Dwarf Fortress

Dwarf Fortress

The Aeramore Expansion V7.34 [51.13+]
Gasper Vladi  [developer] 12 Dec, 2022 @ 5:28pm
Find any bugs or issues? Post here!
PLEASE READ THIS BEFORE POSTING:

Right now there is a few issues I am aware of, so ignore these:
- Adv Mode Divine weapon/armor making lets u use any bar. You can use this the intended way or cheese it, up to you.
- Feather Egg's tend to melt very easily while trading.
- Shyreling curse is very rare to obtain, which is kind of a good thing due to how currently overpowered "vanish" abilities are.
- Why cant the 3 civs with wings fly??? Cuz the FLYER ai breaks in Fortress Mode.
- Both Extractor's Workshop and War Table are oddly bugged and misaligned when trying to place it.. (There doesnt seem to be a way to fix it from what I can tell and im baffled on the cause of this).
- If you are still having issues with Caravan traders not having items, make sure you are on V7.04.


- Make sure you fully explain the issue that your having, and make sure to have details.
- List ALL the mods you have activated.
Last edited by Gasper Vladi; 15 Nov, 2023 @ 11:50am
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Showing 1-15 of 166 comments
Zetsumi 12 Dec, 2022 @ 10:05pm 
My Draconei miners have dropped their picks after completing a small channel and refuse to use them again.
I have tried making them military and assigning the picks as part of their uniform.
They pick them up when given an order but drop them again immediately when set to no order.
The picks are not forbidden, they have the mining labour enabled.
And now I am getting equipment mismatch trying to get any of them to use picks or axes in a brand new embark. They won't chop trees with battle axes. They won't mine with picks. They just stand around in 'no job' with the equipment sitting in the cart.
This seems to have resolved itself after closing and reopening the game and starting a new fortress.
Last edited by Zetsumi; 13 Dec, 2022 @ 12:48am
Thrice 13 Dec, 2022 @ 12:03am 
Hey Zetsumi, how did you choose your race? Im trying to figure it out, but I cant find a choice screen. It just randomly assigns me a race?
Zetsumi 13 Dec, 2022 @ 12:47am 
Originally posted by Shayle Thorne:
Hey Zetsumi, how did you choose your race? Im trying to figure it out, but I cant find a choice screen. It just randomly assigns me a race?
On the embark screen, in the lower right corner there's a button 'Choose origin civ'. Clicking this brings up a list of civilisations and their respective races for you to choose from.
Last edited by Zetsumi; 13 Dec, 2022 @ 12:50am
Zetsumi 13 Dec, 2022 @ 1:07am 
...and now it seems the trade caravan from my nation has left all their goods in an invisible, inaccessible container in my trade depot when they left.
Are they going to be mad at me for this?
Maybe closing and reopening will fix this one too.
Gasper Vladi  [developer] 13 Dec, 2022 @ 7:01am 
The dropping items randomlly is a old vanilla bug, and the invisible container im not sure, do you have any other mods installed? and/or did you see what the container is/made out of?
Lucidnonsense 13 Dec, 2022 @ 2:07pm 
Im getting a lot of crashes during worldgen, not sure exactly whats up, but the error logs seem to suggest that
Unrecognized Skill Token: LASHER
Unsupported CE remove tag: LIKES_FIGHTING
Alit guar and kagouti tusk materials are not set.
Legendary queen does not have a body plan, so had does not exist added to it.
interaction token not recognized: draugr_raise
Unrecognized Inorganic Token: SKYFORGE_STEEL
Impoverished Word Selector
ETHARLU trying to generate musical form without speech or instruments

