Dwarf Fortress

Dwarf Fortress

The Aeramore Expansion V7.34 [51.13+]
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Gasper Vladi  [developer] 19 Dec, 2022 @ 8:19am
Rough Aeramore Expansion Guide
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GUIDE ON ALL THINGS:
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Table of Contents:
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1. ~ Civilization Races
2. ~ Creatures (Safe, Neutral, and Hostile)
3. ~ Metals, Minerals, Crystals and Gems
4. ~ Secrets
5. ~ Weapon and Armor Types
6. ~ Crops and Trees
7. ~ Shrine Effects
8. ~ New Workshops
9. ~ Misc
=========================

You may need to Ctrl + F to search for things.

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1. ~ Civilization Races
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The Vanilla Races:
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1. Dwarves.
- Dwarves are pretty much the same with this mod. Just like all the Vanilla races, they have been given more to choose from wether it be from metals, food, and general items that can be created. They also have more weapons to chose from, as well as others to outfit other races that may join them. Their preference is still Adamantine for the best Metal to use. They live within Hillocks and Fortress.

2. Elves.
- Elves are pretty much the same hippies that we know and love. They still complain about chopping down trees and such, but they have the ability to create wood armor, as well as the ability to forge Barkrial Gold, Bramble Iron, and Vinelight Silver metals. As per usual, they still live within Forest Retreats.

3. Humans.
- Humans are pretty much the same as well, they the addition of being able to create their preferred choice of metal called "Palidium". As usual, they live within Hamlets and Towns.

4. Goblins.
- Goblins are pretty much the same here, with more weapon and metal choices than previously. They have the ability to forge "Bone Iron" as their preferred special metal. Goblins still dwell within Dark Pits and Dark Fortresses.

5. Kobolds.
- While they might seem cute to some, they are more strong and fitted with the TAE mod. More weapons and gear to use and defend themselves with. Still lives within Caves.


The Newly added Races:
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6. Saedras.
- The Saedric race are considered the "Snow Elves" to the original Elves. Saedras are a branch of the Elven race that moved apart of the traditions, culture, and way of life and chose to head north to settle and become their own group. As centuries pass, their resistance to cold building, and the skin slowly fading to a lighter colour, shape who they are today, as a sister race to the Elves. The Saedras have developed their own unique metal called "Quicksilver". The currently live within Towns and Hamlets. Unfortunitely, they only appear in Tiaga-like biomes. So a few world-generation changes may need to happen for them to show up.

7. Kytsuni.
- The Kytsuni are a race of anthropomorphic humanoids resembling fox like features with fur around their body, but unlike animal-people that can be found, this race has thrived amoung the rest over centries of living, and getting stronger over time. While they live within Town/Hamlet like settlements, they are also commonly found out and about around the world. They have developed a rare type of metal called "Sunfire Gold". Commonly found within Desert or hot regions of the world.

8. Morealians.
- The Morealian race are a species of humanoids with strange facial features, and light to dark fuchsia skin. This race thrives around its attempt at keeping peace with its Monk/religious heavy community. They have developed the rare metal called "Astrillium". They are mainly found within Town/Halmet settlements, and can be found within any forest, shrub, or grassy plain biomes.

9. Tulmanians.
- This race is very close to the human race, just with different facial structure. While they much prefer living near the sea, they are commonly found within Tropical or Grassland areas. They live within Town and Halmet settlements. They have managed to create a new type of metal called "Augmented Brass" which is a far superior form of brass.

10. Faexarians.
- The Faexari are a ancient race of "Fairies" that have grown and developed into their own sub-race, allowing them to become quite bigger than their original species, (although they are only just as tall as dwarves). While this race does have wings and the capability to fly, due to Fortress Mode's limit with Flying creatures being.. broken, they are currently unable to fly. This race is commonly found within Towns/Halmets within the Tropical, wetlands or grassland areas. They have found a way to use a sacred tree known as the Echanoriat to create a unique metal called Echanoriatium.

11. Yjorel.
- The Yjorel race is another anthropomorphic humanoid race but resembling a "Cheetah" to some extent. While this race may be seen as athletic and quick, some can be very lazy.. and greedy. They can be found within most grassy/tropical areas of the world within Towns and Hamlets. They are known for their special types of metal called Blood Iron and Onyxian Steel. Suprisingly, the Yjorel also run off Alcohal too, so you will need lots of that!

12. Orks.
- Yes, Orks with a k instead of a c, this was done to seperate the other variations of Orcs found withing DF. This race is known for its brute strength and hatred, and considered to be worse than Goblins. This race may have the ability to never exert themselves, but they still need to eat and drink. This race is found within Dark Pits/Fortresses, and are commonly found trying to conquer their enemies. They have also developed a new strong type of Metal called "Grahlrim". Orks are mainly found within wetland areas.

13. Itchlarians.
- The Itchlarians are a race of humanoid grasshoppers with wings and full intent on conquering the entire world. They have the ability to fly, but as mentioned above with the Faexari, they are unable to fly due to Fortress Mode being buggy with Flying AI. This race has strong chitin around them, but are still suspectable to quick kills. This race is commonly found making Dark Pits/Fortresses (or Hives) in almost any biome. They are known for creating a special metal called "Royalic Titanium".

14. Crobolds.
- Crobolds are a "evolved" form of Kobolds. Ones that have chosen to become more mature with time, learning more of the world beyond them, unfortunately being corrupted by the Goblins. They live within Dark Pits/Fortresses in most grassy biomes. They also seemed to have gotten their hands on the ability to create "Bone Iron" from the Goblins.

15. Vargeons.
- This is a civilization of half-dead, or nearly dead races from other places, wether it be humans, tulmanians, etc. Through decades upon decades of this civilization growing an advancing all due to their leader "changing them into semi-corrupted beings". Unfortunately for them.. their body and mind slowly warped over time.. even through the breeding.. things got worse. This race is usually found within any biome, inside Dark Pits/Fortresses. They have created a strange metal called "Korruzian".

16. Gindrae.
- The Gindrae are another mix of races formed together into a new.. but shunned civilization. Gindrae were half-breed demons, mixed with other races amoung the world. Unfortunatly alot of other races despised their demon like appearance and hated them for it. Gindrae only wish to live in peace away from everyone else... but unfortunately others tend to think differently. Gindrae tend to live in Dark Pits/Fortresses, and usually stay out of conflicts with others unless they get involved. Found anywhere in the world as well. The Gindrae have also figured out how to forge Adamantine similar to the Dwarves.

17. Nagorians.
- The Nagorians are a race of Naga-like creatures, but with legs instead of tails. This race has great swimming capabilities, and known for swimming great lengths. They are usually found in swamp-like biomes within their Hillocks and Fortresses. They are known for their rare form of metal called "Scalion".

18. Etharlians.
- This race is similar to a "gnome" like race, but just as tall as dwarves, but seen as usually more intelligent and skinnier, and sometimes beardless. They are known to build in very similar ways as the dwarves, with them being in Hillocks and Fortresses. They are also known for forging a strong metal known as "Mythrillium".

19. Draconei.
- The Draconei are a Dragonkin like race, or anthropomorphic dragons in a humanoid stature. These beings are very strong, and not something you usually want to start a war against. Tho they prefer to stay away from most civilizations, they tend to work out deals with most. They can be found within Hillocks and Fortresses in Mountains, deserts, tundra, and even forests. They are known to also make the legendary Dragon Steel metal.

18. Zhaaharas.
- The Zhaaharas are a strange inorganic race, from the depths of the world, which are mostly coated in strange rock-like scales. The exsistance of these creatures are unknown, but they do possess similar organs like other creatures. They have strong enough scales to resist most fire damage, but not dragonfire. They dwell within Hillocks and Fortresses usually in desert or hot places. They are also known for making strong metal known as Orichalcum.

19. Urhorkens.
- The Urhorkens are a race of underground dwellers with 4 arms. Far into the past, they ran into the dwarves and thanks to the dwarves, they helped them advance in their society, with them now above ground, living in Hillocks and Fortresses. Although, their skin may still be pale, they can still survive the sunlight. Do keep in mind, after decades upon decades of the dwarves "influence" on them... they do require Alcohal! They also have developed their own special metal known as "Emraldyte".

20. Kreemara.
- The Kreemara are a race that resemble anthropomorphic owl-like creatures. While they do have wings, they are unable to fly while Fortress Mode Flyer AI being broken. The Kreemara are known for being around for a long time protecting the wildlife and the world around them, basically as "World Protectors". They are known to live in Forest Retreats within either the savanna or mountain biome.
They are also known for the creation of the metal known as "Aerolight Steel". They are not offended like the Elves are.

21. Roflorians.
- The Roflorians are a humanoid plant like species found within the deepest parts of the forest through some ancient special deity magic. The Elven race came across them far into the past and slowly influence who they are today. They hate seeing wood being used or animals being harmed similar to Elves. They are also found within Forest Retreats in similar places as Elves, and have also known how to create Bakrial Gold, Vinelight Silver, and Bramble Iron.

22. Jorha.
- The Jorh are normally a peaceful and spiritual race, who are a strange mixture of a humanoid and elks in a way, including the antlers. Even though they live in Forest Retreats, they are not like the Elves in the way of hating animals being hunted or wood being used. They are neutral in most cases, but will fight back if angered. They are widely known for their ancestral knowledge and how to refine bronze into a stronger metal known as Ancient Bronze.

23. Aerians.
- The Aerians are a long lost race from a island far far away. After settling onto the mainlands, they have slowly developed their own way of life amoung the rest. While they do resemble humans, their body sculpture is slightly different, even to the point the males look feminine. The Aerians live as brave warriors who value loyalty and honour very highly. The gods they worship have even granted them knowledge to forge "Divine Silver".

