Team Fortress 2

Team Fortress 2

the Grizzly Grabbers
Stats Thread (again)
Honestly, I've got no ideas on what to do with these. Give your best suggestions!
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Showing 1-15 of 29 comments
@ your service 23 Dec, 2022 @ 3:43am 
+Bleeds on hit.
+Third hit in a row marks enemy for death.
+Longer range and slower deploy/holster

-No random crits
-15% less damage
-30% firing speed.

Its not like using melee as Heavy is ever viable, but this was the best i could come up with that didn't intrude on any of his other melees.
The longer range to compensate for his slow speed.
Toni-technaclaw 23 Dec, 2022 @ 8:41pm 
I wouldn't want this as a Melee maybe a Throwable that recharges slowly and the enemy that walks into it has a Slow down or Bleed. maybe both? we have enough weird melees on heavy.
Carl weezer 25 Dec, 2022 @ 5:11pm 
+On Hit enemy takes Bleed Damage For 4,5 Seconds
+ On hit Enemy Movement speed is Halved for 0.5 second.
+15% Weapon swing speed

-20% damage vulnerability on wearer
-No random critical hits.
+25% more damage
+On hit: Inflict 5 seconds of bleed
+Right Click Ability: Lunge a short distance forward and swing your bear traps, inflicting 25% more damage and a guaranteed mini-crit. Has a 15 second cooldown.
=On kill: Enemies are gibbed.
-50% slower swing speed
madderaxe 1 Jan, 2023 @ 7:28am 
on hit loss one trap (regain trap by getting a ammo kit)
on hit do bleed damage till trap is removed
depending on hit location the trap can slow down reload speed or movement speed
ammo count: 4 bear traps
can resupply traps with ammo kits
-reduced deploy and holster speed

if you are lit on fire while wearing these they will become red hot and continue to burn you even after you are put out, and if attached to another player will cause burn damage to them (even pyros)
Last edited by madderaxe; 1 Aug, 2023 @ 11:06am
scogia_games 7 Jan, 2023 @ 5:57pm 
Ok this looks interseting
Pacolin Friendly 8 Jan, 2023 @ 4:57pm 
I imagine that this works like the grappling hook except that you just grapple to a player on hit (you cant throw it) it causes bleed damage when you are cling to the enemy i dont know what else could this get.
Duke Nukem 9 Jan, 2023 @ 11:07am 
= Using the special attack button launches both traps forwards (on a chain) and clamps onto an enemy, then drags the enemy back to you. (15 second cool-down) (Has limited range, but is almost instantaneous)
+30% holster to secondary weapon
-20% less primary weapon ammo
-20% holster to primary weapon


this weapon encourages the player to combo into their secondary (shotguns, not lunchboxes), this is just so fat scouts become more common :) .
76561199264982813 11 Jan, 2023 @ 8:26pm 
pros
+does 47 damage
+bleed on hit
+slow enemy by 20% for 5 sec
+20% faster swinging speed
cons
-10% slower on wear
-15 vulnerability to fire
-no random critical hits
WhiteBoyCowboy 12 Jan, 2023 @ 3:39pm 
The Grizzly Grabbers
Level ???

Pros
On hit: 100% chance to slow target
On hit: One target at a time is marked for death, causing all damage taken to be mini-crits
30% damage bonus

Cons
20% fire damage vulnerability
60% slower firing speed
Last edited by WhiteBoyCowboy; 12 Jan, 2023 @ 3:43pm
Originally posted by bee:
+25% more damage
+On hit: Inflict 5 seconds of bleed
+Right Click Ability: Lunge a short distance forward and swing your bear traps, inflicting 25% more damage and a guaranteed mini-crit. Has a 15 second cooldown.
=On kill: Enemies are gibbed.
-50% slower swing speed
I feel like this is an interesting idea, especially the lunge component. The idea of giving heavy some form of demo-charge-esque mobility would definitely open up some new gameplay possibilities.
+ Bleeds & slows on hit for 5 seconds
+Right click: You throw the Grabbers towards your enemy pulling them towards you
-10% slower movement speed
-20% slower swing speed
-Right click recharge is 10 seconds
RonaldMcFatass 9 Feb, 2023 @ 10:28pm 
+On Hit: Bleed for 5 seconds
+Alt Fire: Deal Mini Crits by snapping the gloves
- 20% Slower firing speed
-No random crits
Stogie 10 Feb, 2023 @ 9:39am 
This is one of those weapons that could have very simple stats involving bleeding and slowing enemies, however it's held back by melee being so un-optimal on Heavy.

If we ever get a re-balance to the Steak Sandvich allowing for a viable melee subclass, here are the stats I'd suggest:

+ On hit: Slow target by 40% for 2 seconds
- 20% Slower firing speed

The main gimmick with these would be that if you land your initial hit, the enemy can't escape. A counter to demoknights and scouts. While you COULD add additional stuff like bleed, I don't feel it would actually enhance the weapon enough to justify the inclusion.
76561199190917765 10 Feb, 2023 @ 4:53pm 
Originally posted by Toni-technaclaw:
I wouldn't want this as a Melee maybe a Throwable that recharges slowly and the enemy that walks into it has a Slow down or Bleed. maybe both? we have enough weird melees on heavy.
Setting traps? That would be really cool to stop spies form getting easy stabs while the heavy is eating a sandvich. Just set your back to the trap and eat. Then spies walk on it and boom, easy kill.
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