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Each checkpoint you pass you catch more and more attention from the military, which then allocates more resources specifically to stop you when you are on the final stretch to reach the boarder.
I doubt this is even possible as it would require messing with the highway generation to the limits, but i like to dream: being able to switch to different highways via branching off roads. This would serve as a way to avoid giant swathes of insurgents/anarchists that completely clog up the road ahead, but as a tradeoff for going a different route, you will have to face military convoys/heightened presence of them or come across way less resources.
End of wall of text.
P.S.
lemme be able to take fuel from gas stations and undriveable cars via fuel cans instead of having to directly park my car right next to them and uhhhhh lemme rotate items in inventory plz k thx
Dunno if its plausible or not but i can dream
might actually buy the game instead of library sharing if multiplayer is added eventually
its an extremely complex mod and since it uses randomization we'd also have to figure out a way of syncing it between more than 2 users.
NPCs with rocket launchers are way to powerful! They have unlimited ammo and shoot waaaayyyy too fast. I have been trough many scenarios that it just wasnt possible to survive. Ether the rocket jeep or normal guy.
Make them 2.5 - 3 time slower rof.
Question: Why the red dot sight so much not following x)
RPG NPC's have been worked on and will come out on the next big release.
As a consequence of that, I noticed the red limb reviving bags don't seem to spawn much. I think in all my runs I only ever had ones I spawned with.
Rotating items in the inventory would be great.
Any plans to make an attachment system? The guns already have some, but as someone who doesn't like how this mods do dot sights, I'd like to be able to remove it.
A tutorial for the welder would be nice. I couldn't find a way to unweld items, and I swear the standalone welding mod allows that.
The difference between walking and sprinting is massive. I sprint almost everywhere since stamina seems to be infinite. Can the walking speed be raised?
- Ability to craft lights: One thing I've found is that once the headlights are broken, driving in the dark becomes far riskier. If you've put a lot of work into a vehicle, you may not want to abandon it. I've found that you can weld campground lamps onto your cars, but they only provide so much light. Being able to construct a spotlight or similar would alleviate this issue.
- Tutorial for the welder: one of your developers was kind enough to tell me how to refuel the welder (find butane). New players may not be aware of this, or that the welder can fuse basically anything onto cars, so definitely consider adding this to the manual.
- Sleep through sandstorms: if you sleep in your base, you should be able to skip the sandstorms.
- Collect notes/manual pages: A (relatively speaking) easier form of progression could be to discover collectable manual pages, giving you better tips on how to survive that the initial manual may not mention. This could include a list of what types of guns have armor piercing, welding tutorial, etc. These notes could also add worldbuilding and talk about each faction.
- Car keys: collect an (expendable?) item which allows you to choose that type of car when you start a new game (instead of starting with a random vehicle). Would only include vehicles you can normally obtain at the start.
P.S. thank you again for the mod!
These will function kinda like a stash, except they do get removed when you continue your save/die. To construct these you'll have to use building materials.
- Gun smithing
You can remove or attach upgrades to your guns using a craftingtable in your base
Also having attachments generate in compounds could go along nicely with this.
- More compounds
After a while it feels like every compound/checkpoint is the same, so it would be nice to see more variation. For example changing the layout of a base to make a few different variants could make exploring a lot more immersive (best word I could think of -_-)
- Junkcar Gangs
Instead of just having the one car come and attack you, you'll have multiple including a boss vehicle like an amored semi-truck or a monstertruck.
- Amogus
You can find bigger bags, kinda like how you can find armor.
These will increase inventory space, depending on what bag you found
I'd like to suggest a voice line mechanic for the AI for them to possibly communicate with each other, and the player could listen in on them to reveal location or current action. For example, yelling out in fear when suppressed by gunfire, calling out a reload or informing of the player's position for their comrades.
Perhaps you could use voice lines from the Call of Duty games, Insurgency, Escape from Tarkov, whatever fits better. That is, if copyright wouldn't be a problem.
It would certainly, in my vision, add more immersion for the player, while also providing advantages if the player takes the time to listen. (probably should mute the enemy if they don't have any friendlies nearby)
Another suggestion I have, if that is possible and has not been already implemented, unless it is possible without your own implementation (sorry, I haven't looked into it), a way to make add-ons for your mod. Custom content, weaponry and such - that could possibly get the willing community more involved with your mod considering that the GitHub repository is private.
I would also like to say that I am very entertained by this mod, it's really well made even with all of it's issues (like weapons magically disappearing from the inventory while still taking up space, which does fix itself after a while but you don't get the weapon back)
On another note, I have also been looking into Teardown modding, I have a good knowledge of Lua (i still haven't figured out metatables however, lol), if you implement the add-on platform I mentioned above, that would be a nice opportunity for many people. Any tips to start something of my own would be of great help!
Thanks for the read, hopefully you find my ideas interesting and worthy of implementation.
Have a nice day!
if (item.stackable = true){
// Scan inv for same item.
// If item has been found
If stack != max_stack { stack += amount found }
}