24. Rowlehemoths.
- The Rowlehemoths are beasts similar to the Kobolds, but much, much larger. They live within caves as well, in any biome.
Last edited by Gasper Vladi; 19 Dec, 2022 @ 8:23am
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Gasper Vladi  [developer] 19 Dec, 2022 @ 8:20am 
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2. ~ Creatures (Safe, Neutral, and Hostile)
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Normal Creatures:
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1. Nighthound.
- Nighthounds are found within the evil areas of deserts, tropical areas, and savannas. They are also found within Goblin or Ork Areas being used as pets at times. They are naturally hostile.

2. Cawcori.
- The Cawcori are big-feathered species of birds that have the ability to stride far distances decently fast. They are mountable.

3. Skylion.
- As the name suggests, they are the lions of the sky! Well, at least bird wise. They are swift and nimble and can be used as hunting animals.

4. Wooly Wambler.
- These are another variant of Sheeps. Although they are only found in Good areas, usually Grasslands or shrublands.

5. Demon Eye.
- As the name suggest, they are demon eyes that fly around deep underground with mouths that will gorge on anything it finds.

6. Centaur.
- They are no longer considered "Mythical" in the world of DF, they now roam the world only in Good biomes. They are half horse, half human bodies, with the lower half being the horse, and the upper half being the human torso with a head at the top. Although they are not hostile, they will attack back if you threaten them.

7. Coeurl.
- Coeurls are large mythical creatures almost like jaguars but with dangerous tentacles. These are more or less likely hostile in most cases. Mainly found in Harsh Tropical areas.

8. Hadrius Scorpian.
- These are a very dangerous species of scorpians found in harsh areas of the deserts. They are known for their dangerous sting as well, and most likely will be hostile in most encounters.

9. Tundarian.
- Tundarians are a dangerous species found only in the harshest Tundras of the world. They are normally hostile towards anyone they see so becareful!

10. Muckrus.
- The Muckrusi are furry amphibious creatures found within the harshest parts of the Swamps. Becareful around these, they will usually attack anyone they see!

11. Griffon.
- Griffons are lion-like creatures with wings that roam the harshest parts of the mountains. They are mostly hostile to travelers.

12. Urkoken.
- Urkokens are Urhorkens that refused to join the rest with advancing with the dwarven society and chose to be ruthless underground dwellers. They tend to be hostile, but quickly run away once they realise they will not win.

13. Gargoyle.
- Gargoyles are known to be seen as the distance relatives to Trolls, but with grey skin and strange wings allowing them to fly. Mainly found Underground, but sometimes seen in Goblin and Ork Pits.

14. Gray/Brown/Yellow Geode Crab.
- Geode Crabs are crabs found within the underground with strange inorganic formations forming on their back, usually resulting in some type of Ore being obtained after killing them.

15. Dethryss
- The Dethryal are a strange set of species that come from the "Void", and live within the Underground areas.

16. Eklion
- Elkions are large, twisted, hooved animals that dwell within certian areas of the Evil biomes. They are known for their unique type of bones, in which can be used to create "Malevolyte".

17. Draugr.
- The Draugr are strong variants of the undead found rarely underground.

18. Vargeon Skeleton.
- These are Vargeons that have dried out of their skin and flesh, and drift aimlessly underground after they have been "abandoned" by their own kind.

19. Hellferion.
- Hellferions are found deep within the lava that resides deep underground, swimming through it till it finds a opening to come out and cause havoc. They are known to have special types of horns which could be used to craft Hellfire metal.

20. Alp Dragon.
- Alp Dragons are smaller variants of the Great Dragons. They roam in the Harshest parts of the Mountains. They also have the ability to fly! Becareful when trying to tame these. Their bones and scales could be used to create better equipment as well...

21. Celestial Dragon.
- Celestial Dragons are smaller variants of Great Dragons, but more beautiful sight to behold due to the colour of the scales. Unfortunately they are only found in Harsh areas of Good Biomes, but thankfully they cannot fly. Their bones and scales could be used to create better equipment as well...

22. Reaver Dragon.
- Reaver Dragons are black, rotting, vile dragons that dwell in the Harshest Evil Biomes. They cannot fly either due to their wings slowly tearing apart from birth. They are very, very hostile. Their bones and scales could be used to create better equipment as well...

23. Frost Dragon.
- Frost Dragons are white, frosted dragons with no wings that roam the harshest parts of the Tundra and Glacial Regions. Their bones and scales could be used to create better equipment as well...

24. Living Rock Fiend / Living Gem Brute
- Although there are different variants of Living Rock/Gems, each one has its own style when you encounter one. Usually made up of earths rocks and minerals, and with Gem Fiends, they usually have Gems found within them. They are mainly found deep within the Underground.

25. Revenant.
- Revenants are Semi-Undead, Ghost like creatures that haunt the worst parts of the Evil biomes. These are very dangerous.

26. Glump Fire Man.
- Similar to Plump Helmet Man, these are just another variant of underground creatures that might come up to the surface.

27. Golden Russule Beast.
- Unlike Plump Helmet men and Glump Fire men, the Golden Russule Beast is a savage creature that roams the underground destroying anything in its path.

28. Icyenix.
- An Icyenix is a rare ice bird, considered the "opposite" of a phoenix. These birds are found rarely in the glacial and tundra biomes. The Icyenix also has a rare unique type of bones that can be used to create "Icyniericbane".

29. Kaijudo.
- The Kaijudo creature is a large scaled lizard found within the desert region that is known for its unique type of bones that is used to create "Kaijubane".

30. Dreadmere.
- The Dreadmere is a giant dark skinned demon that escaped into the Underground... some say the bones from this demon can create something called "Dreadbane".

31. Dire Rat.
- Dire Rats are huge vicious rodents that were raised mainly amoung the Crobolds for their live stock. Not found anywhere else in the world.

32. Redback Spider.
- A large red spider with a bright red back that is raised mainly amoung the Crobolds for their pets and hunting animals. Not found anywhere else in the world.

33. Droch.
- A Droch is a huge blood sucking blood that is raised mainly within the pits of the Itcharli Civilization. Found rarely underground.

34. Kothrak.
- A Kothrak is a giant moth-like creature that flies towards its enemies while screeching. Its mainly within the pits of the Itcharli Civilization. Found rarely underground.

35. Vapike.
- Vapikes are a large disgusting misquito-like creature that sucks blood from its enemies. Its mainly within the pits of the Itcharli Civilization. Found rarely underground.

36. Bulb Maggot.
- Bulb Maggots are a rare mutation from regular maggots. They can be milked as well. Its mainly within the pits of the Itcharli Civilization. Found rarely underground.

37. Diager.
- Diagers are a rare, large vicious demonic feline only found within the depths of the earth. They are only found at Gindrae Pits and Fortresses.

38. Furosk.
- Furosks are large-sized furry, snarling animals rarely seen in the depths of the underground. They are mostly found at Gindrae Pits and Fortresses.

39. Demon Imp.
- Demon Imps are small demonic beings that have managed to escape the underworld into the reaches of the Gindrae and raised by them.

40. Nakrol.
- Nakrol's are medium-sized muscular, demonic humanoid with the horns and legs of a bull and essentially the "Trolls" of the underworld, raised mainly by the Gindrae in their Pits/Fortresses.

41. Dreadhound.
- Dreadhounds are medium sized hounds with jet black fur and razor sharp teeth. They are only raised at Vargeon Pits/Fortresses.

42. Lograith.
- The Lograith is a dark green lizard-like humanoid with strange features, covered in odd scales. They are sometimes found deep underground, but can be commonly found within Vargeon Fortresses and Pits.

43. Gobran.
- The Gobran is a blue scaled creature roaming the undergrounds for flesh to eat. Their wings allow them to reach higher places. They are sometimes found deep underground, but can be commonly found within Vargeon Fortresses and Pits.

44. Shade (Skeleton)
- The Shade is a skeleton composed of rotten and burnt bones that roam the area with silence. Created from a demonic monster to act as a slave. They are created at Vargeon Fortresses, and only found at Pits/Fortresses.

45. Salynx.
- A Salynx is a medium sized mammal, cousin to the Lynx. Although it is only spotted very rarely in the cold environments, the Saedra have managed to tame them as pets.

46. Snow Wolf.
- A Wolf is usually found lurking in the cold areas of the world. Although they are a extremely rare sight, the Saedra have managed to tame them as hunting pets. Slightly larger than normal waves, I might add.

47. Snowy Owl.
- A Snowy Owl is usually found lurking in the cold areas of the world. Although they are a extremely rare sight, the Saedra have managed to tame them as pets.

48. Snow Leopard.
- A Snow Leopard is usually found lurking in the cold areas of the world. Although they are a extremely rare sight, the Saedra have managed to tame them as hunting pets. Slightly larger than normal waves, I might add.

49. Komodo Dragon.
- The Komodo Dragon is a rare large monster, far off the branch of dragons, but weaker than the normal dragons you may encounter. These are unfortunately extremely rare creatures to come across, but the Draconei have been breeding them.

50. Warg.
- Wargs are large wolf-like creatures with strange body structure and the bloodlust for battle. These are extremely rare creatures to find, but the Draconei have been breeding them.

51. Korrata.
- The Korrata is a large bird of prey that can fly with great speed. These are extremely rare creatures to find, but the Draconei have been breeding them.

52. Horned Bear
- Horned Bears are a rare breed of natural bears, but with horns. The Rowlehemoths are breeding them for battle and never found anywhere else due to this.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:20am 
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Semi, Mega and Final Beast Creatures:
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1. Great Dragon. - Megabeast
- The Great Dragon is the re-named version of the DF's Vanilla Dragon. Reason for this is to keep the dragon types seperate from one another. The Great Dragon's scales and bones are quite valuable.. and craft stronger materials.

