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How possible that is at all or how time-consuming that is, however, something I can not estimate.
It's probably not something I'll do any time soon, to be honest. I had to manually change the dwarf/elf/human/goblin/kobold graphic raws to make them work with the new armour and materials, and that was painful enough that I dont want to do it twice!
If Toady adds modding tools to let us tweak the vanilla graphics files without replacing them, I'll probably rewrite it to be compatible with everything. In the meantime, I wouldn't even consider it until the author of that mod has finished it, it's just to much work
Unfortunately DF really does not support enchanted equipment. Items cannot give a dwarf abilities or boosts (without dfhack at least!)
In this mod I've included some dwarf-exclusive metals which kind of fill that role - in my head orihalcum and titansteel are magical metals and i consider adamantine to be basically solid magic.
I'm sure this will change with the myths and magic update, but that will be years away. In the meantime, head over to the wiki, official forums or the kitfox discord for modding advice!
Pig iron dark grey for mountain troll leather armor for instance, which could have its own unique material density to set it apart ( though ethics are bugged, in 50. all the skin is harvested correctly so enough should turn into a product when the hide/body is processed.)
- I've been enjoying modding each of the civs to a roughly playable state with generic nobility structure, will there be any opportunity to open them up in the future? or did you want mechanics per race?
I'm thinking decreasing the density of them to the vanilla values, but leave the other physical properties the same.
I might even do some bonecrafting reactions so you don't have to wait for a strange mood to get a bone weapon
However it's a very simple mod if you want to do it yourself! You can also use dfhack add-recipe function to add whatever equipment you want to your fort
The orc whackas are 2h maces, but are too big for non orcs to use (on purpose). That being said I think you can wield whatever you like in adventure mode, so go nuts. I haven't got a 2h flail
Googling bombard cannons also tells me that they're a siege engine rather than a handheld weapon, and siege weapons are currently hard coded and beyond my ability to mod (even if dfhack allows it)