Crusader Kings III

Crusader Kings III

[1.8] Curated Modlist
 This topic has been pinned, so it's probably important
Kaepbora  [developer] 26 Dec, 2022 @ 11:10pm
Suggestions
Mods you want to include.
< >
Showing 1-15 of 27 comments
Uctecht 27 Dec, 2022 @ 9:13am 
Hey, really appreciating the modlist you're building up here, especially with your own compatches. A few QoL and other immersion mods came to mind that I believe could fit nicely (not 100% sure about compatibility or required updates):

Advanced Character Search
Auto-Pause on council task complete
Councillor's experience trait
Court Marriage Situations
Dynamic Crusader States
Generate Mothers
Houses Traditions
New Personality Events for Children
Only Unique Hybrid Cultures

And since you were looking at incorporating Medieval Arts, there would be Unique Building Plus (which already has a compatch for MA)

Sorry for the exhaustive list, hope you might agree with me about some of those. Anyways, keep up the good work!
Kaepbora  [developer] 27 Dec, 2022 @ 9:31am 
@Uctecht tank you for you recommendation
The following mods are already on my observation list:
- Auto-Pause on council task complete
- Councillor's experience trait (imo the granted ability boni are too powerful - might need balancing)
- Houses Traditions
- Medieval Arts+Unique buildings+
It would fasten the integration if you could test them in the list and check for issues related to those mods
Uctecht 27 Dec, 2022 @ 2:41pm 
Did some quick testing with the mods on your observation list, got about 60 years and 2 rulers in.
Auto-Pause on council task complete - Seems to be working as intended, still 1.7 and don't know if it requires changes from 1.8 to be ported to it.
Councillor's experience trait - everything seems in order as far as functionality
Houses Tradition - Tradition selection and new ward events seem to be firing correctly
Ma + UBP + Compatch - Works with the modlist but most likely needs some love as far as balancing and compatibility, doesn't seem to break anything.

Ran across "Weddings Hotfix" on the workshop, don't know if it's something you already have covered. "Regency & Ruler Training" seems interesting, haven't tried it out yet though. I'll test out the other mods I mentioned, I'll let you know how that goes if you're interested.
Kaepbora  [developer] 27 Dec, 2022 @ 6:16pm 
That was very helpful Uctecht, certainly will get some of these additions in next update
Pippintastic 29 Dec, 2022 @ 9:21am 
So I'm not sure where they'd go, but there's the Extended versions of Fair Lords and Ladies that is designed to go with EPE which is very nice and that I often use. Whether these are just add by preference mods or whether they would mess with anything I'm not sure. I'm also going to keep a close eye for a beauty trait edit to go along with them that wont break things.
Jack Hoxha 31 Dec, 2022 @ 5:36am 
Ideally, it would be good to add More Bookmarks+ and Asia Expanded (maybe Dynamic Trade Routes, too, but I suppose SoW is already there), but I can almost feel the pain of how irritating it would probably be to even attempt to ensure their compatibility. Something like Ascalon's Anachronisms might be good, if you like that kind of thing.
Kaepbora  [developer] 31 Dec, 2022 @ 7:35am 
Thanks for all the suggestions so far. I have put them on a list for revision. The process of ensuring a standard of stability and compatibility is taking me longer than expected. I wish to ship a list that does not crash at known actions first, before I add more mods to it. You may of course add your favorite mods yourself for the time being! Happy new year
Last edited by Kaepbora; 31 Dec, 2022 @ 7:36am
Nilserrich 24 Jan, 2023 @ 11:04am 
I would have one more event mod. This has a whole series of quite simple but immersive events. As far as I've seen, no areas should be overwritten or conflict with whatever. Since they are quite simple, they do not have too much influence on the gameplay, but enhance it a bit more.

https://steamhost.cn/steamcommunity_com/sharedfiles/filedetails/?id=2259464577
Kaepbora  [developer] 24 Jan, 2023 @ 11:48am 
@Nilserich
Will add it in next list update :)
I tested out some more mods, might find it useful
- Holding Manager Lite conflicts with Sinews of War. Specifically, it overrides all the county-level interface
- Trick or Trait works just fine. There's no conflict with Petty Inheritable Traits, though the Trick or Trait "maybe-traits" do not apply to Petty Inheritable Traits, those are always clearly either inherited or not. A patch of some sort would be ideal to make them play nicely.
- Immersive Chaste Trait doesn't seem to function for some reason, instead the old Chaste trait is used
- Some Game Rules - Core - seems to work just fine
- A New Sensible Family 2 - seems to work just fine
Kaepbora  [developer] 25 Jan, 2023 @ 5:34am 
Hey thank you for testing! Honestly and personally I am not a fan of the mods you have named, so I won't include them in this collection. You a of course welcome to add them yourself :steamthumbsup:
Boudiccat 26 Jan, 2023 @ 2:28pm 
Hello - Thank you as always for all the hard work you do on this project. I was just thinking may it be for the best to remove The Catholic Trinity until the new faith and investiture bugs are fixed?
Pippintastic 29 Jan, 2023 @ 6:14am 
I don't know if it was a mod that was in before/I'm blind in reading the changelog, but Useful Court Physicians is a really good mod that allows you to essentially remind your physician about their job and get the to heal people. it also allows you to send them off to train to get better at their job too.
Ushmadand 2 Feb, 2023 @ 6:20am 
Faster Council Tasks + Auto Convert/Control/Culture is a newish mod that has the following four mods work together, I'm not sure whether Faster Council Tasks would be a good fit for the modlist but I've enjoyed it and the other three. Auto --- has the task be done automatically with weighted sorting. If your capital and a few provinces that you own are both eligible for the task, the capital would be chosen right after the province you selected (If it wasn't already your capital)
Kaepbora  [developer] 5 Feb, 2023 @ 10:13pm 
@Ushmadand
Thank you for your suggestion! Unfortunately, I do not plan to add those mods to CM anytime soon. One reason is they probably need extensive compatching, the other is their effect does not overlap with my vision of the list.

@Pippintastic
I have added it to my list of mods that will get reviewed for addition :)
Last edited by Kaepbora; 5 Feb, 2023 @ 10:15pm
< >
Showing 1-15 of 27 comments
Per page: 1530 50