Garry's Mod

Garry's Mod

NPC Navmesh Navigation
 This topic has been pinned, so it's probably important
1  [developer] 23 Dec, 2022 @ 10:21am
Bugs Report Section.
If you encounter a bug or a script error you can report it here...

If its a script error please paste the error log here so i can fix it.

Note if NPCs are not moving its most likely something else, ( See FAQ )


I am no longer able to maintain this mod as i am too busy to work on it anymore. If anyone else wants to take over, feel free to.
Last edited by 1; 5 Apr, 2024 @ 2:13am
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Showing 1-15 of 52 comments
Vance 25 Dec, 2022 @ 12:09pm 
Every time I load into a map the settings reset back to default.
I have disabled all my addons as well.
1  [developer] 26 Dec, 2022 @ 1:21am 
The settings do save, But only some of them because it prevents someone tweaking them wrong and unable to fix it because they could not remember what the original settings were. ( Only the advanced settings don't save )

In case your wondering.... I am not sure how to program a reset button, As i can't seem to find any commands that create a button for the spawnmenu.
1  [developer] 26 Dec, 2022 @ 3:05am 
Actually forget what i just said, I have found a way to make a reset button. It will be in the next update and all commands will save.
大和人志 27 Dec, 2022 @ 6:49am 
[NPC Navmesh Navigation] lua/autorun/server/sv_npc_navigation_z.lua:517: Tried to use a NULL entity!
1. IsGoalActive - [C]:-1
2. v - lua/autorun/server/sv_npc_navigation_z.lua:517
3. unknown - lua/includes/modules/hook.lua:96
1  [developer] 27 Dec, 2022 @ 8:53am 
Fixed and Update Deployed.
Pensie 27 Dec, 2022 @ 9:25am 
From what i noticed, playing with this https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2807525115&searchtext=combine+fear
will actually bug them out not knowing where to go causing their AI to shut down completely.
1  [developer] 28 Dec, 2022 @ 9:09am 
Ah, Basically, This mod and that mod are both fighting over the AI of the combine, This mod is trying to keep to their original AI intentions ( Because NPCs AI capabilities are reduced when they don't have AI Nodes ) and that mod is trying to make them behave differently.

For now, I would have to mark that mod as incompatible with that one, Until i can find a better solution.
Pensie 28 Dec, 2022 @ 1:08pm 
Originally posted by | 2 |-Brainless-| 4 |:
Ah, Basically, This mod and that mod are both fighting over the AI of the combine, This mod is trying to keep to their original AI intentions ( Because NPCs AI capabilities are reduced when they don't have AI Nodes ) and that mod is trying to make them behave differently.

For now, I would have to mark that mod as incompatible with that one, Until i can find a better solution.

Understandable, thank you for your explanation !
smol571 29 Dec, 2022 @ 10:55am 
slight bug on some maps npc's like won't wonder even though the map has a navmesh in that area
smol571 29 Dec, 2022 @ 10:56am 
also any idea on when SNPC's are going to be supported? not trying to be impatient just wondering when
1  [developer] 31 Dec, 2022 @ 3:40am 
Originally posted by smol:
slight bug on some maps npc's like won't wonder even though the map has a navmesh in that area

If the destination that the NPC wants to move / wander to is too far away, They will most likely ignore it, This is because if they were to pathfind miles away the game could lag for like 2 - 3 seconds. ( to give you an idea, ) for an NPC to pathfind across 5 nodes the game would most likely need around 5 - 30 loops. So imagine it at 500 nodes etc....

Also, I'm still looking into how VJ Base handles its AI navigation but i can't seem to find any in-depth details anywhere, So i'm not sure right now.
smol571 31 Dec, 2022 @ 10:13am 
Originally posted by | 2 |-Brainless-| 4 |:
Originally posted by smol:
slight bug on some maps npc's like won't wonder even though the map has a navmesh in that area

If the destination that the NPC wants to move / wander to is too far away, They will most likely ignore it, This is because if they were to pathfind miles away the game could lag for like 2 - 3 seconds. ( to give you an idea, ) for an NPC to pathfind across 5 nodes the game would most likely need around 5 - 30 loops. So imagine it at 500 nodes etc....

Also, I'm still looking into how VJ Base handles its AI navigation but i can't seem to find any in-depth details anywhere, So i'm not sure right now.
Oh go into the vj base discord and ask one of the dev's they should you help you out https://discord.gg/invite/zwQjrdG
1  [developer] 31 Dec, 2022 @ 10:34am 
Thank you!
Norilsk_top 2 Jan, 2023 @ 2:01pm 
You constantly need to use the debug tool on some vj npc,so they just stand still,please help fix this problem
Last edited by Norilsk_top; 2 Jan, 2023 @ 2:02pm
Playing with these npc weapons and this mod seems to cause combine soldiers to get stuck in an infinite reload animation loop. Incompatible i assume?

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=632126535
Last edited by ☩ Lord Cobble ☩; 6 Jan, 2023 @ 2:53pm
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