2. Wyvern. - Megabeast
- Wyverns are similar to dragons, but have a powerful tail to use to strike with. Its slightly harder to fight than the Great Dragon. The Wyvern's scales and bones are quite valuable.. and craft stronger materials.

3. Onyx Colossus. - Megabeast
- Similar to the Bronze Colossus, although much weaker since this Colossus is made up of the gem, Onyx, but this creature can spit fire balls. Drops a Random Onyx Statue.

4. Marble Colossus. - Megabeast
- Similar to the Bronze Colossus, although much weaker since this Colossus is made up of Marble. Drops a Random Marble Statue.

5. Phoenix. - Megabeast
- This giant blazing firey bird flies through the sky and usually nests in its own habitat. Beware its deadly firebreath! This creature also drops a mastercrafted hellfire flameberge.

6. Cerberus. - Megabeast
- The Cerberus is a giant dog with 3 heads. This creature is something you do not want to take lightly in a fight with your fortress. This creature drops a mastercrafted malevolyte large dagger.

7. Corrupted Angel. - Megabeast
- A Corrupted Angel is an angel that was forced out of the realm of angels and banished from all forms of vaults for its impurity. Beware of its sunfire breath attack! The corrupted angel drops a completely random Divinyte weapon.

8. Naraxyte Spider. - Megabeast
- This giant, disgusting, toxic spider is known for being deadly, beware its web! This creature drops a mastercrafted korruzian clawaxe.

9. Crystal Golem. - Semimegabeast
- The Crystal Golem is a smaller variant of a "colossus" creature. This golem is made up of Crystals found within the earth. The Crystal Golem also drops an Arcanium Staff.

10. Nature Golem. - Semimegabeast
- The Nature Golem is a smaller variant of a "colossus" creature. This golem is made up of the natural surrounding trees on the planet. The Nature Golem also drops a Enchanted Petrified Wood Arc Bow. Becareful of its web spray.

11. Corpse Golem. - Semimegabeast
- The Corpse Golem is a smaller variant of a "colossus" creature. This golem is made up of the corpses and littered bodies throughout the world. The Corpse Golem also drops an Ironblood Halberd. Beware the miasma it breathes.

12. Divine Golem. - Megabeast
- The Divine Golem is a smaller variant of a "colossus" creature. This golem is made up of divinyte material are very hard to defeat in battle. The Divine Golem drops a Enchanted Royal sword made out of Divinyte.

13. Vine Shroomlyte. - Semimegabeast
- The Vine Shroomlyte is a large green man eating mushroom creature. This creature drops an enchanted polearm made out of wood.

14. Ravaging Warwasp. - Semimegabeast
- The Ravaging Warwasp is a giant wasp that roams the land for victims to prey on. Drops a high quality steel rapier.

15. Great Ape. - Semimegabeast
- As the name implies, this is a giant "Great" ape that is infamous throughout the jungle lands, and is very dangerous to fight. Drops a high quality Bramble Iron Cestus.

16. Crystaline Mantis. - Semimegabeast
- The Crystaline Mantis is a crystalised version of a large Mantid in a strange unique formation that came from the underground and roams the surface of the world. This creatures drops a high Quality Arcanium Scythe.

17. Gigan Toad. - Semimegabeast
- The Gigan Toad is a giant mythical toad that hides in plain sight, but will make itself known to its enemies. Drops a high quality Polearm?WAIT HOLD ON.

18. Tormented Soul. - Semimegabeast
- The Tormented Soul is an invisible strong soul bound to a suit of armor that roams the world for its resting place. Drops a high quality Titanium Spike Shield.

19. Giant Chimera. - Megabeast
- This creature is a giant chimera being partly resembling a lion, goat and the tail looking snake-like. This mythical creature is dangerous to encounter in general. It is known to Drop a Enchanted Daemiunite Hamaxe.

20. Great Basilisk. - Megabeast
- The Great Basilisk is a giant snake with glowing scales that stalks the lands for prey. Extremely dangerous to try to match it in a wrestling match. Known to Drop a Daemiunite Scourge.

21. Terror Charger. - Megabeast
- The Terror Charger is a large horse with electric tentacles that charges through the night causing.. well terror. Drops a Daemiunite Bladed Mace.

22. Nandi Bear. - Semimegabeast
- The Nandi Bear is a large bear with horns that ravages throughout the lands it roams in. Known to drop a enchanted Echanoriatium Kunai.

23. Bloodrell. - Semimegabeast
- The Bloodrell is a blood sucking, tentacle flinging lizard creature that roams the world for blood. Drops a Catalycium Urumi.

24. Warden Centurion. - Semimegabeast
- The Warden Centurion is a live wooden construct that is reanimated to help protect the forests and wildlife from destroyers. Drops a wooden Shard Hammer.

25. Bulbaero. - Semimegabeast
- Bulbaero is a giant flowery-plant like creatures with tentacle vines to dismantle and destroy its enemies. Drops a Vinelight Silver Shortsword.

26. Kraken. - Megabeast
- The Kraken is a giant underworld Mollusk that also can be found roaming on land. Drops an Ancient Bronze Claymore.

27. Giant Mimic. - Semimegabeast
- The Giant mimic is a large shape shifting creature that can blend in with almost anything. Dangerous as it may be, it can end up being the most rewarding. Can be found dropping Malevolyte weapons.

28. Goliath Golem. - Megabeast
- This strong variation of a Golem is made up of Obsidian, and will smach most puny beings into dust. Known to drop a enchanted very large double headed axe made out of obsidian.

29. Anuphinx. - Megabeast
- A Large deadly beast with a cat like head and muscular body found usually hunting in the deserts for prey. Normally drops a oricalcum enchanted trident.

30. Dratherium Colossus. - Megabeast
- A Dratherium Colossus is similar to other colossi, but this one is made out of Dratherium and has wings allowing it to fly. Drops a Dratherium Statue.

31. Archresaur. - Megabeast
- The Archresaur is a ancient mythical dinosaur that somehow managed to hide and live for centuries upon centuries till this day.

32. Venospore. - Megabeast
- The Venospore is a giant poisonious mushroom beast that attacks anything it seems as a threat. Drops a enchanted echanoriatium spiked club.

33. Tengurou. - Semimegabeast
- A Tengurou is a large creature is a similar shape to a harpy, but with a masked face. Drops a Quicksilver longsword.

34. Garchimpera. - Semimegabeast
- The Garchimpera is a legendary beast of a imp that is known for causing havoc amoung the nearby hamlets and hillocks. Known for dropping a Hellfire Warfork.

35. Urukaiya. - Semimegabeast
- The Urukaiya is a pig-orc disfiguration of a being, an ancient experiment gone wrong. Known for dropping a Hornblende Tulwar.

36. Hycera. - Semimegabeast
- The Hycera is a huge, ferocious canine with a large, sharp horn on its snout.

37. Churukundle. - Semimegabeast
- The Churukundle is a large underground mythical beast originally from the underground caverns, now risen to the surface. Drops a Iron Chainclaw


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These next set of creatures are classified as "semimegabeasts" in game, but This mod considers them as "FinalBeasts". Which means that these are meant to be killed at the very end, when you have strong gear, and legendary stats.
- The first 6 Finalbeasts drop chunks of Zodiakrius metal.
- The last Finalboss drops a chunk of Armhezmyte.
- These Dieties make themselves known with the "&" Asci in the game, similar to devils. Aimed to help show the difference.


38. Wyrm Leviathan. - Finalbeast
- This is a very huge dragon hybrid that flies, breathes dragonfire, and has the ability to flap its wings and push enemies away! This is the Diety of the Mountains and is VERY dangerous to fight.

39. Soul Scorcher. - Finalbeast
- This is a giant creature made up of the hottest, strongest materials around. Its known for breathing fire and hurling fireballs! This is the Diety of the Desert and hottest plains and is VERY dangerous to fight.

40. Leogaia of Nature. - Finalbeast
- This is a giant lion like creature that guards the worlds forests and jungles. Its known for its dangerous speed and ferocious roaring. This is the Diety of Nature and wildlife and is VERY dangerous to fight.

41. Frostwarg Fenrir. - Finalbeast
- This is a giant legendary beast that roams the coldest parts of the world. Beware its ability to shoot spikes and create a dense fog around the area. This is the Diety of the Icey plains and is VERY dangerous to fight.

42. Elysian Spirit. - Finalbeast
- This is a strange manifested spirit of a god that surrounds the world with Harmony (Good biomes). Beware its spirit spiking ability and its deadly power to cause its foes to fall asleep.

43. Worldgorger. - Finalbeast
- This is a living horror with tentacles and a destructive force that is believed to be the God of Evil (Evil Biomes). Beware its nasty ability to summon shadow beasts.

44. Fragment of Armok. - Finalbeast
- This is a giant, hulking creature, resembling a demonic minotaur creature with massive horns. Becareful of its... 3 abilities that I wont say. :) This Final Boss is the pure.. final... boss of my mod. You need strong weapons, and I mean STRONG... weapons, and legendary++ stats in order to beat this.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:21am 
=========================
Summoning/Morph Creatures:
=========================

1. Fire Fiend.
- Belonging to the Pyromancer's abilities, this creature is a firey fiend composed of a strange fire element.

2. Ice Etheran.
- Belonging to the Cryomancer's abilities, this creature is a frosted etherial being composed of icey elements.

3. Storm Spirit.
- Belonging to the Electromancer's abilities, this creature is a electric spirit composed of eletric materials and elements.

4. Earth Golem.
- Belonging to the Geomancer's abilities, this creature is a earthen golem composed of the earth's soil and rocks.

5. Arcane Golem.
- Belonging to the Arcamancer's abilities, this creature is composed of the arcanium material and formed into a golem.

6. Shadow Beast.
- Belonging to the Shadomancer's abilities, this creature is a strange beast from the shadows of darkness.

