Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Whats the percentage chance of getting a usable building. I tried three bits of rubble several time and got nothing. Just destroyed buildings.
For balancing purposes, the probability of the deposits dropping destroyed buildings are set to 70 percent, followed by more useful Nano-Forges, Nourishment Centre having 10 percent each. More valuable buildings will have exceptionally low probability rate, adding up to only 10 percent.
If the players request increased percentage of useful buildings I will alter it in the next patches.
Hope this answers your question!
For the cost, it is made so that players won't dig them up immediately at the game start. It is meant to be a small bonuses in the middle of the start-game.
Maybe I will increase the percentage in the future, when I have more time for it. Also, you can definitely change the percentage by yourself, if you go through the mod files located in the game files in Documents. It's a mod after all!
Hope this helps!
However, having flat out 0% on every planet type seems a bit off for me, so if you still find the issue, let me know, and I'll try to do sth.