Project Zomboid

Project Zomboid

Azakaela's Bottomless Pit Tiles
Erin Azakaela Redfire  [developer] 24 Feb, 2023 @ 12:25pm
Rules and Blends
alias
{
name = hole_n
tiles = [
hole_blends_8
hole_blends_12
]
}

alias
{
name = hole_w
tiles = [
hole_blends_9
hole_blends_13
]
}

alias
{
name = hole_e
tiles = [
hole_blends_10
hole_blends_14
]
}


alias
{
name = hole_s
tiles = [
hole_blends_11
hole_blends_15
]
}



alias
{
name = hole
tiles = [
hole_blends_0
hole_blends_5
hole_blends_6
hole_blends_7
]
}

alias
{
name = holeblends
tiles = [
hole_blends_8
hole_blends_9
hole_blends_10
hole_blends_11
hole_blends_1
hole_blends_4
hole_blends_3
hole_blends_2
]
}
rule
{
label = Hole
bitmap = 0
color = 255 255 255
tiles = hole
layer = 0_Floor
}


blend
{
layer = 0_FloorOverlay
mainTile = hole
blendTile = hole_n
dir = n
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay2
mainTile = hole
blendTile = hole_w
dir = w
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay3
mainTile = hole
blendTile = hole_e
dir = e
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay4
mainTile = hole
blendTile = hole_s
dir = s
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay
mainTile = hole
blendTile = hole_blends_1
dir = nw
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay2
mainTile = hole
blendTile = hole_blends_4
dir = ne
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay3
mainTile = hole
blendTile = hole_blends_3
dir = sw
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}

blend
{
layer = 0_FloorOverlay4
mainTile = hole
blendTile = hole_blends_2
dir = se
exclude = darkgrass medgrass lightgrass water
exclude2 = [
street_trafficlines_01 0_FloorOverlay
street_trafficlines_01 0_FloorOverlay2
street_trafficlines_01 0_FloorOverlay3
street_trafficlines_01 0_FloorOverlay4
]
}