7. Shadow Slime.
- Belonging to the Shadomancer's abilities, this creature is a dark purple slime from the shadows of darkness.

8. Hellhound.
- Belonging to the Demonologist's abilities, this creature is a hound summoned from the depths of hell.

9. Neimare.
- Belonging to the Demonologist's abilities, this creature is a horse like creature from a strange realm.

10. Void Bat.
- Belonging to the Summoner's abilities, this creature is a creepy bat creature from the void realm.

11. Spiritual Warrior.
- Belonging to the Summoner's abilities, this creature is a lost warrior summoned from the spiritual realm.

12. Giant Elemental Snake.
- Belonging to the Summoner's abilities, this creature is a giant strange like snake that has different forms mainly based off elements of the world.

13. Golem (summoner's golem).
- Belonging to the Summoner's abilities, this creature is a small golem that is quickly created by the surrounding matter.

14. Void Titan.
- Belonging to the Summoner's abilities, this creature is a large titan being from the void realm.

15. Lava Titan.
- Belonging to the Magmamancer's abilities, this creature is a large titan composed of molten magma.

16. Twigoyle.
- Belonging to the Twilimancer's abilities, this creature a twilight gargoyle from the twilight realm.

17. Nature Ent.
- Belonging to the Gaiamancer's abilities, this creature is a ent made up of the surrounding trees and plants.

18. Sun Spirit.
- Belonging to the Solamancer's abilities, this creature is a spiritual being made up of solar energy.

19. Moon Spirit.
- Belonging to the Lunamancer's abilities, this creature is a spiritual being made up of lunar energy.

20. Pegasus.
- Belonging to the Fairamancer's abilities, this creature is a mythical horse like creature with wings.

21. Spirit Cheetah.
- Belonging to the Beastiamancer's abilities, this creature is the Aspect of Speed and resembles a Cheetah.

22. Spirit Raven.
- Belonging to the Beastiamancer's abilities, this creature is the Aspect of Flight and resembles a large Raven.

23. Spirit Seal.
- Belonging to the Beastiamancer's abilities, this creature is the Aspect of Swimming and resembles a Seal.

24. Spirit Gorilla.
- Belonging to the Beastiamancer's abilities, this creature is the Aspect of Fighting and resembles a Gorilla.

25. Demonic Beast.
- Belonging to the Demonologist's abilities, this creature is a form that can be taken to turn into a demon of some form.

26. Holy Beam.
- This "form" is just a slit game-tick in which the dead creature that this was casted on, will be morphed into the "Holy Beam" for a split second then revived. Not an actual creature, but more or less it exsists as a ressurecting Method.






.,;';,.,;';,.,;';,.,;';,.
3. ~ Metals, Minerals, Crystals and Gems
';,.,;';,.,;';,.,;';,.,;'



=========================
Natural Minerals:
=========================

1. Arcanium Crystal.
- Found in veins within the Sedimentary, Metamorphic, and Igneous(all) layers. Rarely in Alluvial within small clusters.
- Used in creating Arcanium.

2. Catalycium Gem.
- Found in veins within the Igneous(all) and Metamorphic layers.
- Used in creating Catalycium.

3. Scheelite.
- Found in veins within the Sedimentary, Alluvial and Metamorphic layers.
- Used in creating Tungsten.

4. Titaniunyte.
- Found rarely in veins within the Igneous(all) and Sedimentary layers.
- Used in creating Titanium.

5. Raw Daemiunite.
- Found rarely within small clusters of Granite, Marble, Slate, Phyllite and Gneiss.
- Similar to Adamantine, this ore is created the same way and needs to be made into wafers in order to create Daemiunite.

6. Netherite.
- Only obtainable through the Extractor's Workshop, by attempting to extract Netherite from Slade.
- Used in creating Hellfire.

7. Firaline.
- Found in veins within the Sedimentary and Igneous(all) layers.
- This is classified as a "Crystal", which is used in various things.

8. Aquilious.
- Found in veins within the Sedimentary and Igneous(all) layers.
- This is classified as a "Crystal", which is used in various things.

9. Naturare.
- Found in veins within the Metamorphic and Igneous(all) layers.
- This is classified as a "Crystal", which is used in various things.

10. Eleocka.
- Found in veins within the Metamorphic and Igneous(all) layers.
- This is classified as a "Crystal", which is used in various things.

11. Holtrime.
- Found in veins within the Metamorphic and Sedimentary layers.
- This is classified as a "Crystal", which is used in various things.

12. Dakgra.
- Found in veins within the Metamorphic and Sedimentary layers.
- This is classified as a "Crystal", which is used in various things.

13. Scalionite.
- Found in small clusters within the Sedimentary and Metamorphic layers.
- This is classified as a "Crystal", which is used in various things.
- Used in crafting Scalion.

14. Dratherium Shards.
- Found in veins within the Metamorphic and Sedimentary layers.
- This is classified as a "Crystal", which is used in various things.
- Used in crafting Dragon Steel.

15. Mercalite.
- Found in veins within the Metamorphic and Igneous(all) layers.
- This is classified as a "Crystal", which is used in various things.
- Used in crafting Quicksilver.

16. Emralyke.
- Found in veins within the Igneous(all) layers.
- This is classified as a "Crystal", which is used in various things.
- Used in creating Emraldyte.

17. Astralyte.
- Found in veins within the Sedimentary layers.
- This is classified as a "Crystal", which is used in various things.
- Used in creating Astrillium.

18. Azlamyte.
- Found in veins within the Metamorphic and Sedimentary layers.
- This is classified as a "Crystal", which is used in various things.
- Used in creating Azlanium.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:21am 
=========================
Metals:
=========================

19. Sunfire Gold.
- Created with a Forge, by using a single Rose Gold bar and Iron bar.
- This metal is balanced between this being used as both a Blunt and Slashing/Stabbing weapon.

20. Palidium.
- Created with a Forge, by using a single Aluminum and Platinum Bar.
- This metal is aimed more at Blunt weapons.

21. Quicksilver.
- Created with a Forge, by using a single bar of Silver, Nickel, and 1 Crystal known as Mercralite.
- This metal is balanced between this being used as both a Blunt and Slashing/Stabbing weapon.

22. Scalion.
- Created with a forge, by using 1 bar of Electrum, and a single crystal of Scalionite.
- This metal is aimed more at Blunt weapons.

23. Mythrillium.
- Created with a forge, by using 1 bar of Iron, Bronze and Brass.
- This metal is aimed more at Slashing/Stabby weapons.

24. Dragon Steel.
- Created with a forge, by using 1 Steel bar, and 2 crystals of Dratherium.
- This metal is balanced between this being used as both a Blunt and Slashing/Stabbing weapon.

25. Arcanium.
- Created with using arcanium crystals in the forge.
- This metal is nearly the same as copper, evenly balanced between both Blunt and Slashing/Stabbing weapons.

26. Malevolyte.
- Created with the Arcane forge, by using 1 bar of Bronze, and Malevon bone materials.
- This metal is aimed more at Slashing/Stabby weapons

27. Divinyte.
- Found only from Drops from creatures, or from the Altar.
- The stats are basically the same as normal DF Divine metal.

28. Zodiakrius.
- Found only from Finalboss drops.
- The stats are higher than Adamantine.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

29. Armhezmyte.
- Found only from Finalboss drops.
- The stats are higher than Zodaikrius.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

30. Hellfire.
- Found only from Extracting Netherite from Slade, or creature drops.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

31. Catalycium
- Created with the forge, by using 1 Iron bar, and 2 Catalycium Gems.
- This metal is aimed more at Slashing/Stabby weapons.

32. Orichalcum
- Created with the forge, by using 1 Brass bar and a obsidian.
- This metal is aimed more at Blunt weapons.

33. Echanoriatium.
- Created with the forge, by using 1 bar of Arcanium, and 5 logs of Echanoriat.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

34. Titanium.
- Created with the forge in multiple ways;
- 1 Iron Bar, 1 Aluminum Bar, 1 Fluxclass stone, 1 Titaniunyte.
- 1 Iron Bar, 1 Aluminum Bar, 1 Fluxclass stone, 1 Ilmenite.
- 1 Iron Bar, 1 Aluminum Bar, 1 Fluxclass stone, 1 Rutile.
- This metal is aimed more at Slashing/Stabby weapons.

35. Tungsten
- Created with the forge, by using 1 Scheelite.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

36. Emraldyte
- Created with the forge, by using 1 Pig Iron bar, 1 Lead, 1 Flux Stone, and 1 piece of Emralyke.
- This metal is aimed more at Slashing/Stabby weapons.

37. Daemiunite.
- Created with the forge, but first needs to be turned into wafers in the same way as Adamantine.
- Weaker variant of Adamantine.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

38. Sunuprum.
- Created in the Arcane forge, by using 1 Bar of Copper, Arcanium, and 1 Small Sunstone.
- Only purpose is for decoration.

39. Stanmoon.
- Created in the Arcane forge, by using 1 Bar of Tin, Arcanium, and 1 Small Moonstone.
- Only purpose is for decoration.

40. Crystal Platinum.
- Created in Arcane forge, by using 1 Platinum bar and 2 Arcanium bars.
- This metal is aimed more at Blunt weapons.

41. Topazic Gold.
- Created in the Arcane forge, by using 1 Bar of Gold, Arcanium, and 1 Small Topaz.
- Only purpose is for decoration.

42. Amethysic Arcanium.
- Created in the Arcane forge, by using 2 Bar of Arcanium, and 1 Amethyst.
- Only purpose is for decoration.

43. Sapphiric Silver.
- Created in the Arcane forge, by using 1 Bar of Silver, Arcanium, and 1 Small Sapphiric.
- Only purpose is for decoration.

