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Полагаю это ошибка больше связана с RTS управлением, однако в ошибку уходит autopillock дронов, потому пишу сюда.
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1.Построить дрон и полностью грамотно настроить.
2.Дать дрону команду стыковки в пустую точку.
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Было бы разумно сделать какой нибудь предохранитель на этот случай.
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1.Построить дрон и полностью грамотно настроить на последней версии скрипта.
1.2.Проверить ранги, убедиться что настроено правильно.
2.Дать дрону команду создания навигационной node, или entry для стыковки.
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Версия скрипта на которой работают AAG дроны почему то таких отказов не выдает.
IGC id: ...
defs: 0
subset: 167
PBs: 4
IGC id: ...
defs: 0
subset: 167
PBs: 4
maybe i did something wrong could you please help me i really like the script (from a video) and want to use it.
Steps to reproduce:
Step 1: take a normal ship with all necessary blocks( pb, rc, thrusters, gyro)
Step 2: modify the gyro to face forwards and name it "forwards gyro"
Step 3: select the APck script in the pb -- screen shows now: IGC id: {some numbers}; defs: 0; subset: 167 {in my case}; PBs: 4 {in my case}
Goal: I try to make the ship do something for example orbit around
Step 4: run "command:clear-defs" to match defs and subset numbers. Screen now shows for some reason the same thing as before but 2 times on the same screen:
IGC id: ...
defs: 0
subset: 167
PBs: 4
IGC id: ...
defs: 0
subset: 167
PBs: 4
Step 5: run command:orbit-here (just in case it's a visual bug or something. Result: nothing happens
After that you can recompile the PB and look at two things:
1. PB output (right panel on the interface) shows the script is running (no error messages, etc).
2. Look at the log (the text you pasted here is the log).
You should see instead of "defs: 0" some actual number, that indicates the script remembered definitions, and from this point you don't need to worry about clear-defs command (unless you decide to add/remove important blocks).
At Step 5 it is not clear for me in what state the PB ends up. If it works (not error-halted) but nothing happens, you should post the lpg part that is added at the moment you ran the command (usually at the bottom).
By PB printout - that usual text inside the terminal interface (which is updated constantly, where you see text like "v.0.9.103" and other stuff).
Both are important.
FAQ
>The PB printout/log says some weird Java.exception errors and some weird (probably not ascii) symbols
I don't know the context.
Make sure it works for stock drone first. Remove mods or, in case of WC, read FAQ for WC compatibility options.
Then try building your own drone.
Show me some weird Java.exception errors and some weird (probably not ascii) symbols
When I read the FAQ saw you say:
> Turrets are firing does not mean that the code reads targeting data from them - that's the part WC is breaking
I will try later if the wc version of the script functions.
Also thank you for the quick same-day replies wasn't expecting that.