Garry's Mod

Garry's Mod

[ArcCW] [UC] Urban Renewal
VERDUGO 16 Feb, 2023 @ 12:26pm
High Velocity rifles Damage Values.
I don't think that .300 win mag and .338 lapua mag having less damage at close range make sense, I know that there is the idea that of the round just zipping throught he body and not expanding would not make much damage, but maybe that is not how this works. everybody know that there are two types of gunshot wound cavity, temprary and permanent, there is a idea that low velocity rounds like pistol rounds the only damage that matters is the permanent cavity, but rifle rounds is different, it's known that temporary cavity from a high velocity rounds can do damage aswell because the bullet is so fast that it's enough to rip the elastic tissue. This is just what I think, anyway great mod!
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Showing 1-3 of 3 comments
Darsu  [developer] 23 Feb, 2023 @ 3:05am 
There's thing exist in videogames called balancing
Snipers have low damage on close range to force you to use them for long range combat (as intended purpose of sniper rifles), not as shotgun
VERDUGO 23 Feb, 2023 @ 8:01am 
Originally posted by Darsu:
There's thing exist in videogames called balancing
Snipers have low damage on close range to force you to use them for long range combat (as intended purpose of sniper rifles), not as shotgun


ok, I understand the purpose, somethings are not balanced in real life and that can broke games, as a War Thunder player i know this, a lot.
Gurtbert 14 Mar, 2023 @ 11:26am 
add sabot magnm cardriges for even more velocity
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Showing 1-3 of 3 comments
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