44. Emeraldic Eletrum.
- Created in the Arcane forge, by using 1 Bar of Electrum, Arcanium, and 1 Small Emerald.
- Only purpose is for decoration.

45. Rubic Bronze.
- Created in the Arcane forge, by using 1 Bar of Bronze, Arcanium, and 1 Small Ruby.
- Only purpose is for decoration.

47. Bramble Iron.
- Created in the Arcane forge, by using 1 Iron bar, 1 Arcanium Bar, and 4 Plants of any kind.
- This metal is aimed more at Blunt weapons.

48. Vinelight Silver.
- Created in the Arcane forge, by using 11 Silver bar, Arcanium bar, and 4 Plant Growths(fruits, etc)
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

49. Bakrial Gold.
- Created in the Arcane forge, by using 1 Gold Bar, Arcanium bar, and 2 logs.
- This metal is aimed more at Blunt weapons.

50. Ironblood.
- Created in the Arcane Forge, by using 1 Iron bar, 1 Arcanium, and 1 Large Bloodstone.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

51. Onyxian Steel.
- Created in the Arcane Forge, by using 1 Steel bar, 1 Arcanium, and 1 Large Onyx.
- This metal is aimed more at Blunt weapons.

52. Aerolight Steel.
- Created in the Arcane forge, by using 1 Steel bar, 1 Arcanium bar, and 1 Silver Bar.
- This metal is aimed more at Slashing/Stabby weapons.

53. Divine Silver.
- Created in the Arcane forge, by using 2 Silver bars, and 2 Arcanium bars.
- This metal is aimed more at Blunt weapons.

54. Augmented Brass.
- Created in the Arcane forge, by using 1 Brass bar, 1 Arcanium bar, and 1 Bronze Bar.
- This metal is aimed more at Blunt weapons.

55. Ancient Bronze.
- Created in the Arcane forge, by using 1 Bronze Bar, 1 Arcanium Bar, and 2 sets of Bones of some kind.
- This metal is aimed more at Blunt weapons.

56. Bone Iron.
- Created in the Arcane forge, by using 1 Iron bar, 1 Arcanium bar, and 3 sets of bones of some kind.
- This metal is aimed more at Blunt weapons.

57. Royalic Titanium.
- Created in the Arcane forge, by using 1 Titanium Bar, 1 Arcanium bar, and 1 Catalycium bar.
- This metal is aimed more at Slashing/Stabby weapons.

58. Astrillium.
- Created in the Arcane forge, 2 Bars of Arcanium, 1 Bar of Bronze, and 2 crystals of Astralyte.
- This metal is aimed more at Slashing/Stabby weapons.

59. Korruzian.
- Created in the Arcane forge, 1 Iron bar, 1 Arcanium bar, 1 Tungsten bar, 3 sets of bones of some kind.
- This metal is aimed more at Slashing/Stabby weapons.

60. Refined Great Dragon Scale, Refined Wyvern Scale.
- Tier 3 of the Scales that you can use to make armor/shield.

61. Refined Wyrm Dragon Scale.
- Tier 4 of the Scales that you can use to make armor/shield.

62. Refined Cave Dragon Scale, Refined Alp Dragon Scale, Refined Hydra Scale, Refined Sea Serpant Scale.
- Tier 1 of the Scales that you can use to make armor/shield.

63. Refined Reaver Dragon Scale, Refined Celestial Dragon Scale.
- Tier 2 of the Scales that you can use to make armor/shield.

64. Grahlrim.
- Created in the forge, by using 1 bar of Black Bronze, Titanium, and Silver.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

65. Dragonbane.
- Created in the Arcane forge, by using 1 bar of Steel, and 1 set of Dragon bones.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

66. Icyeiricbane.
- Created in the arcane forge, by using 1 Silver bar and Icyeiric bones.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

67. Kaijubane.
- Created in the Arcane forge, by using 1 Tungsten bar, and Kaijudo bones.
- This metal is aimed more at Slashing/Stabby weapons.

68. Dreadbane.
- Created in the Arcane forge, by using 1 Titanium bar, and Dreadmere Bones.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

69. Azlanium.
- Created in the Arcane forge, by using 1 Arcanium Bar, 1 Bronze bar, and 1 crystal of Azlamyte.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.

70. Elematium.
- Created in the Arcane forge, by using 1 Arcanium bar, 1 crystal of each of these: Firaline, Aquilious, Naturare, Eleocka.
- This metal is aimed more at Blunt weapons.

71. Chiaskurium.
- Created in the Arcane forge, by using 2 Iron bars, 1 crystal of each: Astralyte, Holtrime, Dakgra, and 3 bones of any kind.
- This metal is balanced between being used as both a Blunt and Slashing/Stabbing weapon.




=========================
Alchemical Gems:
=========================
Note: These do not naturally spawn, they are only player made.

- The following gems can be crafted, in which can be used in either:
- Being used in Sacrifice for gambling at the Sacrificial Altar.
- Can be used in Gem crafting.
- All gems have strong stats to be used in weapons, aimed at Slashing/Stabbing weapons.

1. Void Onyx.
2. Xericous Morion.
3. Crimsonite Bloodstone.
4. Chrysolykka.
5. Daemon Eye.
6. Impurious.
7. Krystalstar.
8. Celestius Stone.
9. Shinespark.
10. Twilyte.
11. Valentrine.
12. Golden Sand.
13. Tsunamyte.
14. Phasmaryte.

- Every Alchemical Gem Requires at least 1 Large gem, combined with specific types of Crystals.
- As to what that can be Sacrificed for.. well thats up to you to find out!... our you could just check reaction_tae_alchemical.txt
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:21am 
.,;';,.,;';,.,;';,.,;';,.
4. ~ Secrets
';,.,;';,.,;';,.,;';,.,;'

Note: Every Secret (except the last one), can be found through Stone Slabs which are commonly found in Churches, or a civilization's head room, but can still be found in Necromancer towers, (assuming they learn the secret and make a slab and leave it there as well).
- ALSO Note: You need to have skill points into the Reading skill in order to read slabs for secrets.


1. Pyromancy.
Abilities:
1. Fire ball
- Hurls a fire ball at your enemy.
2. Triple Fire ball.
- Hurls 3 fire balls at your enemy.
3. Firebreath.
- Breathe out fire. WARNING: Becareful with using this, can catch yourself on fire.
4. Conjure Fire Fiend.
- Summon a Fire Fiend creature to fight for you.

2. Cryomancy.
Abilities:
1. Ice Spikes
- Hurls Ice Spikes at your enemy.
2. Ice Balls.
- Hurls Ice balls at your enemy.
3. Icy Wind.
- Breathe out Icy wind to slow down your foes.
4. Conjure Ice Etheran.
- Summon a Ice Etheran creature to fight for you.

3. Electromancer.
Abilities:
1. Static Bolt.
- Shoot out a single static bolt at your enemy.
2. Lightning Bolt.
- Shoot out a single lightning bolt at your enemy.
3. Chain Lightning.
- Shoot out multiple lightning bolts at your enemy.
4. Conjure Storm Spirit.
- Summon a Storm Spirit creature to fight for you.

4. Geomancer.
Abilities:
1. Earthen Shot.
- Fling a single sharp rock at your enemy.
2. Earthen Blast.
- Fling multiple boulders at your enemy.
3. Earthquake.
- Stomp the ground to push your enemy away.
4. Conjure Earth Golem.
- Summon a Earth Golem creature to fight for you.

5. Arcamancer.
Abilities:
1. Arcane Shot.
- Shoot out a single arcane shot at your enemy.
2. Arcane Missiles.
- Shoot out multiple arcane missiles at your enemy.
3. Arcanium Wisdom.
- Gives a breif boots in Focus, Willpower, Intuition, Memory and Analytical Abilities.
4. Conjure Arcane Golem.
- Summon a Arcane Golem creature to fight for you.

6. Holymancer.
Abilities:
1. Holy Smite.
- Smite the enemy with a single shot of holy power.
2. Enhanced Recuperation.
- Heal either yourself or another person.
3. Cure Infection.
- Cure either yourself or another person.
4. Resurrect a fallen creature.
- Resurrect a fallen creature from death (they will be naked, and they turn into a Holy Beam for 1 tick during this).

7. Toximancer.
Abilities:
1. Venom Shot.
- Shoot out a drop of venom at your enemy.
2. Toxic Spray.
- Spray a cloud of poison at your enemy.
3. Raise Sludge Mutation.
- Use a corpse to conjure up a new sludge-like creature to fight for you.
4. Toxic Gas.
- Spray a poison gas. (can effect you so becareful with using!)

8. Shadowmancer.
Abilities:
1. Shadow Bolt.
- Shoot out a drop of venom at your enemy.
2. Smoke Tendrils.
- Spray a cloud of poison at your enemy.
3. Summon Shadow Slime.
- Summon a Shadow Slime to fight for you.
4. Summon Shadow Beast.
- Summon a Shadow Beast to fight for you.

9. Chaosmancer.
Abilities:
1. Spitfire.
- Spit out a firebreath(becareful because it can hit you sometimes).
2. Explosion.
- Cause an explosion to push all things out of the way(can effect/kill you).
3. Throw Knife.
- Throw up to 4 knifes at your enemy.
4. Temporary Chaotic Rage.
- Cause yourself to go into a temporary rage, boosting your Strength, Agility, Toughness quite a bit.
5. Cause Tragic Disharmony.
- Cause a emotional disharmony for your enemy.

10. Bestiamancer.
Abilities:
1. Aspect of a Cheetah (speed).
- Shapeshift into a Cheetah for running.
2. Aspect of a Raven (flight).
- Shapeshift into a Raven for flying.
3. Aspect of a Seal (swim).
- Shapeshift into a Seal for swimming.
4. Aspect of a Gorilla (fight).
- Shapeshift into a Gorilla for fighting.

