Garry's Mod

Garry's Mod

MelonRacer
N3rd 31 Jan, 2023 @ 6:03am
How to make a map for MelonRacer?
I tried googling and finding how, but i came with nothing. By Making map, i mean how to add checkpoints and etc. which related to melonrace.
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Showing 1-2 of 2 comments
figardo  [developer] 31 Jan, 2023 @ 7:16am 
if you want to just add checkpoints to a map, use this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925384863

if you're making a map:
download the fgd here https://drive.google.com/file/d/13IFptKuaUXv2hRNeQiaKgDNtpiuSOkzY/view?usp=sharing and add it to hammer
place trigger_multiple ents where you want the checkpoints to go
place a single gmod_runfunction ent, give it a name and set the FunctionName to "HitCheckpoint"
make the triggers output OnStartTouch, target the gmod_runfunction ent, set via this input to RunScriptInteger, and set the parameter to the checkpoint ID (starts at 0 for the start/finish line, increase by 1 for each checkpoint in sequence)
Last edited by figardo; 31 Jan, 2023 @ 7:16am
N3rd 31 Jan, 2023 @ 10:06am 
Originally posted by figardo:
if you want to just add checkpoints to a map, use this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2925384863

if you're making a map:
download the fgd here https://drive.google.com/file/d/13IFptKuaUXv2hRNeQiaKgDNtpiuSOkzY/view?usp=sharing and add it to hammer
place trigger_multiple ents where you want the checkpoints to go
place a single gmod_runfunction ent, give it a name and set the FunctionName to "HitCheckpoint"
make the triggers output OnStartTouch, target the gmod_runfunction ent, set via this input to RunScriptInteger, and set the parameter to the checkpoint ID (starts at 0 for the start/finish line, increase by 1 for each checkpoint in sequence)
Thank you! If you play tf2 sometime, i will pocket you (Becouse im MEDIplier).
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Showing 1-2 of 2 comments
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