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As far as suggestions go, I'm curious if you'd be interested in composing an "Emergency Response" pack also, sometime down the line? Specifically containing more sounds indicative of disaster relief, evacuation, shelter-in-place, and other relevant prosocial government and spontaneous civil responses.
This Anarchy pack, after all, pretty much completes and fulfills most of the need for "chaos and panicking" antisocial aspects of an immediate disaster, but satisfying a realistic catastrophic disaster scenario requires indication of the far more prevalent prosocial behaviours that actually occur in direct response to civil crises, hazards, and disasters.
For context, 'Emergency Response' prosocial behaviours would start with primarily community- and neighbourhood-led actions and responses (church gatherings, neighbours helping neighbours board up homes or secure resources), particularly communally-embedded shelter establishments (schools and community centers are designated already for most disaster response scenarios), and other actions led entirely by the local population for the first few days of a crisis prior to the arrival of organized and planned institutional response efforts.
The next phase would be a combination of both the aforementioned communal direct action ("neighbour-helping-neighbour" action) followed by an increase in institutional responses (police, firefighters, EMTs).
The last phase would be a decline/cessation of communal direct action (as most civilians are either boarded up in homes or schools, or have been bitten/died and become zombies), replaced by arguably antisocial institutional responses (national guard and military efforts arriving too late to be very helpful, providing too little or the wrong resources too late, and instead focus on a *heavy* anti-undead defensive that rapidly fails and proves insufficiently organized to beat back the growing hordes) including the breakdown of institutional organization completely as the last, dragging-on stage (cops and military turning on civilians).
TL;DR: It'd be dope to have some Anti-Anarchy sounds to play for the first ~3 days, so that I can have the Anarchy sounds be pushed back to kick-off on day ~2 and last for a few longer days than the "Disaster Response" sounds / longer than normal. I want to hear society seemingly succeeding at fighting the apocalypse on the very first day, before that hope is rapidly eroded to be replaced by the collapse of society the succeeding days. Either way, my wishful thinking is just inspired by the excellent quality of this Anarchy pack, so thanks again for the excellent work on this here pack! Cheers
Thank you. I appreciate your feedback. Currently with the sound libraries I have and with how PZ as well as the Random Sound Events mod is set up: I don't think that'll work out too well with immersion along with gameplay. For that to work you would want the population settings to start critically low which in return: makes the world start silent hill-like empty and along with that making it easy to setup your shelter and get materials. I do get that in outbreak scenarios there will be those who have time to prepare though just without any entities as well as NPC's I don't see it fitting in well with the current PZ version. I also don't have the samples for these specific situations and scenarios you suggested. Now, I have thought of including helicopter samples, fighter jet samples and other military audio samples but decided not to since All you would need to add for realistic immersion is just enable the Expanded Helicopter Events mod and set the appearance settings to frequent on the first week then, adjust the frequency to normal settings until the cut-off day.
Now I will add more samples to this pack as I am working on some more currently. Though, my selection is finite but I do find new samples occasionally throughout the days.
Ah yes, I believe I have done this for some of the samples in the pack. Mainly the vehicle accident and explosion samples. Car alarms and house alarms may sound and such. It is possible to do this. I suppose your suggesting anywhere from 2-to-5 minute samples of combined sound samples that play in a sequence on one file. My only concern would be the same long track playing multiple times due to how RSE is set-up. With my current setup of multiple individual samples; there is variety. Although, RSE may repeat the individual samples sometimes.
When I get back into the mood of playing PZ again, I will add more samples I've discovered in the prior months and I will definitely consider this suggestion. More samples, long or short, the better right?