11. Demonology.
Abilities:
1. Scourge Barrage.
- Shoot out a barrage of Scourge at your enemy.
2. Whistle for a Hellhound.
- Summon a Hellhound.
3. Spawn a Demon Imp.
- Summon a Demon Imp to fight for you.
4. Necrosis Scourge.
- Shoot a blob of rotting scourge at your enemy.
5. Transform into a Demon.
- Turn yourself into a large Demon and use brute strength to defeat your foes.

12. Dragomancer.
Abilities:
1. Dragon Breath.
- Breathe out dragonbreath (can be dangerous to yourself).
2. Dragon's Slash.
- Slash into the air and release a sharp slash at your enemies.
3. Dragon's Galeforce.
- Forcefully push back your enemies.
4. Dragon's Roar.
- Roar so loud that your enemies will faint from the force(it uses spit to hit the enemy).
5. Dragon's Strength.
- Boost your strength and endurance greatly.

13. Hemomancer.
Abilities:
1. Blood Spikes.
- Shoot blood spikes at your enemies.
2. Blood Boil.
- Boil the blood of your enemy causing them to get sick.
3. Hemohorrify.
- Horrify your enemy with blood everywhere.
4. Blood Regeneration.
- Regenerate the broken parts of your body.

14. Hydromancer.
Abilities:
1. Water Bolt.
- Shoot out a bolt of water at your enemy.
2. Aqua Spear.
- Shoot out a spear of water at your enemy.
3. Create pools of water.
- Create pools of water at any spot near you.
4. Raised Drowned Creature.
- Bring back a life into a drowned creature.
5. Create a Mist.
- Create a mist vapor.

15. Summoner.
Abilities:
1. Summon a Neihmare.
- Summon a Neihmare to fight for you.
2. Summon a Voidbat.
- Summon a Voidbat to fight for you.
3. Summon a Spiritual Warrior.
- Summon a Spiritual Warrior to fight for you.
4. Summon a Giant Elemental Snake.
- Summon a Giant Elemental Snake to fight for you.
5. Summon a Golem.
- Summon a Golem to fight for you.
6. Summon a Void Titan.
- Summon a Void Titan to fight for you.

16. Aeromancer.
Abilities:
1. Aerial Shot.
- Shoot a aerial shot at your enemy.
2. Wind Strike.
- Use the wind to push a single enemy.
3. Wind Blast.
- Use the wind to push multiple enemies.
4. Aeroic Agility.
- Increases your Agility greatly.

17. Magmamancer.
Abilities:
1. Magma Ball.
- Shoot a magma ball at your enemy.
2. Lava Bolt.
- Shoot multiple lava bolts at your enemy.
3. Lava Spit.
- Spit out a jet of fire(firebreath, so becareful).
4. Conjure a Lava Titan.
- Summon a Lava Titan to fight for you.

18. Duskmancer.
Abilities:
1. Dusk Blast.
- Shoot out a blast of dusk at your enemy.
2. Dusk Purge.
- Shoot out ghastly dusk at your enemy to infect them.
3. Dusk Fog.
- Cause a thick dusk fog.
4. Raise Dusk Knight.
- Raise the undead into a Dusk Knight.

19. Dawnmancer.
Abilities:
1. Dawnfire.
- Spew out a light of fire (firebreath, so becareful).
2. Dawnburst Energy.
- A Boost to Strength and Agility while also relieving you of pain.
3. Dawn's Grace.
- Heals the body of yours or anyones.
4. Dawn Spike.
- Shoot out of spike of dawnfire.

20. Twilimancer.
Abilities:
1. Twilight Creep.
- Spew out a Twilight webbing at the enemy to trap them.
2. Twilight Coverage.
- Darken the world around you.
3. Darkened Despair.
- Cause your enemies to despair in emotional pain.
4. Summon Twilight Beast.
- Summon a Twilight Beast to fight for you.

21. Huntromancer.
Abilities:
1. Hunter's Endurance.
- Small boost to Endurance.
2. Hunter's Agility.
- Small boost to Agility and movement speed.
3. Marksmen's Focus.
- Small boost to Focus and Analytical Ability.
4. Marksmen's Natural Healing.
- Small boost to Healing and recovering.

22. Gemramancer.
Abilities:
1. Ruby Blast.
- Shoot off multiple shots of sharp rubies.
2. Emerald Enlightenment.
- Boost to Willpower, Intuition, Analytical Ability, Spatial Sence, Empaathy, and Social Awareness.
3. Sapphiric Wind.
- shoot out a wind of sufficating sapphiric wind.
4. Conjure Amethyst Man.
- Summon a Amethyst Man to fight for you.
5. Diamond Toughness.
- Boost to Recuperation and Toughness.

23. Metamancer.
Abilities:
1. Iron Shot.
- Shoot out an iron shot at your enemy.
2. Golden Blades.
- Shoot out a barrage of golden blades at your enemy.
3. Steel Skin.
- Strong boost to Strength and Toughness.
4. Silver Mauling.
- Shoots out a barrage of silver blocks at your enemy.
5. Adamantine Strike.
- Shoot out a large adamantine blade at your enemy.

24. Palamancer.
Abilities:
1. Paladic Smite.
- Smites the enemy with holy power.
2. Heroic Strength.
- Decent boost to Strength, agility, willpower, and movement speed.
3. Paladin's Retribution.
- Heals yourself or other injured creatures.
4. Hero's Charisma.
- Boosts allies strength, agility, willpower and movement speed.

25. Gaiamancer.
Abilities:
1. Oaken Strike.
- Shoot out a wooden shard at your enemy.
2. Vine Grab.
- Use the Vines around you to grab and throw your opponet.
3. Plant Entangle.
- Shoot a web of plants to entangle your enemy.
4. Gaia's Herbal Heal.
- Decent healing ability.
5. Create a Nature Ent.
- Summons a Nature Ent to fight for you.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:22am 
26. Sirenmancer.
Abilities:
1. Song of Soothing.
- Causes a creature to calm down.
2. Melody of Madness.
- Causes the enemy to go insane.
3. Whistle of Woe.
- Causes the enemy to feel gloomy emotions.
4. Harmony of Healing.
- Causes you or another creature to slowly heal.
5. Serenade of Sleeping
- Cause the enemy to slowly drift asleep.

27. Feromancer.
Abilities:
1. Barbaric Strength.
- Strong boost to Strength, Agility, Willpower and Movement speed.
2. Mighty Stomp.
- Force your enemies back with a mighty stomp to the ground.
3. Warrior's War Cry.
- Buff your allies with a strength, agility and willpower boost.
4. Warrior's Rage.
- Enrage yourself for great strength.

28. Anjimancer.
Abilities:
1. Ballad of Battle.
- Strengthens your body.
2. Dance of Knifes.
- Throw out knifes to your enemies.
3. Dance of Wind.
- Causes you to move faster.
4. Dance of Water.
- Buffs your endurance and focus.
5. Dance of Elegance.
- Enhances your Linguistic, Musicality, and Kinesthetic senses.

29. Solamancer.
Abilities:
1. Solarflare.
- Shot at your enemies to confuse and flare your enemies.
2. Sun Spike.
- Shoot out a Sun spike at your enemies.
3. Sun God's Might.
- Buff your Strength decently.
4. Conjure Sun Spirit.
- Summons a Sun Spirit to fight for you.

30. Lunamancer.
Abilities:
1. Lunarshock.
- Shot at your enemies to confuse and shock your enemies.
2. Moon Spike.
- Shoot out a Moon spike at your enemies.
3. Moon God's Dexterity.
- Buff your Agility decently.
4. Conjure Moon Spirit.
- Summons a Moon Spirit to fight for you.

31. Fairamancer.
Abilities:
1. Rainbow Blast.
- Shoot a barrage of crystal colours at your enemies.
2. Colourful Delight.
- Slowly heals the creature.
3. Burst of Emotion.
- Causes the creature to feel a bunch of great emotions at once.
4. Summon a Pegasus.
- Summons a Pegasus for you to fly.

32. Treacimancer.
Abilities:
1. Illusion of Sight.
- Allows you to vanish in the midst of a fight.
2. Deceptive Mind.
- Boosts your Focus, Intuition, Memory, Analytical, Linguistic Ability.
3. Vial of Poison.
- Throws a vial of poison.
4. Inner Turmoil.
- Causes the enemy to experience turmoil.
5. Disruption Wave
- Causes the enemy to get dizzy.






33. Shyreling Curse.
Abilities:
1. Vanish.

- This creature is another variant of a "Vampire". While under this curse, you have the ability to vanish, and immunity to quite alot of things, and also considered not living either.

- This can be obtained through pushing over shrine status to be cursed with.



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5. ~ Weapon and Armor Types
';,.,;';,.,;';,.,;';,.,;'





==============
AMMO
==============

1. Musket Ball
- Used with the weapons: Muskets, Boomstick, Rifle

2. Cannon Ball
- Used with the weapons: Handcannon

3. Rune Shard
- Used with the weapons: Staff, Rod, Wand, Arcbow, Spellblade, Spellgavel
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:22am 
==============
WEAPONS
==============
- I will try to explain most of the new weapons and where they stand in value to the vanilla weapons.
- Weapons that use Rune Shards for ammo are considered "Hybrid" ancient weapons that use a form of magic to use as a melee weapon
or a range weapon.
- Musket Ball is used with "Gun" Type weapons, that are a bit slow on shooting, but have much higher velocity.
- The handcannon is the most heaviest, and slowest to load, but the most brutal to use.

--- DO NOTE: Unfortunitely with Fortress Mode having issues with smaller creatures wielding bigger weapons, I will provide
info on if said weapon is to big for the smaller races with a note to it.

