Oxygen Not Included

Oxygen Not Included

RePrint
This topic has been locked
Zatemedek 1 Feb, 2023 @ 9:18pm
Possible crash issue with version 1.3.0 (Resolved)
Possible cause:

When trying to reroll in more than one column by interacting (clicking the mouse) while switching between columns.
(If player has refreshed at least two columns and then continuing to refresh one in quick succession.)
(Only seen this happen when refreshing columns containing resources and not Duplicants.)

Game has crashed multiple times in 30 minutes after loading a save this way while using this mod after latest update 1.3.0.

Here's also some crash information provided by the game as this happens:


Tried to add minions beyond the allowed limit

at UnityEngine.Debug.LogError (System.Object message) [0x00000] in <72b60a3dd8cd4f12a155b761a1af9144>:0
at Debug.LogError (System.Object obj) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at CharacterSelectionController.AddDeliverable (ITelepadDeliverable deliverable) [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at CarePackageContainer.SelectDeliverable () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at CarePackageContainer.<GenerateCharacter>b__33_1 () [0x00000] in <1726ad14e928409087f7fe566b21e0ff>:0
at Util.Signal (System.Action action) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at KToggle.Click () [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at KToggle.OnPointerClick (UnityEngine.EventSystems.PointerEventData eventData) [0x00000] in <fa50cdddb14a483d94f547557a674a42>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute (UnityEngine.EventSystems.IPointerClickHandler handler, UnityEngine.EventSystems.BaseEventData eventData) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.ExecuteEvents.Execute[T] (UnityEngine.GameObject target, UnityEngine.EventSystems.BaseEventData eventData, UnityEngine.EventSystems.ExecuteEvents+EventFunction`1[T1] functor) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ReleaseMouse (UnityEngine.EventSystems.PointerEventData pointerEvent, UnityEngine.GameObject currentOverGo) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMousePress (UnityEngine.EventSystems.PointerInputModule+MouseButtonEventData data) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent (System.Int32 id) [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.ProcessMouseEvent () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.StandaloneInputModule.Process () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
at UnityEngine.EventSystems.EventSystem.Update () [0x00000] in <0b23117e1c7442f8b1842fe2f3bf6fcb>:0
Build: U44-537329-S
Last edited by Zatemedek; 4 Feb, 2023 @ 12:20am
< >
Showing 1-4 of 4 comments
madzohan  [developer] 3 Feb, 2023 @ 3:32am 
Hi thank you for bug report 🙂 it could be true, I've implemented a workaround for this bug, but didn't test it so aggressively 😄https://forums.kleientertainment.com/klei-bug-tracker/oni_so/feels-like-carepackagecontainerreshufflebutton-click-bind-is-broken-r38207/
Last edited by madzohan; 3 Feb, 2023 @ 3:33am
Zatemedek 3 Feb, 2023 @ 5:06am 
Thank you for looking into it.
madzohan  [developer] 3 Feb, 2023 @ 7:58am 
Done in 1.3.1 :meepstarry::

- fixed "Tried to add minions beyond the allowed limit" exception

Let me know if it works for you and I'll close this issue here 🙂
Last edited by madzohan; 3 Feb, 2023 @ 8:00am
Zatemedek 4 Feb, 2023 @ 12:19am 
Yup, issue seems to be fixed in 1.3.1.
Using the same method with two different print events was fully stable even after reloading a save.

Nice work. :cozyspaceengineersc:
< >
Showing 1-4 of 4 comments
Per page: 1530 50