Stellaris

Stellaris

Caretakers from the Bygone Era - Origin
e.amar0717  [developer] 28 Dec, 2022 @ 9:02pm
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Post your errors here, preferably with a screenshot or error.log. Thank you for your cooperation!
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Showing 1-8 of 8 comments
ajdavies02 30 Dec, 2022 @ 2:36pm 
Hi this looks like an interesting idea.

Whats the percentage chance of getting a usable building. I tried three bits of rubble several time and got nothing. Just destroyed buildings.
Last edited by ajdavies02; 30 Dec, 2022 @ 2:49pm
e.amar0717  [developer] 31 Dec, 2022 @ 8:54am 
Hi @ajdavies02, thanks for your interest in the mod.

For balancing purposes, the probability of the deposits dropping destroyed buildings are set to 70 percent, followed by more useful Nano-Forges, Nourishment Centre having 10 percent each. More valuable buildings will have exceptionally low probability rate, adding up to only 10 percent.

If the players request increased percentage of useful buildings I will alter it in the next patches.

Hope this answers your question!
Last edited by e.amar0717; 31 Dec, 2022 @ 8:55am
ajdavies02 31 Dec, 2022 @ 8:56am 
I tried it 9 times and got nothing but a broken building. Weird I'm not usually that unlucky. The cost seems high for clearing the rubble.
Last edited by ajdavies02; 31 Dec, 2022 @ 8:58am
e.amar0717  [developer] 31 Dec, 2022 @ 9:00am 
Sorry to hear that, but the thing is that Stellaris's RNG can be quite tricky sometimes. In some cases people get what they wanted quite fast, while some get almost nothing for consecutive games.

For the cost, it is made so that players won't dig them up immediately at the game start. It is meant to be a small bonuses in the middle of the start-game.

Maybe I will increase the percentage in the future, when I have more time for it. Also, you can definitely change the percentage by yourself, if you go through the mod files located in the game files in Documents. It's a mod after all!

Hope this helps!
Last edited by e.amar0717; 31 Dec, 2022 @ 9:03am
ajdavies02 31 Dec, 2022 @ 10:41am 
I'll give it another go I like the setup you did
Story Enthusiast 9 Jan, 2023 @ 4:45pm 
Heyo, not sure how this is happening, but for some reason when I use this origin my bio pops have 0% habitability on all planet types? I have other mods running with it tho, so I'll come back once I've isolated the exact interaction
e.amar0717  [developer] 10 Jan, 2023 @ 7:06am 
Well, I admit it was for the robots, not for the bio-trophies... that I made the deposits have -60% habitability modifier, but the "lore" states that the planet in which they gain sentience is in ruins so bad that it is not even a relic world, and the last of the "creator" race is hanging on a tread in which the player, as a Rogue Servitor, should save in the earnest.

However, having flat out 0% on every planet type seems a bit off for me, so if you still find the issue, let me know, and I'll try to do sth.
󠀡󠀡 12 Jan, 2023 @ 1:38am 
not sure if it was a compatability issue with other mods but mid way trough one of my runs a all my bio trophies just strait up died. was really odd, i looked into my species tab and their population was at 0 lmao. but hey if this is somewhat helpful for you there we go xd
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