--- Enchanted Weapons: I will not list them all, but they are just buffed versions of weapons, about 3-5% in stats wise. Not all weapons have an enchanted variant.

--- Legendary Weapons: I will not list them all for spoiler related reasons, but they are purposely hard to create, and have high stats than what they normally would. They are to be considered "Artifacts" if created by the player.



1. Katana.
- While it may be as sharp as a 2h Sword, it lacks the weight and ability to Slap and Strike bluntly.

2. Scythe.
- While it may seem similar to the Halberd, its slightly smaller and can only be used as a slash weapon.

3. Claw.
- A bit smaller and weaker than a shortsword, but less weight.

4. Bladebow.
- A Arrow shooting bow with small blades on the top and bottom. Although the shot has less force than a normal Bow.

5. Greatsword.
- This is a fairy large weapon, and slow to swing, but has the highest slash damage that a weapon can output. This is to big for smaller races.

6. Cestus.
- This is similar to the claw, but in this case its for blunt damage.

7. Rapier.
- Smaller than a long sword, this weapon is more or less for stabbing.

8. Polearm.
- This weapon is aimed at small blunt damage, but does allow the user to train in the spear skill.

9. Royal Sword.
- This is a sword that has stats between shortsword and longsword. Seen as a "royalty" weapon.

10. Harpoon Gun.
- This weapon uses arrows and has a strong force and good velocity, but heavy to use and could be costly.

11. Glaive.
- This weapon is similar to a spear, but just has a bigger blade at the end.

12. Chain Sickle.
- This weapon is a whip-like weapon but with a sickle at the end, this weapon does has a slight delay in using this.

13. Trident.
- Similar to the spear, but has 3 points at the tip for stabbing mainly.

14. Khopesh.
- A sword with a bit of a curve at the end. Stats are between shortsword and longsword.

15. Flameberge.
- While this is longer than a longsword, its not as long as a 2h sword.

16. Piercing Pick.
- This is a normal pickaxe but with a bit more stabbing power against those annoying creatures underground for your miners.

17. 2h Crossbow.
- A larger crossbow that normally requires 2 hands. This weapon shoots with more force than a normal crossbow.

18. Musket.
- Uses Musket Ball ammo, this weapon has a strong force and velocity.

19. Boomstick.
- Uses Musket Ball ammo, this weapon is slightly stronger than the Musket but weighs more.

20. Handcannon.
- A Large weapon to wield, this weapon uses cannon balls to shoot, and is very heavy to use in general, but has the highest force and velocity.

21. Staff.
- This weapon is apart of the Hybrid weapons, that use "magic" rune shards as ammo, in which you can shoot at your opponet.
This staff is less than the polearm in stats, but has a good force and velocity with shooting.

22. Rod.
- This weapon is apart of the Hybrid weapons, that use "magic" rune shards as ammo, in which you can shoot at your opponet.
This Rod is less than the Staff's stats, and lighter, but also has less force and velocity.

23. Wand.
- This weapon is apart of the Hybrid weapons, that use "magic" rune shards as ammo, in which you can shoot at your opponet.
This Wand is alot lighter than the Rod, and less force and velocity.

24. Arc bow.
- This weapon is apart of the Hybrid weapons, that use "magic" rune shards as ammo, in which you can shoot at your opponet.
This Arc bow has the highest force and velocity of the weapons, but lacks in melee damage the most.

25. Spellblade.
- This weapon is apart of the Hybrid weapons, that use "magic" rune shards as ammo, in which you can shoot at your opponet.
This Spellblade is slightly better in force/velocity than the wand, but a good weapon for melee combat.

26. Double-headed Scyaxe.
- This is a fairy large weapon, and slow to swing, but has the highest slash damage that a weapon can output. This is to big for smaller races.

27. Tomahawk.
- A small axe weapon, also can be used for woodcutting. The stats are very low for an axe weapon but are still useful in combat.

28. Sledge Hammer.
- A decent sized hammer with a small blunt end of a hammer. Although this is much smaller and weaker than a Maul.

29. Gigan Flail.
- This is a fairy large weapon, and slow to swing, but has the highest blunt damage that a weapon can output. This is to big for smaller races.

30. Dragon Tail.
- This weapon is also known as a bladed whip or a snake sword, its very whip like and causes alot of slashing damage.

31. Lance.
- This is a pike variant that can be used by smaller races, although the end isnt as strong as the pike itself, but the bashing is higher.

32. Fauchard.
- This is a pike variant that can be used by smaller races, although this weapon isn't for stabbing, but for quick slashing.

33. Cudgel Staff.
- This is a blunt ended staff that is used for bashing, stronger but heavier than a mace.

34. Sai Dagger.
- Similar to the normal Large Dagger, but sharper in stats

35. Claymore.
- This weapon is longer than the longsword, but not as long as the 2h sword, the stats are in the middle area with it.

36. Dartgun.
- A blowgun type weapon, but shoots at a faster velocity and a bit more force, but heavier.

37. Fiber Bow.
- A Elven/Roflorian bow only made by them, this weapon has higher velocity and force than a normal bow.

38. Sickle.
- A Axe weapon, although the stats are alot less than a normal battle axe.

39. Giant Cleaver.
- This is a large axe weapon that has strong slashing damage against its foes, bigger than the normal battle axe.

40. Leafblade.
- This weapon is a bit stronger than a short sword.

41. Twinbladed Pike.
- This weapon is a pike with blades on both ends of the pole, giving slightly more slashing damage.

42. Ranseur.
- This is a spear like weapon, similar to a trident, but the tip itself splits into sharp points.

43. Battle Hamaxe.
- This weapon is a mix between a hammer and a axe, being useable from both sides, but heavier to use.

44. Katar.
- Slightly better than a Large Dagger, this weapon is good for dual wielding speed.

45. Falchion.
- Stats of this sword are between short and longsword, similar to the Khopesh.

46. Spikedbow.
- This bow has spikes on it, and is slightly less force/velocity than a normal bow, but can be used to pummel enemies with more damage.

47. Bayonet Crossbow.
- This is a crossbow with a bayonet attached to it, allowing some slashing damage when meleeing with this weapon, although it does have slight reduced force/velocity when firing.

48. Training Mace.
- Used for Training in Maces.

49. Training Hammer.
- Used for Training in Hammers.

50. Spellgavel.
- This weapon is apart of the Hybrid weapons, that use "magic" rune shards as ammo, in which you can shoot at your opponet.
This weapon is weaker than a normal hammer, but still deals a decent amount of damage.

51. Jagged Battle Axe.
- Slightly sharper than a normal Battle Axe.

52. Chakram Blade.
- Slightly better stats than a Large Dagger.

53. Kunai.
- Slightly better stats than a Large Dagger.

54. Horn Maul.
- This is a maul with a blunt end on one side, and a spiked end on the other. Stats are a bit less than a normal maul.

55. Bladed Mace.
- This weapon is the same as a mace, but with slashing damage added.

56. Urumi.
- This is a bladed whip like weapon, it may be strong in terms of dealing slash damage, it does swing slowly.

57. Shard Hammer.
- A large hammer with shard like edges on the other side, this weapon is a bit stronger than a normal hammer.

58. Multiball Flail.
- This flail has multiple blunt balls to hit the enemy with, so it deals a bit more damage, but heavier.

59. Poleaxe.
- This poleaxe is considered a spear with a axe-like blade at the tip, and is considered weaker than a halberd.

60. Cresent Blade.
- This curved sword is light with a longer reach with stats between short and longsword.

61. Elbow Blade.
- This weapon is a bit weaker/smaller than shortsword.

62. Curved Dagger.
- Slightly better than a normal Large Dagger.

63. Rifle.
- This weapon uses Musket Ball ammo, and is better, but heavier than a Musket.

64. Club.
- A blunt mace like weapon, slightly less than a normal mace.

65. Spike Club.
- A blunt but sharp mace weapon, better than a normal Club but heavier.

66. Windlass.
- Swift sword, but less than a longsword.

67. Bar Mace.
- A very blunt and light mace weapon, weaker than a normal mace.

68. Battle Pick.
- Not a pickaxe, but a pickaxe that is used in battle, although it has a blunt side, so its mainly used as a hammer.

69. Javelin.
- A small pike-like weapon, can be used as a thrown weapon as well. Weaker stats than a pike.

70. Hasta.
- A small spear like weapon, can be used as a thrown weapon as well. Weaker stats than the spear.

71. Boltear.
- A slightly shorter variant of a pike, but with a bolt-like blade at the end.

72. Branched Blade.
- a 2h'd sword thats a big longer than a normal 2h sword, but with branching blades to it for more slashing damage.

73. Clawaxe.
- a Clawed axe that is slightly more deadlier than a normal axe.

74. Warfork.
- Similar to the trident, this weapon is lighter and a bit weaker.

75. Knuckle Fist.
- This is a Striking weapon, although it is very weak, it helps with wrestling.

76. Spiked Knuckle Fist.
- This is a Striking weapon, although it is very weak despite have a few extra spikes on it, it helps with wrestling.

77. Spiked Cestus.
- Similar to a Cestus, but with spikes on it.

78. Arit.
- The smallest and weakest Axe weapon.

79. Tulwar.
- Better than the longsword, this weapon is a bit heavier and stronger.

80. Adze.
- Similar to a axe and a pickaxe, this weapon is fairly strong, but not as strong as a battleaxe.

81. Chain Claw.
- Similar to the Chain Sickle, but instead has a claw at the end. This whip like weapon also as a slow swing to it.

81. Chain Guillotine.
- Similar to the Chain Sickle, but instead has a large Guillotine like blade. This weapon is slow but very dangerous to use.

