RimWorld

RimWorld

ↁ Elves
ZenitiPlay 14 Feb, 2024 @ 8:24am
Scenario Suggestion
Hello there!

I'm really enjoying your mod a lot, made some progress playing it with Medieval mods, mainly Medieval Overhaul without any further tech factions, and I wanted to share my scenario suggestion for your own scenario I've created in scenario editor.

This is the XML code for it:
<scenario> <name>The Wood Elves</name> <summary>Four long-pointed ears and pale skin elves survivors. Will you revenge your people from the last war against your foes? Or gonna build a huge kingdom to rescue the others? </summary> <description>A long time, Dark Elves started a war against all other elves, despite the army power of Wood Elves and High elves, even together, they couldn't count Dark Elves would submit to Dark Lord will and power only to destroy the home of our dearly friends. Now, without our people and our Queen, what we gonna do to rebuild all our home and all our pride as Elves?</description> <playerFaction> <def>PlayerFaction</def> <factionDef>DevDesigner_WoodElvesFaction_Player</factionDef> </playerFaction> <parts> <li Class="ScenPart_GameStartDialog"> <def>GameStartDialog</def> <text>We can't back to our home, it is destroyed rght now and we can't run forever. All our families and friends are waiting us for rescue them around the world, We must find a way to revert our situation, firstly we must survie for now and build a new settlement to start searchinf for more survirors of the last battle of this war. Let's get started, retrieving our home and rebuild it with all our efforts, mainly, rescuing our lost people and our Queen, Arabella.</text> <closeSound>GameStartSting</closeSound> </li> <li Class="ScenPart_ConfigPage_ConfigureStartingPawns_Xenotypes"> <def>ConfigurePawnsXenotypes</def> <pawnChoiceCount>4</pawnChoiceCount> <xenotypeCounts> <li> <count>4</count> <requiredAtStart>True</requiredAtStart> <xenotype>DevDesigner_XenotypeWoodElves</xenotype> <allowedDevelopmentalStages>Child, Adult</allowedDevelopmentalStages> <description>non-baby wood elf</description> </li> </xenotypeCounts> </li> <li Class="ScenPart_PlayerPawnsArriveMethod"> <def>PlayerPawnsArriveMethod</def> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Silver</thingDef> <count>600</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>Pemmican</thingDef> <count>400</count> </li> <li Class="ScenPart_StartingThing_Defined"> <def>StartingThing_Defined</def> <thingDef>MedicineHerbal</thingDef> <count>20</count> </li> <li Class="ScenPart_ScatterThingsNearPlayerStart"> <def>ScatterThingsNearPlayerStart</def> <thingDef>WoodLog</thingDef> <count>800</count> <allowRoofed>True</allowRoofed> </li> <li Class="ScenPart_ScatterThingsNearPlayerStart"> <def>ScatterThingsNearPlayerStart</def> <thingDef>Steel</thingDef> <count>400</count> <allowRoofed>True</allowRoofed> </li> <li Class="ScenPart_StartingAnimal"> <def>StartingAnimal</def> <animalKind>Wolf_Timber</animalKind> <count>1</count> </li> <li Class="VFECore.ScenPart_ForcedFactionGoodwill"> <factionDef>DevDesigner_WoodElvesFaction</factionDef> <affectHiddenFactions>True</affectHiddenFactions> <startingGoodwillRange>25~50</startingGoodwillRange> <affectNaturalGoodwill>True</affectNaturalGoodwill> <naturalGoodwillRange>50~100</naturalGoodwillRange> <def>VFEC_ForcedFactionGoodwill</def> </li> <li Class="VFECore.ScenPart_ForcedFactionGoodwill"> <factionDef>DevDesigner_DarkElvesFaction</factionDef> <alwaysHostile>True</alwaysHostile> <affectStartingGoodwill>True</affectStartingGoodwill> <startingGoodwillRange>50~97</startingGoodwillRange> <naturalGoodwillRange>53~84</naturalGoodwillRange> <def>VFEC_ForcedFactionGoodwill</def> </li> <li Class="VFECore.ScenPart_ForcedFactionGoodwill"> <factionDef>DevDesigner_RoughDarkElvesFaction</factionDef> <alwaysHostile>True</alwaysHostile> <affectStartingGoodwill>True</affectStartingGoodwill> <startingGoodwillRange>-4~56</startingGoodwillRange> <naturalGoodwillRange>-19~15</naturalGoodwillRange> <def>VFEC_ForcedFactionGoodwill</def> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>VFE_Res_Pottery</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>Stonecutting</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>Smithing</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>Greatbow</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>LongBlades</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>PlateArmor</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>MF_BasicFurniture</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>PackagedSurvivalMeal</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>VAE_LeatherTanning</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>VFE_Res_WallCarvings</project> </li> <li Class="ScenPart_StartingResearch"> <def>StartingResearch</def> <project>DevDesigner_ElvenEquipment_HighElves</project> </li> </parts> </scenario>

And this code make your scenario looks like this[i.imgur.com], a simple and common history behind a tribal start up to medieval prime. Probably, I would add a Magic Mod to increase more fantasy depth, but, for now, I'll be enjoying what I already added.

I hope you like it, and add to your own mod, I would be happy if at least you reply your opinion about my suggestion.