant buy it.
I found a lot of the levels felt incredibly barren, this is definitely because of the W.I.P. but level 0 felt like the only fleshed-out section of the map, forgive me since I don't recall all the names but especially the pool and apartments felt underutilized. The top layer needs some details and quality of life changes but other than it's close to being great too. I'd recommend adding some more obstacles to make training harder specifically.
I think you should consider removing the perk limit, it makes the perk machines themselves useless since you end up just getting all of them at the choose machine, kills some of the fun exploring latter levels.
This might be a weird criticism but the wall weapons are just TOO good. I only hit the box once because there's so many great weapons on the walls, props to your selection but it made the WW completely unnecessary.
Might be just my settings but Ranni can't be seen without no clipping, which is a shame since I really like EE's of that nature.
Not a criticism but I hope you go more in the horror direction, I enjoyed the music being played in a section of level 0 and hope things of that nature are more utilized.
Overall, a good map. I hope my criticisms lead to inspiration and not demotivation.
and if i have time i use it to work on a new map i'm making, i was trying to make them both at the same time, but it's a bit of an hassle...
Anyway, appreciate the time you used to write me this, i will surely spend much more time learning how to do more things!
1: The wall weapons were a bit too overpowered, especially the Scar-H, I didn't need to worry about hitting the box.
2: On top of the wall weapons being OP, the Wunderfizz 2.0 machine made exploring the map completely pointless as there was no need to search around the map for the perks you want. Even on round 25 the guns were still killing zombies quickly due to Double Tap 2 and Vigor Rush. I'd suggest to instead use the original Wunderfizz so that players will have an option to roll the dice for the perk they're looking for or look for it in the map.
3: Have pack-a-punch be accessible through the Easter Egg or make it less difficult to reach. I had no clue where pack-a-punch was despite checking almost every corner of each level, and with the only steps to the Main Easter Egg requiring a 20K door purchase and a simple soulbox, I didn't see any benefit to looking for it.
It's good for a first map, though with it comes the expectancy of a few flaws, which is okay. I hope your skills have grown as you move from this project to the next, and am eager to see what you're creating next.