82. Meteor Whip.
- This is a whip like weapon with 2 large blunt balls at each end that you can swing into your enemies.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:22am 
==============
ARMOR SETS
==============

1. Royal Armor: These sets of armor are the same thing, but every race has its own "specific" set.
- The 3 pieces of armor are the Breastplate, Leggings, and Helmet. They have a bit more coverage than the normal armor.

- Berzerker
- Paladin
- Serenic
- Demonvane
- Warlord
- Armadyte
- Cyrocore
- Sunight
- Tsunamiscale
- Rosethorn
- Heraldic
- ♥♥♥♥♥♥♥♥♥
- Ancestra
- Buhdari
- Kalikure
- Guardian
- Nighthunter
- Amazonic
- Wavebreaker
- Vaepix
- Lichviking
- Wildclaw
- Titangord
- Devilborn

2. Battlerobe Set
- This armor is chainmail robes basically. Elastic as well.
- Robe Top
- Robe Bottom
- Hood

3. Brassard, Chainskirt, Trojan Helm
- This is a light set of armor, not that much coverage.

4. Cadavelier Armor set.
- This gear is mainly made with bones, but can be often found made out of other materials.

5. Impauldron Armor Set.
- This gear is similar to normal armor, but with spikes.

6. Tighteousal Armor set.
- This gear is less coverage the normal armor, but lighter.

7. Scalemail.
- This is purely made out of dragon scales.

8. Skull Mask.
- Skulls can be turned into totems, in which then can be made into skulls for masks.


==============
SHIELDS
==============
- To give the perspective of the difference between shields, a Normal Shield has blockchance(BC) of 20, where as the normal Buckler has BC of 10. All but the Celtic have a armor level of 2. Keep in mind, the more materials needed to make, the heavier.


1. Spiked Shield.
- BC: 25

2. Guilded Shield.
- BC: 22

3. Heater Shield.
- BC: 20

4. Coffin Shield.
- BC: 22

5. Scutum Shield.
- BC: 20

6. Celtic Buckler.
- BC: 16

7. Scalemail Shield.
- BC: 24
- Only crafted through dragon scales.

8. A Legendary Shield.
- BC: 55
- Only crafted through the Arcane Forge.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:23am 
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6. ~ Crops and Trees
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- Will also include the new drinks that have been added, at the bottom.



=========
TREES
=========

1. Echanoriat.
- Found in any GOOD wetlands, forest and shrubland biomes.
- Its logs are what are used in creating Echanoriatium.

2. Frost Huriobi.
- Found in Taiga and Tundra biomes.
- Its fruit can be used to create frost huriobi juice, which is very similar to hallowfruit juice.

3. Elderil.
- Found in Mountain biomes along the rivers.

4. Terrafel.
- Found in EVIL biomes of Tropical and Wetland.

5. Neifera.
- Found in Moutains, Tropical and Wetland biomes.

6. Dawnbell.
- Found underground.
- Its fruit produces Dawnbell juice.

7. Saradollum.
- Found underground.
- Its fruit produces Saradollum elixir.

8. Tuskberry.
- Found underground.
- Its fruit produces wine.

9. Firecherry.
- Found underground.
- Its fruit produces firecherry serum.

10. Dragonfruit.
- Found underground.
- Its fruit produces dragonfruit juice.

11. Anhgla.
- Found underground.
- Its fruit produces anhgla juice, very similar to hallowfruit juice.

12. Yaggari.
- Found underground.
- Its fruit produces yaggari juice, very similar to hallowfruit juice.

13. Jarlbane.
- Found underground.
- Its fruit produces jarlbane juice, very similar to hallowfruit juice.

14. Naeckle.
- Found within Tropical Wetland biomes.
- Its fruit produces the Naeckle juice, very similar to hallowfruit juice.

15. Dryflofe.
- Found within Desert Badlands/Rock biomes.
- Its fruit produces the dryflofe juice, very similar to hallowfruit juice.

16. Dyed Wood.
- Not found anywhere, this is wood you can freely dye at the carpenter's workshop, but you need
to SPECIFY what type of log you are using, or it will repeatedly keep using the same log over and over lol.


=========
PLANTS
=========

1. Silver Needles.
- Found in any biome that is not freezing.
- This plant produces Tea as a drink.

2. Spirit Tail.
- Found in any Grasslands, Shrublands and Savanna biomes.
- This plant produces Tea as a drink.

3. Topazic Blight.
- Found in any desert and tropical biomes.
- This plant produces Tea as a drink.

4. Rust Lavender.
- Found in any temperate biome.
- This plant produces Tea as a drink.

5. Chrysthal.
- Found in any savage biome that is not freezing.
- This plant produces Tea as a drink.

6. Lycanose.
- Found in any forest biome.
- This plant produces Tea as a drink.

7. Red Ronaora.
- Found in any desert and savanna biome.
- This plant produces Tea as a drink.

8. Crosh Weed.
- Found in any temperate and tropical biome.
- This plant produces Tea as a drink.

9. Konecoa.
- Found in any temperate and tropical biome.
- This plant produces Coffee as a drink.

10. Marabell.
- Found in any desert and savanna biome.
- This plant produces Coffee as a drink.

11. Talewind.
- Found in any mountain biome.
- This plant produces Serum as a drink.

12. Elona.
- Found in any grassland, taiga, desert badland, and swamp mangrove biomes.
- This plant produces Elixir as a drink.

13. Xoviam.
- Found in all biomes.
- This plant produces exlixir as a drink.

14. Heather Blend.
- Found in the Grassland, forest and shrubland biomes.
- This plant produces tea as a drink.

15. Night Tongue.
- Found in the wetland and tropical biomes.
- This plant produces tea as a drink.

16. Scorche Cup.
- Found underground.
- This mushroom produces tea as a drink.

17. Aerocail.
- Found in the Mountain and Taiga biomes.
- This plant produces tea as a drink.

18. Kuaze.
- Found in Tropical and Taiga biomes.
- This plant produces kuaze as a drink.

19. Glump Fire.
- Found underground.
- This mushroom produces wine as a drink.

20. Golden Russle.
- Found underground.
- This mushroom produces tea as a drink.

21. Valini Weed.
- Found underground.
- This plant produces hallowfruit juice as a drink.

22. Tulocke Shroom.
- Found underground.
- This mushroom produces hallowfruit juice as a drink.

23. Caeremiberry.
- Found in any wetland biome.
- This plant produces hallowfruit juice as a drink.

24. Saturma berry.
- Found in any mountain and shrubland biome.
- This plant produces hallowfruit juice as a drink.

25. Lyctrus.
- Found in any non-freezing biome.
- This plant produces hallowfruit juice as a drink.



================
NEW DRINK TYPES
================

1. Tea.
- This Drink is just a substitute for Alcohal and water, nothing special with it.

2. Coffee.
- This Drink just adds a bit of jolly emotion to your creatures.

3. Serum / Serumal.
- This Drink boosts Focus and Strength by a tiny amount while giving the emotion pride.

4. Elixir.
- This drink boosts recuperation a fair bit, as well as gives Hope to the drinkers.

5. Kuaze.
- Kuaze gives a boost to movement speed, as well as makes the drinker very eager.

6. Dawnbell.
- Dawnbell is a healing drink, that slowly heals the creature, but the healing isnt strong or anything, as in no regeneration of limbs.

7. Dragonfruit.
- Dragonfruit gives a small boost to strength, and agility. While giving great excitement to the drinker!

8. Hallowfruit.
- This strange juice gives the creatures the emotions of pleasure, happiness and bliss every time.
Gasper Vladi  [developer] 19 Dec, 2022 @ 8:23am 
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7. ~ Shrine Effects
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Shrine effects are as follows:

1. All legendary weapons and Shield can be obtained through this, but the material that can be within that weapon are always the same, but usually 3 types of metal for each one.

2. Divinyte weapons and armor can be obtained this way as well.

3. Good Luck on Gambling for the chances of the legendary!




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8. ~ New Workshops
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- Every Civ can create these workshops.


1. Jewelsmith Workshop.
- This workshop allows you to create Large Gems, as well as creating objects out of the gems with other materials on the side with it, increasing the value.
- This can be also used to create cosmetic weapons, and even alchemical weapons.

2. Extractor Workshop.
- This workshop allows you to take your extra boulders/stones and gamble the chance of finding gems or other valuable minerals.

3. Arcaneforge Workshop.
- This is where you can create Enchanted weapons, as well as new types of enchanted bars.
- This is also the place where you can create legendary items.

4. Aquafilter Still Workshop.
- This is where you can siphon water out of stone, logs, and ice.

5. Philosophy Table.
- Here is where you can train various scholar skills, but you need to specify who will use it.

6. War Table.
- Here is where you can train various military skills, but you need to specify who will use it.

7. Sacrificial Altar.
- Here is where you use Alchemical Gems at to offer to the gods for possible rewards. Each gem has it's own set of rewards.





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9. ~ Misc
';,.,;';,.,;';,.,;';,.,;'



Tools:

1. Hauling Cart.
- This is a larger version of a wheelbarrow, hauls more but heavier.

2. Normal Dagger.
- Similar to other extra items found in Vanilla DF, its only use is for a form of protection in adventure, or even fortress mode if people hold onto it? Haha.

3. Display Rack.
- Pretty much the same as a Display Table.

4. Hardened Chunk.
- This you will rarely come across, it will always be in metal chunks, in which you can melt down for a X amount of bars. This is the only way to obtain bars for the 2 highest tiers.

5. Enchanting Dust.
- This is used for enchanting, it is made from grinding certian types of crystals.

6. Arcanic Toolsets.
- This is used in Adventure mode to help you create Arcane Forge metal bars.

7. Unit Pieces.
- These are used in training at the War Table.

8. Chalk Sticks.
- These are used in training at the Philosophy Table.



Toys:
- They are literally just toys for the kiddos.

1. Toy baubles.
2. Toy doll.
3. Toy figure.
4. Marbles.
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