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+Third hit in a row marks enemy for death.
+Longer range and slower deploy/holster
-No random crits
-15% less damage
-30% firing speed.
Its not like using melee as Heavy is ever viable, but this was the best i could come up with that didn't intrude on any of his other melees.
The longer range to compensate for his slow speed.
+ On hit Enemy Movement speed is Halved for 0.5 second.
+15% Weapon swing speed
-20% damage vulnerability on wearer
-No random critical hits.
+On hit: Inflict 5 seconds of bleed
+Right Click Ability: Lunge a short distance forward and swing your bear traps, inflicting 25% more damage and a guaranteed mini-crit. Has a 15 second cooldown.
=On kill: Enemies are gibbed.
-50% slower swing speed
on hit do bleed damage till trap is removed
depending on hit location the trap can slow down reload speed or movement speed
ammo count: 4 bear traps
can resupply traps with ammo kits
-reduced deploy and holster speed
if you are lit on fire while wearing these they will become red hot and continue to burn you even after you are put out, and if attached to another player will cause burn damage to them (even pyros)
+30% holster to secondary weapon
-20% less primary weapon ammo
-20% holster to primary weapon
this weapon encourages the player to combo into their secondary (shotguns, not lunchboxes), this is just so fat scouts become more common :) .
+does 47 damage
+bleed on hit
+slow enemy by 20% for 5 sec
+20% faster swinging speed
cons
-10% slower on wear
-15 vulnerability to fire
-no random critical hits
Level ???
Pros
On hit: 100% chance to slow target
On hit: One target at a time is marked for death, causing all damage taken to be mini-crits
30% damage bonus
Cons
20% fire damage vulnerability
60% slower firing speed
+Right click: You throw the Grabbers towards your enemy pulling them towards you
-10% slower movement speed
-20% slower swing speed
-Right click recharge is 10 seconds
+Alt Fire: Deal Mini Crits by snapping the gloves
- 20% Slower firing speed
-No random crits
If we ever get a re-balance to the Steak Sandvich allowing for a viable melee subclass, here are the stats I'd suggest:
+ On hit: Slow target by 40% for 2 seconds
- 20% Slower firing speed
The main gimmick with these would be that if you land your initial hit, the enemy can't escape. A counter to demoknights and scouts. While you COULD add additional stuff like bleed, I don't feel it would actually enhance the weapon enough to justify the inclusion.