not sure if those are causing the crash, but thought it would be worth reporting.
Regularity 13 Dec, 2022 @ 7:22pm 
Found a typo in creature_tae_civs.txt: Under Nagorians, "[PREFSTRING:strenght]".
Last edited by Regularity; 13 Dec, 2022 @ 7:22pm
Gasper Vladi  [developer] 13 Dec, 2022 @ 8:28pm 
Originally posted by Lucidnonsense:
Im getting a lot of crashes during worldgen, not sure exactly whats up, but the error logs seem to suggest that
Unrecognized Skill Token: LASHER
Unsupported CE remove tag: LIKES_FIGHTING
Alit guar and kagouti tusk materials are not set.
Legendary queen does not have a body plan, so had does not exist added to it.
interaction token not recognized: draugr_raise
Unrecognized Inorganic Token: SKYFORGE_STEEL
Impoverished Word Selector
ETHARLU trying to generate musical form without speech or instruments

not sure if those are causing the crash, but thought it would be worth reporting.

From the looks of it, you have combined it with another big mod, which is most likely hugely conflicting with my mod, specially considering LIKES_FIGHTING is in it. (that tag was removed in this update).



Originally posted by Regularity:
Found a typo in creature_tae_civs.txt: Under Nagorians, "[PREFSTRING:strenght]".
Ty! added it to the next update list!
Austin_Dude 14 Dec, 2022 @ 10:01am 
my dudes aren't grabbing musket balls and are stabbing things to death with them instead
Gasper Vladi  [developer] 14 Dec, 2022 @ 10:07am 
Originally posted by Austin_Dude:
my dudes aren't grabbing musket balls and are stabbing things to death with them instead
Did you assign them the correct ammo?
Austin_Dude 14 Dec, 2022 @ 2:45pm 
Originally posted by Gasper Vladi:
Originally posted by Austin_Dude:
my dudes aren't grabbing musket balls and are stabbing things to death with them instead
Did you assign them the correct ammo?
it was a bug that had nothing to do with mod. I had to disband the squad and make it again.
Regularity 14 Dec, 2022 @ 7:23pm 
Sorry if you are already aware of these, but some issues:
- The stone bed recipe added by this mod has no "set details" button (e.g., the one that lets you choose what specific material that job order will use).
- The extractor workshop blueprint/shadow thing (the semi-transparent image that displays when choosing a location) seems to be misaligned. When you place it down, the actual building is placed one tile northward. So blueprint is displaying one tile further southward than it should be.
- Speaking of workshops, I noticed none of them have tooltips. So as a new player I have to temporarily leave the game to first find the bay12forum thread for this mod, and then find the actual description for what the workshop does. Which really interrupts the flow of gameplay. More a quality-of-life thing than an actual bug though.
Gasper Vladi  [developer] 14 Dec, 2022 @ 8:30pm 
Originally posted by Regularity:
Sorry if you are already aware of these, but some issues:
- The stone bed recipe added by this mod has no "set details" button (e.g., the one that lets you choose what specific material that job order will use).
- The extractor workshop blueprint/shadow thing (the semi-transparent image that displays when choosing a location) seems to be misaligned. When you place it down, the actual building is placed one tile northward. So blueprint is displaying one tile further southward than it should be.
- Speaking of workshops, I noticed none of them have tooltips. So as a new player I have to temporarily leave the game to first find the bay12forum thread for this mod, and then find the actual description for what the workshop does. Which really interrupts the flow of gameplay. More a quality-of-life thing than an actual bug though.

- Sadly for custom reactions like making custom beds, we cant choose details, been like that for a long time in DF.
- Yup i learned of this issue earlier today and that texture will be fixed for next update.
- I also have plans on adding tooltips as well for the new ones.
Boyce 16 Dec, 2022 @ 1:56am 
The Arcane forge doesint seem to work. I can build it but i cant add tasks to it. I can add manager plans but iv never seen them try to do any of the jobs i put in and i cant see what any of the tasks require because they don't even start the job.
Gasper Vladi  [developer] 16 Dec, 2022 @ 7:15am 
Originally posted by Boyce:
The Arcane forge doesint seem to work. I can build it but i cant add tasks to it. I can add manager plans but iv never seen them try to do any of the jobs i put in and i cant see what any of the tasks require because they don't even start the job.

Do you have Mechanics? Thats the skill required for making the arcane bars.
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