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I get this error whenever a Folia is on the Map. It does not happen to Deathkaps or Potatoids. All Folias appear blank, with no Body, Head, Apparel, or anything else.
This is my Hugs Library Log: https://gist.github.com/5bc3d3f51491d5e5a461eba60d0d2c29 .
This is my Hugs Library Log: https://gist.github.com/5bc3d3f51491d5e5a461eba60d0d2c29 .
Thank you for the quick reply. I am rather scared to do that because of the risks an unstable version entails. I'll just deal with it for now.
Potatoids do not show up in my game. I theorize that the reason they keep failing is because you do not have a Child Texture set for them.
Potatoids and Deathkaps should not have the "Biotech" EP's Life Stages, because they are bred through vats. You need to replace the Life Stages with a single, custom Life Stage that is considered permanently that of an adult. Furthermore, make sure you set all of their Childhood Skills to zero, so that they can perform all tasks right out of the box.
Whatever you changed, it isn't working. My game has completely frozen up and this error has been perpetually spammed since.
Looking in your code, I think I see the problem.
Even though Potatoids are only set to have the Fat Body Type, you still need to add graphics for ALL of the Vanilla rendition's Body Types. This is so that Potatoids spawned in freak incidents, such as, say, the Quarry Mod having you dig up a Potatoid Vessel or the War Bonds Mod dropping the same (which has happened to me before), can load broken Body Types. Right now, all my Potatoids are corrupted, and I think this is the reason why.
Basically, what I mean is that you should add Potatoid Body Types for all types by copying and pasting the Fat Body Type and naming it for Baby, Child, Hulk, Male, Female, Thin, and so on each time.
Then, in the Body Def, under the <fat></fat> statement, add links for each. Keep the Body Types in the Body Types statement as they are. If that fails, remove those but keep them in the Textures.
I tried to use cheat codes to manually set the Potatoids' Body Type to Fat, but that failed as well. Something is simply tearing them up, and I can't figure out what it is.
It has to do with the <graphicPaths></graphicPaths> statement!
You need to change them to this, as follows:
The stuff you added (e.g. <headtypeGraphics></headtypeGraphics> and its child statements) appear to be leftovers from the Hugs Library Log and Harmony that no longer apply to the latest version of HAR.
Change the Graphic Paths to exactly what I put there and this SHOULD fix the problem.
Please let me know if it does not!
all potatoid and deathkap in the pawn creation are less than 5 years old (Mostly 1-3 years old), which count as children
so they are forbid to do anything, make my new campaign become extreme hard
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 19ABCD49]
at CameraPlus.MarkerCache.UpdateSilhouetteCache (Verse.Pawn pawn) [0x00055] in <eef7e1c02fd84ab1aadbf4c0feb80232>:0
at CameraPlus.MarkerCache.GetTexture (Verse.Pawn pawn) [0x00000] in <eef7e1c02fd84ab1aadbf4c0feb80232>:0
at CameraPlus.MarkerCache.MaterialFor (Verse.Pawn pawn) [0x0006c] in <eef7e1c02fd84ab1aadbf4c0feb80232>:0
at CameraPlus.DotDrawer.DrawDots (Verse.Map map) [0x0009e] in <eef7e1c02fd84ab1aadbf4c0feb80232>:0
at CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch.Postfix () [0x00010] in <eef7e1c02fd84ab1aadbf4c0feb80232>:0
at Verse.DynamicDrawManager.DrawDynamicThings () [0x000fe] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.DynamicDrawManager_DrawDynamicThings_Patch:Postfix()
at Verse.Map.MapUpdate () [0x000d5] in <69945a8ed6c540cf90b578de735e0605>:0
- PREFIX Dubwise.Rimefeller: Void Rimefeller.Harmony_GridRegen:Prefix(Map __instance)
- PREFIX Dubwise.DubsBadHygiene: Void DubsBadHygiene.Patches.HarmonyPatches_Plumbing:GridRegen_Prefix(Map __instance)
at Verse.Game.UpdatePlay () [0x00066] in <69945a8ed6c540cf90b578de735e0605>:0
- POSTFIX net.pardeike.rimworld.mod.camera+: Void CameraPlus.Game_UpdatePlay_Patch:Postfix()
at Verse.Root_Play.Update () [0x00032] in <69945a8ed6c540cf90b578de735e0605>:0
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Root level exception in Update(): System.NullReferenceException: Object reference not set to an instance of an object
[Ref 19ABCD49] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
Exception drawing 'Shaggy' at cell (129, 0, 116):
System.NullReferenceException: Object reference not set to an instance of an object
[Ref 934D063] Duplicate stacktrace, see ref for original
(Filename: C:\buildslave\unity\build\Runtime/Export/Debug/Debug.bindings.h Line: 39)
One of my starting colonists was a Deathkap. I got these errors multiple times every millisecond.
I believe that the problem is that Deathkaps and Potatoids don't have proper Silhouettes. ALL Pawns must have one assigned, or they won't render.